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Prairie Stream card art
Live Play Data

Prairie Stream

Land — Plains Island · Marvel Super Heroes Commander (MSC)
37%
Live Inclusion
Times Brought
3777
Decks Running
1885
Median Cast Turn
5
Drawn → Played
81%
Format

Prairie Stream appears in 37% of tracked Commander decks on Playgroup Live, and 81% of drawn copies reach the battlefield, with a median first-cast turn of 5.

Prairie Stream sits in 37% of the 5119 Commander decks that have played a tracked game on Playgroup Live, making it one of the more common dual lands in the Blue-White slice of the format. Of the 1020 copies drawn across 3317 games, 81% reached the battlefield before the game ended.

The card's conditional enters-tapped clause is worth examining in light of the cast-turn data. The median first play lands on turn 5, suggesting most copies aren't snapping into an untapped opening hand. Players running enough basics to satisfy the condition tend to play Prairie Stream in the mid-game once the basic count is firmly established. Once it resolves, it is remarkably sticky: 93% of played copies finish the game on the battlefield, consistent with any non-combo land.

The commander distribution is broad. Prairie Stream slots into any Blue-White shell, and the top commanders list reflects that spread across Azorius, Esper, Bant, and Jeskai strategies alike. No single commander dominates its inclusion, which speaks to the land's general utility rather than synergy with any specific gameplan.

At a glance
  • 37% of tracked Commander decks include Prairie Stream
  • 81% of drawn copies reach the battlefield before the game ends
  • T5 median first-cast turn across all observed games
  • 93% battlefield stickiness once played
  • 1434 distinct players have brought Prairie Stream to a tracked game
  • 3780 total instances brought to tracked games

First-cast turn

n=831
15%
T1
8%
T2
13%
T3
13%
T4
12%
T5
30%
T6-9
10%
T10+
Median 5 P25 3 · P75 7 · max 18
Cast same turn as drawn 53%

The "good card" funnel

3780 brought · 1434 players
Brought to game
3780
Ever drawn
1020
Reached battlefield
831
Still on board at game end
770
81%

Of 3780 Prairie Streams brought to games, 1020 were drawn, 831 of those were played, and 93% of played copies remained on the battlefield through end of game.

≥ +3.1pp

Players who cast this card win 27% of the time (n=774) , vs 21% when it never left the library (n=2335).

When players drew this card but left it in hand, they won 27% (n=168) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.4pp; 95% confidence interval +3.1pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

1099 instances
2.5%
Library
70.1%
Battlefield
11.5%
Graveyard
3.6%
Exile

Most played Prairie Streams finish the game on the battlefield, typical for a land. The small graveyard count reflects fetch land interactions and the occasional Strip Mine effect, not the card being countered.

Commanders that played this card

in tracked games

The top commanders span Azorius, Esper, Bant, Jeskai, and four-color shells, confirming Prairie Stream's role as a general Blue-White mana fixer rather than a card tied to any single strategy.

Card text
Prairie Stream card

Prairie Stream

Land — Plains Island
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Rockey Chen

Frequently Asked

How often is Prairie Stream drawn in a Commander game?
Across 3317 tracked games where Prairie Stream was in the deck, it was drawn 27% of the time. That is a normal figure for a singleton in a 100-card deck. Of 1020 drawn copies, 81% were played before the game concluded. The remainder were largely held in hand when the game ended rather than deliberately withheld.
What turn does Prairie Stream typically enter the battlefield?
The median first-cast turn is 5, with a mode of turn 1 for the copies that land in opening hands alongside two or more basics. The distribution is spread across turns 1 through 10, reflecting both early ramp hands that unlock the untapped condition quickly and slower draws where the land arrives after the basic count is already established.
Does playing Prairie Stream correlate with winning?
In the multiplayer dataset, the cast win rate is 27% (n=774) versus 21% for participations where it stayed in the library (n=2335). The delta is a directional positive signal, but Prairie Stream is almost certainly a marker of well-built mana bases rather than a cause of wins on its own. Treat the lift as correlation, not causation.
Is Prairie Stream legal in Commander?
Yes. Prairie Stream is legal in Commander and in most other Constructed formats including Legacy, Modern, Pioneer, Vintage, and Historic. It is not legal in Standard, Pauper, or Pauper Commander. It also carries the Plains and Island subtypes, meaning it counts as both land types for fetch lands, dual-land tutors, and any card that references basic land types.
Why does Prairie Stream enter tapped in most Commander games?
The untapped condition requires controlling two or more basic lands at the time Prairie Stream enters. Early in Commander games, especially in three- or four-color decks that lean on fetchable dual lands, the basic count is often zero or one through the first few turns. Players who prioritize basics in their early land drops can unlock the untapped mode, but the median cast turn of 5 suggests most copies arrive after the window for reliably untapped play has narrowed.
How concentrated is the Prairie Stream data across players?
The data is well-spread. 1434 distinct players have brought Prairie Stream to a tracked game, and the single heaviest contributor accounts for just 27% of all instances, which is a low concentration figure. That spread lends the aggregate numbers more credibility than a dataset dominated by one or two repeat players.