Rejuvenating Springs
25% of tracked Commander decks in Simic and allied colors run Rejuvenating Springs. When drawn, it reaches the battlefield 78% of the time, with a median first-play turn of 4.
Rejuvenating Springs sits in 25% of the 3818 Commander decks tracked on Playgroup Live. That consistent presence across 965 distinct decklists confirms its status as one of the first lands slotted into any Green-Blue shell.
The card's core appeal is simple: in a multiplayer game it almost always enters untapped, providing a zero-cost Simic dual on the turn you need it. 78% of drawn copies reach the battlefield before the game ends, and 93% of cast copies stay there through end of game. Median first-play lands on turn 4, though the mode is turn 1, meaning players who open with it drop it immediately.
The win-rate signal is directional but noteworthy. Games where Rejuvenating Springs resolved show a +7.9 percentage-point lift over games where it stayed in the library. With 374 cast observations and 1212 library observations, that gap clears its lower confidence bound, making it one of the stronger early signals among lands tracked on Playgroup Live. The data is spread across 755 unique players, with no single contributor dominating the sample.
- 25% of tracked Commander decks include Rejuvenating Springs
- 78% of drawn copies reach the battlefield before the game ends
- T4 median first-play turn, with turn 1 as the most common single turn
- 93% battlefield stickiness once played
- +7.9pp win-rate lift in games where it resolves versus games where it stays in the library
- 755 unique players contributing data, a well-spread sample
First-cast turn
n=419The "good card" funnel
1986 brought · 755 playersOf 1986 copies brought to games, 534 were drawn, 419 of those were played, and 93% of those resolved copies remained on the battlefield through the end of the game.
Players who cast this card win 32% of the time (n=374) , vs 24% when it never left the library (n=1212).
When players drew this card but left it in hand, they won 49% (n=101) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.9pp; 95% confidence interval +3.0pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
586 instancesThe vast majority of Rejuvenating Springs copies finish on the battlefield, an unusually high proportion for a singleton land and a reflection of how reliably players deploy it once drawn.
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
32 decks
-
2
Mister Fantastic
28 decks
-
3
The Wise Mothman
28 decks
-
4
Atraxa, Praetors' Voice
23 decks
-
5
Arcades, the Strategist
19 decks
-
6
Kinnan, Bonder Prodigy
19 decks
-
7
The Astonishing Ant-Man
19 decks
-
8
Thranduil, the Elvenking
19 decks
-
9
Kotis, the Fangkeeper
18 decks
-
10
Zimone, Infinite Analyst
18 decks
The top-commander list spans nearly a dozen different Green-Blue and allied-color archetypes, confirming Rejuvenating Springs is a format-wide Simic staple rather than a card concentrated in any single strategy.