Port Town
Port Town appears in 20% of tracked multiplayer Commander decks, and 74% of drawn copies reach the battlefield, with a median first-cast turn of 4.0.
Port Town is a staple dual land for White-Blue and any three-color commander that includes both colors. Across 728 tracked multiplayer games on Playgroup Live, it sits in 382 of 1941 decks, a 20% inclusion rate that reflects its role as a reliable, low-cost mana fixer in the Azorius color pair.
The play pattern is straightforward. When Port Town enters a player's hand, 74% of those copies are played before the game ends. The median first-cast turn lands on turn 4.0, and the mode is turn 1, meaning a meaningful cluster of copies come down immediately from an opening hand that contains a Plains or Island. Once on the battlefield, Port Town is almost never removed: 97% of cast copies remain in play at game's end, as expected for a non-threatening land.
The commander distribution is broad. 340 distinct players have brought Port Town to a tracked game, and the single heaviest contributor accounts for only 5% of all instances. That spread gives the data reasonable coverage across the Azorius and Esper/Bant/Jeskai meta rather than reflecting any one player's habits.
- 20% of tracked multiplayer Commander decks include Port Town
- 74% of drawn copies are played before the game ends
- T4.0 median first-cast turn, with a mode of turn 1
- 97% battlefield stickiness once played
- 340 distinct players have brought Port Town to a tracked game
First-cast turn
n=152The "good card" funnel
778 brought · 340 playersOf 778 Port Towns brought to games, 206 were drawn, 152 of those were played, and nearly all of those stayed on the battlefield for the rest of the game.
Players who cast this card win 30% of the time (n=147) , vs 23% when it never left the library (n=515).
When players drew this card but left it in hand, they won 31% (n=52) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.2pp; 95% confidence interval -0.4pp to +14.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
225 instancesThe vast majority of Port Town copies never leave the library, a structural reality of 100-card singleton where most cards are never drawn. Among the copies that were observed, the battlefield is the dominant final zone, consistent with lands rarely being destroyed.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
62 decks
-
2
Captain America, Team Leader
37 decks
-
3
Tidus, Yuna's Guardian
35 decks
-
4
Éowyn, Shieldmaiden
20 decks
-
5
Marneus Calgar
10 decks
-
6
Shorikai, Genesis Engine
10 decks
-
7
Hope Estheim
9 decks
-
8
Mendicant Core, Guidelight
9 decks
-
9
The Tenth Doctor
9 decks
-
10
Millicent, Restless Revenant
8 decks
Y'shtola, Captain America, and Tidus each lead by a wide margin, but the list spans more than a dozen commanders across Azorius, Esper, Jeskai, and Bant color identities, showing Port Town's broad reach within any deck that runs both White and Blue.