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Prairie Stream card art
Live Play Data

Prairie Stream

Land — Plains Island · Marvel Super Heroes Commander (MSC)
38%
Live Inclusion
Times Brought
1321
Decks Running
724
Median Cast Turn
5
Drawn → Played
77%
Format

Prairie Stream appears in 38% of tracked Commander decks on Playgroup Live, and 77% of drawn copies reach the battlefield, with a median first-cast turn of 5.

Prairie Stream is one of the white-blue fetchable dual lands from the Battle for Zendikar cycle, and it shows up in 38% of the 1909 Commander decks tracked on Playgroup Live. That rate reflects genuine demand: any deck with blue and white in its color identity treats it as a near-automatic inclusion alongside basics, where it reliably enters untapped.

Once drawn, Prairie Stream is cast 77% of the time before the game ends. Median first cast lands on turn 5, which tracks with early land-drop sequencing. The distribution is wide though, with a mode of turn 1 and casts recorded as late as turn 15, reflecting how often players keep opening hands with this land already in grip. Stickiness once it resolves sits at 92%, consistent with a land that rarely gets targeted.

The commander spread is broad. 585 distinct players have brought Prairie Stream to a tracked game, and no single player accounts for more than 3% of all instances. That breadth across white-blue, Azorius, Esper, Bant, and four-color commanders is a sign of format-wide adoption rather than a single-deck outlier.

At a glance
  • 38% of tracked Commander decks include Prairie Stream
  • 77% of drawn copies are played before the game ends
  • T5 median first-cast turn
  • 92% battlefield stickiness once played
  • 585 distinct players have brought it to a tracked game
  • 30% draw rate, expected for a singleton land in 100 cards

First-cast turn

n=303
16%
T1
9%
T2
12%
T3
14%
T4
10%
T5
28%
T6-9
12%
T10+
Median 5 P25 3 · P75 7 · max 15
Cast same turn as drawn 55%

The "good card" funnel

1324 brought · 585 players
Brought to game
1324
Ever drawn
392
Reached battlefield
303
Still on board at game end
279
77%

Of 1324 Prairie Streams brought to games, 392 were drawn, 303 of those were played, and 92% of played copies remained on the battlefield through the end of the game.

≥ +-0.0pp

Players who cast this card win 27% of the time (n=297) , vs 21% when it never left the library (n=849).

When players drew this card but left it in hand, they won 24% (n=88) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.2pp; 95% confidence interval +-0.0pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

423 instances
2.6%
Library
66.0%
Battlefield
13.0%
Graveyard
4.3%
Exile

Prairie Stream finishes on the battlefield in the vast majority of observed instances where it was meaningfully seen, a pattern that reflects both its low opportunity cost as a land and how rarely opponents spend removal on it.

Commanders that played this card

in tracked games

The commander list spans Azorius, Esper, Bant, and four-color identities, confirming that Prairie Stream's appeal is format-wide rather than tied to any single archetype or commander.

Frequently Asked

How often is Prairie Stream drawn in a Commander game?
Across 1161 tracked multiplayer games where Prairie Stream was in the deck, it was drawn 30% of the time. That is consistent with a singleton in a 100-card deck. Of the 392 instances that reached a player's hand, 77% were played before the game ended. The remainder are mostly a game-length effect: lands drawn in the final turns of a game often never get tapped before the game concludes.
What turn does Prairie Stream typically hit the battlefield?
Median first-cast turn is 5 in multiplayer Commander. The mode is turn 1, reflecting copies kept in opening hands and played as the first land drop. The 90th percentile stretches to turn 10, so the distribution is long-tailed. Early casts are the signal that players are sequencing it as a priority land drop when they have it in hand from the start.
Is Prairie Stream legal in Commander?
Yes. Prairie Stream is legal in Commander, as well as Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander due to rarity restrictions. There are no bans or restrictions on it in any format where it is legal.
Why does Prairie Stream see so much Commander play?
Prairie Stream is a land with the Plains and Island subtypes, which means it can be fetched by cards like Flooded Strand, Polluted Delta, Windswept Heath, and other fetchlands that search for Islands or Plains. That fetchability is its core value. It enters untapped whenever you control two or more basic lands, a condition most midrange Commander decks meet by turns 3-4. For any white-blue or multicolor deck running blue and white, it functions as an affordable dual that plays well with a basic-land base.
How concentrated is the Prairie Stream data across players?
The data is well distributed. 585 distinct players have brought Prairie Stream to a game tracked on Playgroup Live, and no single player contributes more than 3% of all instances. That spread gives the inclusion and draw statistics a solid base and reduces the risk that one prolific player is skewing the aggregate numbers.
Does playing Prairie Stream correlate with winning?
In games where Prairie Stream reached the battlefield, the normalized win rate is 27% across 297 participations. In games where the card stayed in the library the entire game, the win rate is 21%. The difference is directional and early-signal: the sample is large enough to be interesting, but the 95% confidence interval on the delta just touches zero, so treat it as a consistent pattern rather than a proven causal effect. Lands that enter untapped contribute to board tempo in ways that are hard to isolate from overall deck quality.