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Shadowblood Ridge card art
Live Play Data

Shadowblood Ridge

Land · Duskmourn: House of Horror Commander (DSC)
14%
Live Inclusion
Times Brought
887
Decks Running
471
Median Cast Turn
3.0
Drawn → Played
76%
Format

Shadowblood Ridge appears in 14% of tracked Commander decks that can run it, and 76% of drawn copies reach the battlefield, with a median first-cast turn of 3.0.

Shadowblood Ridge is a Black-Red pain land that costs {1} and a tap to produce {B}{R}, and it shows up in 14% of tracked Commander decks in Playgroup Live's dataset. That figure spans 471 of the 3391 distinct decks that have played a recorded game.

The draw-to-play rate tells the most direct story: 76% of copies that reach a player's hand are cast before the game ends. The median first-cast turn lands at 3.0, with the mode at turn 2, reflecting a meaningful cluster of opening-hand keeps where players tap it early to fix mana. The cast-vs-library win-rate delta is small on the current sample, so treat any win-rate comparison as directional rather than conclusive.

Outside Playgroup Live, Shadowblood Ridge sits among the "filter land" cycle from Odyssey-era sets. It is strictly a {B}{R} mana source and fits any Commander deck with both colors in its identity. Its place in the format is narrow by design: it competes with faster dual lands, but its reach across Rakdos, Mardu, Grixis, and Jeskai commanders keeps it appearing consistently wherever Black and Red share a mana base.

At a glance
  • 14% of tracked Commander decks that can run it include Shadowblood Ridge
  • 76% of drawn copies are cast before the game ends
  • T3.0 median first-cast turn, with a mode of turn 2
  • 92% battlefield stickiness once cast
  • 410 distinct players have brought it to a tracked game, showing broad spread
  • 24% draw rate, consistent with a singleton in a 100-card deck

First-cast turn

n=162
14%
T1
20%
T2
17%
T3
10%
T4
6%
T5
26%
T6-9
6%
T10+
Median 3.0 P25 2 · P75 6 · max 16
Cast same turn as drawn 45%

The "good card" funnel

888 brought · 410 players
Brought to game
888
Ever drawn
214
Reached battlefield
162
Still on board at game end
149
76%

Of 888 Shadowblood Ridges brought to tracked games, 214 were drawn, 162 of those were cast, and 92% of cast copies remained on the battlefield through end of game.

≥ -5.6pp

Players who cast this card win 26% of the time (n=152) , vs 24% when it never left the library (n=594).

When players drew this card but left it in hand, they won 27% (n=46) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +1.5pp; 95% confidence interval -5.6pp to +8.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

240 instances
6.3%
Library
62.1%
Battlefield
15.4%
Graveyard
3.3%
Exile

Most Shadowblood Ridge copies that never leave the library simply weren't drawn in 100-card singleton, not a reflection of the card's utility when it does appear.

Commanders that played this card

in tracked games

Valgavoth leads the deck count but the list spans pure Rakdos through Mardu and Grixis, showing Shadowblood Ridge slots into the full range of Black-Red color identities rather than clustering in one archetype.

Frequently Asked

How often is Shadowblood Ridge drawn in a Commander game?
In 837 tracked multiplayer games where Shadowblood Ridge was in the deck, it was drawn 24% of the time. That rate is typical for any singleton in a 100-card deck. Of 214 instances that reached a player's hand, 76% were cast before the game ended. The remainder were largely held in hand as the game concluded.
What turn does Shadowblood Ridge usually get played?
The median first-cast turn is 3.0, and the mode of the distribution is turn 2. A cluster of 11 instances hit the table on turn 1, reflecting opening-hand keeps. The distribution spreads out to turn 16 at the outer edge, which captures games where players drew it very late. The interquartile range runs from turn 2 to turn 7, so most casts happen in the early-to-mid game where mana fixing matters most.
Does casting Shadowblood Ridge correlate with winning?
In 152 participations where Shadowblood Ridge was cast, the normalized win rate was 26%. In 594 participations where it stayed in the library, the win rate was 24%. The delta is small and the confidence interval spans zero on this sample size, so this is an early directional signal rather than a definitive correlation. Mana fixing is an enabler, not a win condition, and the numbers reflect that.
Is Shadowblood Ridge legal in Commander?
Yes. Shadowblood Ridge is legal in Commander, Duel Commander, Legacy, Vintage, Premodern, and Oathbreaker. It is not legal in Standard, Pioneer, Modern, Historic, Pauper, Brawl, or Alchemy. In Commander it is unrestricted and can appear in any deck whose color identity includes both Black and Red.
Which commanders most commonly run Shadowblood Ridge?
Valgavoth, Harrower of Souls leads the tracked list with the highest deck count, followed by Terra, Herald of Hope and Mr. House, President and CEO. The commander distribution is spread across pure Rakdos ({B}{R}), Mardu ({B}{R}{W}), and Grixis ({B}{R}{U}) identities, which makes sense: Shadowblood Ridge slots into any two- or three-color identity that includes both Black and Red. No single commander dominates the distribution.
How concentrated is the Shadowblood Ridge data among players?
410 distinct players have brought Shadowblood Ridge to at least one tracked game on Playgroup Live. The single heaviest contributor accounts for 24% of all instances, which is well below the 30% threshold where concentration becomes a data quality concern. The data is broadly spread, which adds confidence to the directional signals in the stats.