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Rejuvenating Springs card art
Live Play Data

Rejuvenating Springs

Land · Marvel Super Heroes Commander (MSC)
24%
Live Inclusion
Times Brought
1013
Decks Running
502
Median Cast Turn
4
Drawn → Played
76%
Format

Rejuvenating Springs is in 24% of tracked multiplayer Commander decks on Playgroup Live, enters untapped in the vast majority of games, and 76% of drawn copies reach the battlefield before the game ends.

Rejuvenating Springs sits in 24% of the multiplayer Commander decks tracked on Playgroup Live. That 502-deck footprint spans 408 distinct players, with no single contributor accounting for more than a small slice of the data. A well-spread sample, though as always with Playgroup Live's dataset, treat the direction of the numbers as early signal rather than settled truth.

The mechanical promise of the card is real in a multiplayer context. Commander pods almost always seat three or more opponents, so the "two or more opponents" clause triggers reliably and the land enters untapped. Once played, it is essentially permanent: 94% stickiness means it almost never leaves play after it resolves. Median first cast lands on turn 4, consistent with early hand presence or a quick drop after drawing it.

The win-rate signal is the most interesting number here. Decks that cast Rejuvenating Springs show a +9.9 percentage-point lift over decks where the card stayed in the library all game. With over 100 observations in the cast bucket that lift clears a reasonable threshold for being more than noise, though the confidence interval still includes modest values. The directional read: getting this land into play correlates with better outcomes, which fits its role as frictionless fixing in any Green-Blue shell.

At a glance
  • 24% of tracked multiplayer Commander decks include Rejuvenating Springs
  • 76% of drawn copies reach the battlefield before the game ends
  • T4 median turn of first cast
  • 94% battlefield stickiness once the land enters play
  • +9.9pp win-rate lift when cast versus when left in the library all game
  • 408 distinct players have brought this card to a tracked game

First-cast turn

n=201
27%
T1
11%
T2
11%
T3
7%
T4
10%
T5
29%
T6-9
4%
T10+
Median 4 P25 1 · P75 7 · max 17
Cast same turn as drawn 70%

The "good card" funnel

1014 brought · 408 players
Brought to game
1014
Ever drawn
263
Reached battlefield
201
Still on board at game end
188
76%

Of 1014 copies brought to multiplayer games, 263 were drawn, 201 of those were cast before the game ended, and the overwhelming majority stayed on the battlefield through the final turn.

≥ +3.2pp

Players who cast this card win 33% of the time (n=192) , vs 23% when it never left the library (n=674).

When players drew this card but left it in hand, they won 48% (n=58) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +9.9pp; 95% confidence interval +3.2pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

287 instances
2.1%
Library
65.5%
Battlefield
15.3%
Graveyard
2.8%
Exile

Almost all Rejuvenating Springs copies that entered play finished on the battlefield, which is expected for a land. The small number finishing in the library reflects decks where the card simply was not drawn across the game's duration.

Commanders that played this card

in tracked games

The top-commander list spans Simic, Temur, four-color, and five-color identities, showing that Rejuvenating Springs earns its slot as general Green-Blue fixing rather than as a piece tied to any single strategy.

Frequently Asked

How often is Rejuvenating Springs drawn in a Commander game?
Across 925 tracked multiplayer games where the card was in the deck, it was drawn 26% of the time. That is a normal draw rate for a singleton in a 100-card deck. Of 263 instances that reached a player's hand, 76% were cast before the game ended. The remainder largely reflects games that ended before the player had a useful window to play it.
Does Rejuvenating Springs actually enter untapped in Commander?
In multiplayer Commander, nearly every game seats you against two or more opponents, so the enters-tapped clause almost never triggers. The card functions as a dual land that produces Green or Blue mana with no downside in the vast majority of Commander pods. In duel (1-on-1) Commander it enters tapped every time, which is a meaningful cost in that format.
Is there a measurable win-rate difference when Rejuvenating Springs is cast versus when it stays in the library?
Yes, and it is one of the more interesting signals in the data. The cast bucket shows a +9.9 percentage-point lift over the library bucket, with 192 observations in the cast group. Playgroup Live's dataset is still growing, so treat this as a strong directional signal. The lift is consistent with what you'd expect from smooth two-color fixing that costs nothing to deploy in a multiplayer pod.
What commanders run Rejuvenating Springs most often?
The top commanders by raw deck count on Playgroup Live are spread across Simic and broader multicolor identities. Ms. Bumbleflower, Aesi (Tyrant of Gyre Strait), Aragorn the Uniter, and Galadriel (Light of Valinor) each appear in seven or more tracked decks running this card. The spread across very different strategies confirms the card's role as generic Green-Blue fixing rather than a build-around piece.
Is Rejuvenating Springs legal in Commander?
Yes. Rejuvenating Springs is legal in Commander, Duel Commander, Oathbreaker, Legacy, and Vintage. It is not legal in Standard, Pioneer, Modern, Pauper, Brawl, or Historic. Its color identity is Green-Blue, so it slots into any deck whose commander includes at least one of those colors.
How concentrated is the Rejuvenating Springs data across players?
The multiplayer dataset is well-spread. 408 distinct players have brought this card to a tracked game, and the single heaviest contributor accounts for 26% or less of the total instances. That breadth strengthens confidence that the numbers reflect the broader Commander community rather than one prolific player's results.