collections_bookmark Part of Bloomburrow
Sunpetal Grove card art
Live Play Data

Sunpetal Grove

Land · Marvel Super Heroes Commander (MSC)
35%
Live Inclusion
Times Brought
3513
Decks Running
1667
Median Cast Turn
4.0
Drawn → Played
82%
Format

Sunpetal Grove sits in 35% of tracked Commander decks on Playgroup Live, and 82% of drawn copies reach the battlefield, with a median first-cast turn of 4.0.

Sunpetal Grove is the most-played Green-White dual land in tracked Commander games on Playgroup Live, appearing in 1667 of 4827 distinct decks. Its 35% inclusion rate reflects its role as a near-automatic slot in any deck that can run it.

The draw-to-play rate tells the clearest story: 82% of drawn copies are played before the game ends. That is a high conversion rate for a land, where opportunity cost is low and the downside is minimal. Median first cast lands on turn 4.0, which lines up with the early ramp windows where untapped mana matters most.

The commander spread is broad. Green-White pairs and three-color shells that include both Green and White dominate the top slots, which is exactly what you'd expect from a land that checks for a Forest or a Plains on entry. Its 1287 unique players and a single-player ceiling of 2% of all instances confirm the data is well-distributed across the community, not driven by a handful of repeat contributors.

At a glance
  • 35% of tracked Commander decks include Sunpetal Grove
  • 82% of drawn copies reach the battlefield before the game ends
  • T4.0 median first-cast turn
  • 94% battlefield stickiness once it resolves
  • 1287 unique players in the dataset, a strong signal of broad representation
  • 25% draw rate per game, typical for a singleton in a 100-card deck

First-cast turn

n=708
14%
T1
17%
T2
13%
T3
14%
T4
8%
T5
27%
T6-9
8%
T10+
Median 4.0 P25 2 · P75 7 · max 20
Cast same turn as drawn 53%

The "good card" funnel

3513 brought · 1287 players
Brought to game
3513
Ever drawn
866
Reached battlefield
708
Still on board at game end
663
82%

Of 3513 Sunpetal Groves brought to games, 866 were drawn, 708 of those were cast, and the large majority remained on the battlefield through the end of the game.

≥ -2.0pp

Players who cast this card win 26% of the time (n=643) , vs 24% when it never left the library (n=2202).

When players drew this card but left it in hand, they won 31% (n=133) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +1.6pp; 95% confidence interval -2.0pp to +5.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

936 instances
2.4%
Library
70.8%
Battlefield
9.4%
Graveyard
4.6%
Exile

The vast majority of Sunpetal Grove instances end in the library, which is the structural reality of a 100-card singleton deck. The 94% stickiness among cast copies shows that when it does resolve, it stays.

Commanders that played this card

in tracked games

Cloud, Ex-SOLDIER leads by raw deck count, but the top ten spans Green-White, Abzan, Selesnya, and four-color shells, confirming Sunpetal Grove is a staple across the full range of White-Green color identities rather than a one-commander card.

Card text
Sunpetal Grove card

Sunpetal Grove

Land
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Rafater

Frequently Asked

How often is Sunpetal Grove drawn in a Commander game?
Across 3129 tracked games where Sunpetal Grove was in the deck, it was drawn 25% of the time. That is consistent with base rates for a singleton in a 100-card deck. Of 866 drawn copies, 82% were played before the game concluded.
What turn does Sunpetal Grove usually come down?
Median first-cast turn is 4.0. The distribution clusters early: the most common individual turns are turns 1 through 3, reflecting copies kept in opening hands and played as soon as mana is needed. The tail extends to turn 20 in edge cases, which is a late-game catch-up scenario rather than a deliberate hold.
Does Sunpetal Grove enter untapped reliably in Commander?
In Commander, almost every Green-White deck runs a Forest and a Plains as basic lands, so the entry condition is typically met from the very first turn. The high draw-to-play rate of 82% is consistent with players facing no meaningful reason to hold the card once they draw it. The median turn-in-hand before playing is zero, meaning most copies are played the same turn they are drawn.
Is Sunpetal Grove legal in Commander?
Yes. Sunpetal Grove is legal in Commander and has no restrictions. It is also legal in Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. It is not legal in Standard, Pauper, or Old School.
How concentrated is the Sunpetal Grove data across players?
The dataset is well-spread. 1287 distinct players have brought Sunpetal Grove to a tracked game, and the single heaviest contributor accounts for just 2% of all instances. That low concentration means the stats reflect genuine community-wide behavior rather than one or two prolific players skewing the numbers.
Which commanders most often run Sunpetal Grove?
Cloud, Ex-SOLDIER leads the raw deck count at the top of the commander list, followed by Ms. Bumbleflower and T'Challa, the Black Panther. All three are Green-White or Green-White-plus commanders, which is the expected pattern. The spread across ten distinct commanders in the top list confirms Sunpetal Grove is a format-wide staple rather than a card tied to one specific strategy.