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Idol of Oblivion card art
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Idol of Oblivion

{2} · Artifact · Tarkir: Dragonstorm Commander (TDC)
5%
Decklist Inclusion
Times Brought
536
Decks Running
311
In Decks
3291
Decklist Inclusion
5%
Format

Final zone distribution

132 instances
6.8%
Library
47.7%
Battlefield
26.5%
Graveyard
3.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

536 brought · 259 players
Brought to game
536
Ever drawn
124
Reached battlefield
87
Still on board at game end
63

Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.8pp

Players who cast this card win 32% of the time (n=83) , vs 24% when it never left the library (n=387).

When players drew this card but left it in hand, they won 32% (n=37) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.3pp; 95% confidence interval -2.8pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=87
13%
T1
17%
T2
10%
T3
9%
T4
8%
T5
33%
T6-9
9%
T10+
Median 5 P25 2 · P75 7 · max 12
On curve 30% (15 / 87 cast on T2) Cast same turn as drawn 41%
87 of 100 times cast 87%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.