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Roaming Throne card art
Live Play Data

Roaming Throne

{4} · Artifact Creature — Golem · The Lost Caverns of Ixalan (LCI)
7%
Live Inclusion
Times Brought
1012
Decks Running
577
Median Cast Turn
5
Drawn → Played
67%
Format

Roaming Throne appears in 7% of tracked Commander decks on Playgroup Live, drawn 23% of the time, with a median first-cast turn of 5. Its trigger-doubling text earns it a seat at tables ranging from Dragon tribal to Goblin storm.

Roaming Throne sits in 7% of the 8378 Commander decks tracked on Playgroup Live. That modest headline rate understates its reach: the card slots cleanly into any tribal strategy regardless of color, and Playgroup Live data shows it spread across 403 distinct players, with the single heaviest contributor representing only 2% of all tracked instances.

When the card reaches a hand, it converts to a cast 67% of the time. That number reflects a mix of deliberate timing and games that end before a player finds the right moment to commit four mana. Median first cast lands on turn 5, consistent with a four-mana card that players tend to set up behind early ramp or after resolving a key creature first. Once it resolves, battlefield stickiness sits at 60%, a reminder that ward {2} does meaningful work protecting the investment.

The commander distribution tells the real story of Roaming Throne's flexibility. The Ur-Dragon leads the list by a wide margin, but Krenko, Mob Boss, Pantlaza, Sun-Favored, and Zada, Hedron Grinder all appear in the top ten, spanning five distinct color identities. Colorless identity means Roaming Throne fits any 99 without constraint.

At a glance
  • 7% of tracked Commander decks include Roaming Throne
  • 23% draw rate across tracked games
  • 67% of drawn copies reach the battlefield
  • T5 median first-cast turn
  • 60% battlefield stickiness once cast, aided by ward {2}
  • 403 distinct players have brought this card to a tracked game

First-cast turn

n=159
1%
T1
3%
T2
9%
T3
21%
T4
19%
T5
40%
T6-9
8%
T10+
Median 5 P25 4 · P75 7 · max 11
On curve 33% (33 / 159 cast on T4) Cast same turn as drawn 26%

The "good card" funnel

1012 brought · 403 players
Brought to game
1012
Ever drawn
236
Reached battlefield
159
Still on board at game end
95
67%

Of 1012 Roaming Thrones brought to games, 236 were drawn, 159 of those were cast, and 60% of resolved copies survived to end of game.

≥ +0.1pp

Players who cast this card win 36% of the time (n=156) , vs 28% when it never left the library (n=717).

When players drew this card but left it in hand, they won 23% (n=76) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.5pp; 95% confidence interval +0.1pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

257 instances
3.1%
Library
37.0%
Battlefield
24.9%
Graveyard
7.8%
Exile

Most Roaming Thrones that never leave the library simply weren't drawn in time. The card's 4-mana cost and singleton status mean most copies stay buried in the remaining 93 cards.

Commanders that played this card

in tracked games

The Ur-Dragon dominates the top slot at 23 decks, but the list spans five distinct color identities and eight different archetypes, a direct consequence of Roaming Throne's colorless identity removing every deckbuilding barrier.

Frequently Asked

How often is Roaming Throne drawn in a Commander game?
In 881 tracked games where Roaming Throne was in the deck, it was drawn 23% of the time. That is a normal rate for a singleton in a 100-card deck. Of 236 instances that reached a hand, 67% were cast before the game ended. The remainder reflects games that concluded before the player had the right window to spend four mana on a support piece.
What turn does Roaming Throne usually get cast?
Median first cast is turn 5, with the 25th percentile at turn 4 and the 75th percentile at turn 7. The distribution clusters around turns 4 through 6, consistent with a card that players try to deploy once their primary engine is online. A small number of casts appear on turns 1 through 3, likely enabled by ramp spells or cost-reduction effects.
Does casting Roaming Throne actually help you win?
In 156 tracked participations where Roaming Throne was cast, the normalized win rate was 36%. The baseline win rate when the card stayed in the library was 28%. The delta is a directional early signal rather than a conclusive finding, and the confidence interval crosses zero on this sample size. What the data does show is consistent: players who resolve it tend to win at least at the format's expected rate.
How sticky is Roaming Throne once it resolves?
60% of cast copies are still on the battlefield at end of game. Ward {2} is a meaningful tax in a format where removal spells are spread across four opponents. That said, a stickiness below 70% signals that opponents do find it worth paying the ward cost or finding other answers when the trigger-doubling effect becomes threatening.
Which commanders pair most often with Roaming Throne on Playgroup Live?
The Ur-Dragon leads the tracked list with 23 decks, reflecting how naturally Roaming Throne fits Dragon tribal, where many Dragon triggers are already game-defining. Krenko, Mob Boss and Zada, Hedron Grinder both appear in the top six, demonstrating that the card earns its slot in fast red token or spell-copy strategies too. The spread across Dragon, Goblin, Dinosaur, and Eldrazi archetypes underlines its colorless identity as a genuine asset.
Is Roaming Throne legal in Commander and other formats?
Roaming Throne is legal in Commander, as well as Standard, Pioneer, Modern, Legacy, Vintage, Historic, Timeless, Brawl, and Oathbreaker. It is not legal in Pauper or Pauper Commander due to its rare rarity. There are no current bans or restrictions across any of those legal formats.