Port Town card art
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Port Town

Land · Marvel Super Heroes Commander (MSC)
4%
Decklist Inclusion
Times Brought
223
Decks Running
120
In Decks
1132
Decklist Inclusion
4%
Format

Final zone distribution

68 instances
2.9%
Library
61.8%
Battlefield
13.2%
Graveyard
5.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

226 brought · 115 players
Brought to game
226
Ever drawn
61
Reached battlefield
43
Still on board at game end
42

Once cast, 98% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

+-0.0pp

Players who cast this card win 21% of the time (n=42) , vs 21% when it never left the library (n=149).

When players drew this card but left it in hand, they won 33% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

95% confidence interval -12.7pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=43
19%
T1
14%
T2
7%
T3
5%
T4
7%
T5
42%
T6-9
7%
T10+
Median 5 P25 2 · P75 8 · max 13
Cast same turn as drawn 58%
68 of 25 observed games 100%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked
Why isn't there more data on this card?

Playgroup Live has been collecting per-card gameplay data since 2023. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.

How is Playgroup Live card data collected?

Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.