Stroke of Midnight
8% of tracked Commander decks run Stroke of Midnight. When drawn, 63% of copies reach resolution, with a median first-cast turn of 7.0.
Stroke of Midnight is a 3-mana white instant that destroys any nonland permanent and hands its controller a 1/1 Human token as a consolation prize. It sits in 8% of the 4450 tracked Commander decks on Playgroup Live, appearing across 365 distinct lists spanning white-based commanders of every archetype.
The draw-to-play rate stands at 63%, meaning that when a copy enters a player's hand, roughly three in five reach resolution before the game ends. Median first cast lands on turn 7.0, well past the card's mana value of 3. That gap is expected for removal held in hand until a threat demands it. The hand-to-cast data reinforces this: the median copy sits in hand for 2 turns before being used, and only 25% of casts happen on the same turn the card is drawn. Players are sequencing it reactively, not slamming it the moment they see it.
Data is drawn from 663 tracked multiplayer games across 311 distinct players, with no single contributor accounting for more than 4% of all instances. That spread gives the figures here a reasonable cross-table foundation, though the sample remains early-signal territory for fine-grained win-rate conclusions.
- 8% of tracked Commander decks include Stroke of Midnight
- 24% draw rate, consistent with a singleton in a 100-card deck
- 63% of drawn copies resolve before the game ends
- T7.0 median first-cast turn, reflecting reactive hold-and-fire sequencing
- 25% of casts happen the same turn the card is drawn
- 311 distinct players have brought this card to a tracked game
First-cast turn
n=106The "good card" funnel
711 brought · 311 playersOf 711 copies brought to tracked games, 168 were drawn, 106 of those were cast, and a median cast turn of 7.0 shows players holding it patiently until the right threat appears.
Players who cast this card win 24% of the time (n=103) , vs 24% when it never left the library (n=493).
When players drew this card but left it in hand, they won 30% (n=57) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.6pp; 95% confidence interval -9.2pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
183 instancesThe vast majority of Stroke of Midnight copies finish in the graveyard after resolving, with only a small fraction stranded in hand or exiled. The graveyard-heavy profile is exactly what you expect from a cast-and-forget instant.
Commanders that played this card
in tracked games-
1
Lightning, Army of One
15 decks
-
2
Y'shtola, Night's Blessed
14 decks
-
3
Giada, Font of Hope
13 decks
-
4
Cloud, Ex-SOLDIER
7 decks
-
5
Zurgo Stormrender
7 decks
-
6
Lorehold, the Historian
6 decks
-
7
Edgar Markov
5 decks
-
8
Mr. House, President and CEO
5 decks
-
9
Ms. Bumbleflower
5 decks
-
10
Queen Marchesa
5 decks
The commander list spans mono-white, Boros, Mardu, Naya, and Esper builds, with no single commander dominating the count. That breadth confirms Stroke of Midnight is a white staple picked for its raw utility, not a synergy-dependent inclusion.