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Part of Reality Fracture
·
Instant
·
Reality Fracture Commander (FRC)
Live Play Data
Stroke of Midnight
9%
Live Inclusion
Times Brought
4345
Decks Running
1977
Median Cast Turn
7
Drawn → Played
64%
Format
First-cast turn
n=687
0%
T1
1%
T2
4%
T3
8%
T4
13%
T5
55%
T6-9
18%
T10+
Median
7
P25
5
· P75
9
· max
19
On curve
5%
(26 / 687 cast on T3)
Cast same turn as drawn
24%
The "good card" funnel
4347 brought · 1501 playersBrought to game
4347
Ever drawn
1067
Reached battlefield
687
Still on board at game end
27
≥ +3.6pp
Players who cast this card win 33% of the time (n=621) , vs 26% when it never left the library (n=2783).
When players drew this card but left it in hand, they won 30% (n=336).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.4pp; 95% confidence interval +3.6pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1167 instances3.7%
Library
2.3%
Battlefield
59.6%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Jace, Multiverse Architect
219 decks
-
2
Y'shtola, Night's Blessed
94 decks
-
3
Giada, Font of Hope
62 decks
-
4
Queen Marchesa
46 decks
-
5
Zurgo Stormrender
40 decks
-
6
Cloud, Ex-SOLDIER
38 decks
-
7
Anti-Venom, Horrifying Healer
32 decks
-
8
Ms. Bumbleflower
29 decks
-
9
Lightning, Army of One
28 decks
-
10
Caesar, Legion's Emperor
22 decks
Card text
Stroke of Midnight
Instant
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Reality Fracture Commander (FRC)
·
Uncommon
·
Illustrated by Julia Metzger
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.