Sulfurous Springs
Found in 26% of tracked Commander decks in its color identity, Sulfurous Springs reaches the battlefield in 90% of games where it's cast, with a median first-cast turn of 4.
Sulfurous Springs is a reliable {B}/{R} dual land that shows up in 26% of the 1275 Commander decks tracked on Playgroup Live. That figure reflects its standing as one of the cleaner pain-land options available to black-red and three-color builds that need early, consistent mana.
When a copy reaches a player's hand, 74% of those copies get played before the game ends. Median first-cast turn is 4, and the spread is wide: the distribution runs from turn 1 through turn 13, with a cluster in turns 2-3 suggesting players who open with it drop it immediately. Once on the battlefield, it stays there. 90% stickiness is about as permanent as a land gets.
The card is legal in Commander, Legacy, Modern, Pioneer, Vintage, and most other constructed formats. Its self-damage clause is a real cost at low life totals, but in a 40-life Commander game it rarely becomes the deciding factor. The data so far is consistent with what seasoned players already know: when you're in {B}/{R} or adjacent colors and need your second or third land to produce colored mana on curve, Sulfurous Springs earns its slot.
- 26% of tracked Commander decks in its color range include Sulfurous Springs
- 25% draw rate across tracked participations
- 74% of drawn copies reached the battlefield before the game ended
- T4 median first-cast turn
- 90% battlefield stickiness once played
- 275 distinct players have brought this card to a tracked game
First-cast turn
n=105The "good card" funnel
575 brought · 275 playersOf 575 copies brought to games, 141 were drawn, 105 of those were played, and 90% of played copies stayed on the battlefield through the end of the game.
Players who cast this card win 26% of the time (n=105) , vs 20% when it never left the library (n=395).
When players drew this card but left it in hand, they won 30% (n=35) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.9pp; 95% confidence interval -2.5pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
160 instancesThe overwhelming majority of Sulfurous Springs copies end the game on the battlefield, a natural outcome for a land that rarely gets exiled or sacrificed. Only a small fraction finish in the graveyard or hand, reflecting games that ended before those copies could be played.
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
23 decks
-
2
Terra, Herald of Hope
18 decks
-
3
Hearthhull, the Worldseed
16 decks
-
4
Sauron, the Dark Lord
15 decks
-
5
Mr. House, President and CEO
10 decks
-
6
Sauron, Lord of the Rings
10 decks
-
7
Kaalia of the Vast
9 decks
-
8
Edgar Markov
8 decks
-
9
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
8 decks
-
10
Ulalek, Fused Atrocity
8 decks
The top-commander list spans straight Rakdos builds all the way up to five-color decks, showing that Sulfurous Springs earns slots wherever {B} and {R} mana needs to be consistent. No single commander dominates by a wide margin, so this is a format-wide pickup rather than an archetype-specific tool.