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Part of Reality Fracture
·
Instant
·
Reality Fracture Commander (FRC)
Live Play Data
Stroke of Midnight
8%
Live Inclusion
Times Brought
2881
Decks Running
1344
Median Cast Turn
7
Drawn → Played
65%
Format
First-cast turn
n=445
0%
T1
2%
T2
4%
T3
7%
T4
15%
T5
55%
T6-9
17%
T10+
Median
7
P25
5
· P75
9
· max
19
On curve
6%
(18 / 445 cast on T3)
Cast same turn as drawn
24%
The "good card" funnel
2883 brought · 1047 playersBrought to game
2883
Ever drawn
685
Reached battlefield
445
Still on board at game end
16
≥ +0.6pp
Players who cast this card win 31% of the time (n=405) , vs 25% when it never left the library (n=1879).
When players drew this card but left it in hand, they won 28% (n=212).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.2pp; 95% confidence interval +0.6pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
747 instances2.5%
Library
2.1%
Battlefield
60.4%
Graveyard
8.7%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
67 decks
-
2
Giada, Font of Hope
45 decks
-
3
Jace, Multiverse Architect
37 decks
-
4
Cloud, Ex-SOLDIER
33 decks
-
5
Queen Marchesa
31 decks
-
6
Zurgo Stormrender
30 decks
-
7
Anti-Venom, Horrifying Healer
26 decks
-
8
Lightning, Army of One
25 decks
-
9
Ms. Bumbleflower
23 decks
-
10
Gluntch, the Bestower
18 decks
Card text
Stroke of Midnight
Instant
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Reality Fracture Commander (FRC)
·
Uncommon
·
Illustrated by Julia Metzger
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.