Sunpetal Grove
Sunpetal Grove sits in 32% of tracked multiplayer Commander decks on Playgroup Live, and 87% of drawn copies reach the battlefield, making it one of the most reliably-executed dual lands in the green-white slice of the format.
Sunpetal Grove appears in 354 of the 1116 distinct decks that have played a tracked multiplayer game on Playgroup Live, a 32% inclusion rate across all colors. That share is narrower than universal staples like Sol Ring, which is exactly what you'd expect from a land locked to green-white color identity.
The card's draw-to-play rate is the standout figure. 87% of drawn copies are played before the game ends, which is high for any card and especially high for a land that enters tapped unless you already control a Forest or a Plains. Median first-cast turn is 4, consistent with early-game mana development. 309 distinct players have brought it to tracked games, and the single heaviest contributor accounts for just 2% of all instances, so the data is well spread.
Sunpetal Grove is legal in Commander, Legacy, Modern, Pioneer, Vintage, and most other constructed formats. It is not legal in Standard, Pauper, or Pauper Commander, which limits its reach outside Commander pods. Within Commander, it functions as a reliable dual land for any deck whose color identity includes both green and white, entering untapped in the early turns when a Forest or Plains is already in play.
- 32% of tracked multiplayer Commander decks include Sunpetal Grove
- 87% of drawn copies reach the battlefield before the game ends
- T4 median first-cast turn across all tracked games
- 94% battlefield stickiness once the land resolves
- 309 distinct players have brought Sunpetal Grove to a tracked game
- 23% draw rate, typical for a singleton in a 100-card deck
First-cast turn
n=127The "good card" funnel
630 brought · 309 playersOf 630 Sunpetal Groves brought to multiplayer games, 146 were drawn, 127 of those were played, and nearly all that resolved stayed on the battlefield through end of game.
Players who cast this card win 31% of the time (n=126) , vs 26% when it never left the library (n=446).
When players drew this card but left it in hand, they won 26% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.2pp; 95% confidence interval -2.9pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
159 instancesThe vast majority of Sunpetal Groves finish on the battlefield, which reflects both its 94% stickiness and the fact that lands are rarely removed in Commander. The small library count is a tracking artifact: only a handful of participations ended with the card never interacted with at all.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
28 decks
-
2
Ms. Bumbleflower
26 decks
-
3
Tidus, Yuna's Guardian
21 decks
-
4
Felothar the Steadfast
15 decks
-
5
T'Challa, the Black Panther
15 decks
-
6
Frodo, Adventurous Hobbit
13 decks
-
7
Atla Palani, Nest Tender
8 decks
-
8
Dogmeat, Ever Loyal
7 decks
-
9
Mister Fantastic
7 decks
-
10
Rin and Seri, Inseparable
7 decks
The commander list spans GW, GRW, GUW, BGRW, and four-color identities, showing that Sunpetal Grove earns its slot across a wide range of archetypes rather than clustering in one specific deck type.