Rejuvenating Springs
When Rejuvenating Springs is cast, the deck wins 62.5% of the time. Decks where it sat in the library won just 30.6%, a +31.9-point delta that is the strongest directional signal on the card's page.
Rejuvenating Springs appears in 4.7% of the 1,799 tracked Commander decks on Playgroup Live, a niche but consistent footprint concentrated almost entirely in Simic and Simic-adjacent color identities. Of 158 deck-participations where it was brought to a game, 39 instances reached a player's hand and 32 were cast, a draw-to-play rate of 76.9%.
The headline number is the win-rate delta. In 32 participations where Rejuvenating Springs hit the battlefield, the deck won 62.5% of the time. In 111 participations where it never left the library, the win rate was 30.6%. That +31.9-point gap is directional, not conclusive at this sample size, but it is the largest positive delta of any land tracked on Playgroup Live so far. It almost certainly reflects deck-quality selection: the players who slot in a premium dual land tend to be building tighter, more optimized decks overall.
The card is legal in Commander, Legacy, Vintage, Oathbreaker, and Duel Commander. It enters untapped in a multiplayer pod of three or more players, which covers every standard Commander game, making the drawback text essentially inert at a normal table.
- 4.7% inclusion rate across all tracked Commander decks
- 76.9% of drawn copies are cast before the game ends
- +31.9 percentage-point win-rate delta when cast vs. left in library
- T4 median first-cast turn
- 93.8% battlefield stickiness once cast
- 56.7% of drawn-and-cast copies are played the same turn they are drawn
First-cast turn
n=33The "good card" funnel
175 brought158 copies were brought to games, 39 were drawn, 32 of those were cast, and 30 were still on the battlefield when the game ended, a stickiness rate of 93.8%.
Players who cast this card win 61% of the time (n=33) , vs 33% when it never left the library (n=126).
Final zone distribution
175 instances111 of 158 Rejuvenating Springs instances never left the library, the expected outcome for any singleton in a 100-card deck and not a reflection on the card's playability when drawn.
Top commanders running this card
by deck count-
1
Galadriel, Light of Valinor
19 decks
-
2
Zimone, Infinite Analyst
14 decks
-
3
Me, the Immortal
13 decks
-
4
Lonis, Cryptozoologist
11 decks
-
5
Quandrix, the Proof
6 decks
-
6
Xyris, the Writhing Storm
6 decks
-
7
Aesi, Tyrant of Gyre Strait
4 decks
-
8
Galadriel of Lothlórien
4 decks
-
9
Helga, Skittish Seer
4 decks
-
10
Aragorn, the Uniter
3 decks
The top ten commanders span 17 down to 3 decks, with Galadriel, Light of Valinor leading by a clear margin and the list thinning quickly after the top three.
How often is Rejuvenating Springs drawn in a Commander game? ▾
Across 158 deck-participations tracked on Playgroup Live, Rejuvenating Springs was drawn in 39 instances, a draw rate of 24.7%. That is normal for a singleton in a 100-card deck. Of those 39 drawn instances, 32 were cast, giving a draw-to-play rate of 76.9%. The remaining gap is mostly explained by copies drawn late in games that ended before the land could be played.
Does casting Rejuvenating Springs actually correlate with winning? ▾
The data shows a +31.9-point win-rate delta: 62.5% win rate when cast (n=32) versus 30.6% when it stayed in the library (n=111). Both buckets are below the threshold where we would call this conclusive, so treat it as a strong directional signal. The most likely explanation is deck-quality confounding: players who include a premium rare dual land tend to be running more optimized lists overall.
What turn does Rejuvenating Springs typically enter the battlefield? ▾
Median first-cast turn is 4, with the interquartile range running from turn 2 to turn 5. Six of 32 casts happened on turn 1, consistent with copies kept in opening hands. The distribution is fairly spread across turns 1 through 7, which reflects typical land-drop timing rather than any deliberate hold pattern.
Does Rejuvenating Springs enter tapped in a normal Commander game? ▾
No. The card reads 'enters tapped unless you have two or more opponents.' A standard multiplayer Commander game begins with three or more opponents at the table, so the tapped condition is never triggered in that context. Only in Duel Commander or 1v1 Oathbreaker would you see it enter tapped.
Which commanders most often run Rejuvenating Springs? ▾
On Playgroup Live, the most common home is Galadriel, Light of Valinor (17 decks), followed by Zimone, Infinite Analyst (13 decks) and Me, the Immortal (12 decks). The top of the list is dominated by Simic (G/U) and Simic-adjacent commanders, which makes sense: the card only fits color identities that include both Green and Blue.
Is Rejuvenating Springs banned anywhere? ▾
Rejuvenating Springs is legal in Commander, Legacy, Vintage, Oathbreaker, Duel Commander, and The Lord of the Rings formats. It is not legal in Standard, Pioneer, Modern, Historic, Pauper, Brawl, or Alchemy. Its Commander legality is unrestricted, and its rarity (rare) keeps it out of Pauper Commander lists.