Port Town
Port Town appears in 20% of tracked multiplayer Commander decks, and 73% of drawn copies reach the battlefield, with a median first-cast turn of 4.
Port Town is a staple dual land for White-Blue and any three-color commander that includes both colors. Across 750 tracked multiplayer games on Playgroup Live, it sits in 394 of 1991 decks, a 20% inclusion rate that reflects its role as a reliable, low-cost mana fixer in the Azorius color pair.
The play pattern is straightforward. When Port Town enters a player's hand, 73% of those copies are played before the game ends. The median first-cast turn lands on turn 4, and the mode is turn 1, meaning a meaningful cluster of copies come down immediately from an opening hand that contains a Plains or Island. Once on the battlefield, Port Town is almost never removed: 97% of cast copies remain in play at game's end, as expected for a non-threatening land.
The commander distribution is broad. 349 distinct players have brought Port Town to a tracked game, and the single heaviest contributor accounts for only 5% of all instances. That spread gives the data reasonable coverage across the Azorius and Esper/Bant/Jeskai meta rather than reflecting any one player's habits.
- 20% of tracked multiplayer Commander decks include Port Town
- 73% of drawn copies are played before the game ends
- T4 median first-cast turn, with a mode of turn 1
- 97% battlefield stickiness once played
- 349 distinct players have brought Port Town to a tracked game
First-cast turn
n=153The "good card" funnel
801 brought · 349 playersOf 801 Port Towns brought to games, 210 were drawn, 153 of those were played, and nearly all of those stayed on the battlefield for the rest of the game.
Players who cast this card win 29% of the time (n=148) , vs 22% when it never left the library (n=530).
When players drew this card but left it in hand, they won 31% (n=54) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.3pp; 95% confidence interval -0.1pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
229 instancesThe vast majority of Port Town copies never leave the library, a structural reality of 100-card singleton where most cards are never drawn. Among the copies that were observed, the battlefield is the dominant final zone, consistent with lands rarely being destroyed.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
65 decks
-
2
Captain America, Team Leader
39 decks
-
3
Tidus, Yuna's Guardian
35 decks
-
4
Éowyn, Shieldmaiden
21 decks
-
5
Marneus Calgar
11 decks
-
6
Shorikai, Genesis Engine
10 decks
-
7
Mendicant Core, Guidelight
9 decks
-
8
Millicent, Restless Revenant
9 decks
-
9
The Tenth Doctor
9 decks
-
10
Hope Estheim
8 decks
Y'shtola, Captain America, and Tidus each lead by a wide margin, but the list spans more than a dozen commanders across Azorius, Esper, Jeskai, and Bant color identities, showing Port Town's broad reach within any deck that runs both White and Blue.