collections_bookmark Part of Dominaria United
Sulfurous Springs card art
Live Play Data

Sulfurous Springs

Land · Edge of Eternities Commander (EOC)
26%
Live Inclusion
Times Brought
569
Decks Running
332
Median Cast Turn
4
Drawn → Played
74%
Format

Found in 26% of tracked Commander decks in its color identity, Sulfurous Springs reaches the battlefield in 90% of games where it's cast, with a median first-cast turn of 4.

Sulfurous Springs is a reliable {B}/{R} dual land that shows up in 26% of the 1275 Commander decks tracked on Playgroup Live. That figure reflects its standing as one of the cleaner pain-land options available to black-red and three-color builds that need early, consistent mana.

When a copy reaches a player's hand, 74% of those copies get played before the game ends. Median first-cast turn is 4, and the spread is wide: the distribution runs from turn 1 through turn 13, with a cluster in turns 2-3 suggesting players who open with it drop it immediately. Once on the battlefield, it stays there. 90% stickiness is about as permanent as a land gets.

The card is legal in Commander, Legacy, Modern, Pioneer, Vintage, and most other constructed formats. Its self-damage clause is a real cost at low life totals, but in a 40-life Commander game it rarely becomes the deciding factor. The data so far is consistent with what seasoned players already know: when you're in {B}/{R} or adjacent colors and need your second or third land to produce colored mana on curve, Sulfurous Springs earns its slot.

At a glance
  • 26% of tracked Commander decks in its color range include Sulfurous Springs
  • 25% draw rate across tracked participations
  • 74% of drawn copies reached the battlefield before the game ended
  • T4 median first-cast turn
  • 90% battlefield stickiness once played
  • 275 distinct players have brought this card to a tracked game

First-cast turn

n=105
16%
T1
15%
T2
15%
T3
11%
T4
13%
T5
25%
T6-9
4%
T10+
Median 4 P25 2 · P75 6 · max 13
Cast same turn as drawn 49%

The "good card" funnel

575 brought · 275 players
Brought to game
575
Ever drawn
141
Reached battlefield
105
Still on board at game end
94
74%

Of 575 copies brought to games, 141 were drawn, 105 of those were played, and 90% of played copies stayed on the battlefield through the end of the game.

≥ -2.5pp

Players who cast this card win 26% of the time (n=105) , vs 20% when it never left the library (n=395).

When players drew this card but left it in hand, they won 30% (n=35) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.9pp; 95% confidence interval -2.5pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

160 instances
3.1%
Library
58.8%
Battlefield
23.8%
Graveyard
3.1%
Exile

The overwhelming majority of Sulfurous Springs copies end the game on the battlefield, a natural outcome for a land that rarely gets exiled or sacrificed. Only a small fraction finish in the graveyard or hand, reflecting games that ended before those copies could be played.

Commanders that played this card

in tracked games

The top-commander list spans straight Rakdos builds all the way up to five-color decks, showing that Sulfurous Springs earns slots wherever {B} and {R} mana needs to be consistent. No single commander dominates by a wide margin, so this is a format-wide pickup rather than an archetype-specific tool.

Frequently Asked

How often is Sulfurous Springs drawn in a Commander game?
Across 538 tracked multiplayer games where the card was in a deck, it was drawn 25% of the time. That is consistent with baseline expectations for a singleton land in a 100-card deck. Of 141 instances that reached a player's hand, 74% were played before the game concluded.
What turn does Sulfurous Springs typically come into play?
Median first-cast turn is 4, with the interquartile range running from turn 2 to turn 7. The distribution shows a cluster in turns 1 through 3, reflecting copies kept in opening hands and played as early land drops. The tail extends to turn 13, representing late draws in long games. The mode is turn 2, so the most common single scenario is a turn-2 drop.
Does casting Sulfurous Springs correlate with winning?
In 105 participations where the card was cast, the normalized win rate is 26%. In participations where it stayed in the library, the win rate is 20%. The +5.9 percentage-point gap is a directional early signal, but both buckets are still building toward statistical confidence. Read it as a positive indicator, not a proven edge.
Is Sulfurous Springs legal in Commander?
Yes. Sulfurous Springs is legal in Commander (multiplayer and duel), as well as Legacy, Modern, Pioneer, Vintage, Historic, Timeless, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander. The 1-damage clause does not interact with Commander's 21-combat-damage rule.
How concentrated is the data across players?
The dataset is well-spread. 275 distinct players have brought Sulfurous Springs to a tracked game, and the single heaviest contributor accounts for just 5% of all instances. That breadth strengthens confidence in the aggregate numbers and reduces the risk that one prolific player's results are skewing the picture.
Which commanders most commonly run Sulfurous Springs?
Among tracked multiplayer games, Valgavoth, Harrower of Souls leads the list with 22 decks, followed by Terra, Herald of Hope at 17 and Hearthhull, the Worldseed at 15. The spread covers straight Rakdos ({B}/{R}), three-color builds that include red and black, and even five-color commanders. That breadth confirms the land's role as a generic dual rather than a niche pick for one archetype.