Idol of Oblivion
74% of drawn Idol of Oblivion copies are cast before the game ends, and decks that resolve it win 30% of the time versus 24% when it never leaves the library.
Idol of Oblivion is a colorless, 2-mana artifact staple for token strategies, and the live-play numbers bear that out. Across 843 tracked multiplayer Commander games, 74% of drawn copies reach the battlefield, one of the higher conversion rates among conditional draw engines in the format.
The win-rate signal is directional but worth noting with appropriate caution: games where Idol resolves end in a win for the caster 30% of the time, compared to 24% when the card never leaves the library. That is a +6.7 percentage-point lift on a sample of 150 cast instances. The effect is consistent with what you would expect from a card that generates card advantage in a deck already built to trigger it, but the sample is not large enough to call it conclusive.
At a 2-mana cost with no color requirement, Idol fits into any token commander's 99. The top commanders list skews heavily toward go-wide strategies across multiple color identities, which confirms its role as a format-agnostic draw engine for creature-token decks.
- 5% of tracked Commander decks include Idol of Oblivion
- 74% of drawn copies are cast before the game ends
- T5 median first-cast turn
- 71% battlefield stickiness once cast
- 388 distinct players have brought this card to a tracked game, showing broad adoption
- 30% win rate in games where Idol of Oblivion resolved
First-cast turn
n=153The "good card" funnel
892 brought · 388 playersOf 892 Idol of Oblivion copies brought to games, 207 were drawn, 153 were cast, and 71% of those resolved copies remained on the battlefield through the end of game, a solid retention rate for a conditional draw engine.
Players who cast this card win 30% of the time (n=150) , vs 24% when it never left the library (n=619).
When players drew this card but left it in hand, they won 32% (n=53) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.7pp; 95% confidence interval -0.7pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
223 instancesMost Idol of Oblivion copies that were meaningfully observed ended on the battlefield or in the graveyard after being sacrificed, with only a small fraction stranded in hand or exiled, suggesting the card gets used when it's drawn.
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
25 decks
-
2
Hazel of the Rootbloom
23 decks
-
3
Chatterfang, Squirrel General
14 decks
-
4
Shroofus Sproutsire
13 decks
-
5
Zurgo Stormrender
13 decks
-
6
Krenko, Mob Boss
12 decks
- 7 Ultron, Artificial Malevolence 12 decks
-
8
Zada, Hedron Grinder
12 decks
-
9
Rendmaw, Creaking Nest
10 decks
-
10
Morska, Undersea Sleuth
9 decks
The top-commander list spans at least five different color combinations, from mono-red Krenko to Golgari Hazel and Mardu Mr. House, confirming Idol of Oblivion as a colorless staple distributed evenly across go-wide token archetypes rather than concentrated in any one strategy.