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Part of Commander Masters
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#11 in Simic Commander Staples
Live Play Data
Rejuvenating Springs
Land
·
Marvel Super Heroes Commander (MSC)
26%
Live Inclusion
Times Brought
8723
Decks Running
3509
Median Cast Turn
4
Drawn → Played
80%
Format
First-cast turn
n=1943
20%
T1
16%
T2
11%
T3
9%
T4
10%
T5
27%
T6-9
7%
T10+
Median
4
P25
2
· P75
6
· max
24
Cast same turn as drawn
63%
The "good card" funnel
8724 brought · 2402 playersBrought to game
8724
Ever drawn
2439
Reached battlefield
1943
Still on board at game end
1807
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.1pp
Players who cast this card win 31% of the time (n=1792) , vs 24% when it never left the library (n=5257).
When players drew this card but left it in hand, they won 44% (n=437).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.4pp; 95% confidence interval +5.1pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
2711 instances3.1%
Library
66.7%
Battlefield
13.1%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
98 decks
-
2
Atraxa, Praetors' Voice
94 decks
-
3
Kinnan, Bonder Prodigy
93 decks
-
4
Ms. Bumbleflower
86 decks
-
5
Thranduil, the Elvenking
80 decks
-
6
Mister Fantastic
77 decks
-
7
Arcades, the Strategist
70 decks
-
8
Miirym, Sentinel Wyrm
60 decks
-
9
Animar, Soul of Elements
58 decks
-
10
Hakbal of the Surging Soul
55 decks
Card text
Rejuvenating Springs
Land
This land enters tapped unless you have two or more opponents.
: Add
or
.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Sveta Pikul
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.