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Part of Commander Masters
Card Preview
Port Town
Land
·
Marvel Super Heroes Commander (MSC)
5%
Decklist Inclusion
Times Brought
456
Decks Running
243
In Decks
2684
Decklist Inclusion
5%
Format
Final zone distribution
136 instances1.5%
Library
63.2%
Battlefield
14.0%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
42 decks
-
2
Captain America, Team Leader
24 decks
-
3
Tidus, Yuna's Guardian
22 decks
-
4
Éowyn, Shieldmaiden
14 decks
-
5
Millicent, Restless Revenant
6 decks
-
6
Shorikai, Genesis Engine
6 decks
-
7
Hope Estheim
5 decks
-
8
Mendicant Core, Guidelight
5 decks
-
9
The Tenth Doctor
5 decks
-
10
Grand Arbiter Augustin IV
4 decks
The "good card" funnel
459 brought · 225 playersBrought to game
459
Ever drawn
123
Reached battlefield
90
Still on board at game end
86
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.7pp
Players who cast this card win 27% of the time (n=89) , vs 23% when it never left the library (n=305).
When players drew this card but left it in hand, they won 35% (n=33) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.7pp; 95% confidence interval -4.7pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=90
19%
T1
13%
T2
12%
T3
7%
T4
10%
T5
30%
T6-9
9%
T10+
Median
4.0
P25
2
· P75
7
· max
13
Cast same turn as drawn
59%
90 of 100 times cast
90%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.