collections_bookmark Part of Bloomburrow
Sunpetal Grove card art
Live Play Data

Sunpetal Grove

Land · Marvel Super Heroes Commander (MSC)
32%
Live Inclusion
Times Brought
630
Decks Running
354
Median Cast Turn
4
Drawn → Played
87%
Format

Sunpetal Grove sits in 32% of tracked multiplayer Commander decks on Playgroup Live, and 87% of drawn copies reach the battlefield, making it one of the most reliably-executed dual lands in the green-white slice of the format.

Sunpetal Grove appears in 354 of the 1116 distinct decks that have played a tracked multiplayer game on Playgroup Live, a 32% inclusion rate across all colors. That share is narrower than universal staples like Sol Ring, which is exactly what you'd expect from a land locked to green-white color identity.

The card's draw-to-play rate is the standout figure. 87% of drawn copies are played before the game ends, which is high for any card and especially high for a land that enters tapped unless you already control a Forest or a Plains. Median first-cast turn is 4, consistent with early-game mana development. 309 distinct players have brought it to tracked games, and the single heaviest contributor accounts for just 2% of all instances, so the data is well spread.

Sunpetal Grove is legal in Commander, Legacy, Modern, Pioneer, Vintage, and most other constructed formats. It is not legal in Standard, Pauper, or Pauper Commander, which limits its reach outside Commander pods. Within Commander, it functions as a reliable dual land for any deck whose color identity includes both green and white, entering untapped in the early turns when a Forest or Plains is already in play.

At a glance
  • 32% of tracked multiplayer Commander decks include Sunpetal Grove
  • 87% of drawn copies reach the battlefield before the game ends
  • T4 median first-cast turn across all tracked games
  • 94% battlefield stickiness once the land resolves
  • 309 distinct players have brought Sunpetal Grove to a tracked game
  • 23% draw rate, typical for a singleton in a 100-card deck

First-cast turn

n=127
14%
T1
17%
T2
7%
T3
16%
T4
12%
T5
30%
T6-9
5%
T10+
Median 4 P25 2 · P75 6 · max 12
Cast same turn as drawn 58%

The "good card" funnel

630 brought · 309 players
Brought to game
630
Ever drawn
146
Reached battlefield
127
Still on board at game end
119
87%

Of 630 Sunpetal Groves brought to multiplayer games, 146 were drawn, 127 of those were played, and nearly all that resolved stayed on the battlefield through end of game.

≥ -2.9pp

Players who cast this card win 31% of the time (n=126) , vs 26% when it never left the library (n=446).

When players drew this card but left it in hand, they won 26% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.2pp; 95% confidence interval -2.9pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

159 instances
1.9%
Library
74.8%
Battlefield
8.2%
Graveyard
5.7%
Exile

The vast majority of Sunpetal Groves finish on the battlefield, which reflects both its 94% stickiness and the fact that lands are rarely removed in Commander. The small library count is a tracking artifact: only a handful of participations ended with the card never interacted with at all.

Commanders that played this card

in tracked games

The commander list spans GW, GRW, GUW, BGRW, and four-color identities, showing that Sunpetal Grove earns its slot across a wide range of archetypes rather than clustering in one specific deck type.

Frequently Asked

How often is Sunpetal Grove drawn in a Commander game?
Across 560 tracked multiplayer games where Sunpetal Grove was in the deck, it was drawn 23% of the time. That is a normal draw rate for a singleton land in a 100-card deck. Of 146 instances that reached a player's hand, 87% were played before the game concluded.
What turn does Sunpetal Grove usually get played?
Median first-cast turn is 4 in multiplayer games tracked on Playgroup Live. The distribution shows a cluster of early plays on turns 1 and 2, representing opening-hand copies, followed by a spread through the mid-game as players draw into it later. The p25 is turn 2 and p75 is turn 6, so most plays happen in the first half of a typical game.
Does casting Sunpetal Grove correlate with winning?
In 126 participations where Sunpetal Grove reached the battlefield, the win rate was 31% on a 4-player normalized baseline. In 446 participations where it stayed in the library, the win rate was 26%. The delta is +5.2 percentage points. Both buckets are well-sampled, but the delta is small enough to treat as directional rather than conclusive. A land that fixes mana is more a prerequisite for functioning than an independent win condition.
Is Sunpetal Grove banned anywhere?
Sunpetal Grove is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, Alchemy, Timeless, Brawl, Gladiator, Duel Commander, and Oathbreaker. It is not legal in Standard, Pauper, Pauper Commander, or Old School. No Commander-format bans apply.
How concentrated is the Sunpetal Grove data among players?
The data is well spread. 309 distinct players have contributed instances of Sunpetal Grove to tracked games on Playgroup Live, and the single heaviest contributor accounts for just 2% of all instances. That is well below the 15% threshold where concentration starts to skew a card's statistics, so the numbers reflect a broad cross-section of the player base rather than one prolific pilot.
Which commanders most commonly run Sunpetal Grove?
The top commanders by raw deck count in the multiplayer dataset are Ms. Bumbleflower, Cloud Ex-SOLDIER, and Tidus, Yuna's Guardian. The spread of color identities across the top list confirms what you'd expect: Sunpetal Grove slots into any deck that touches both green and white, ranging from strict GW builds up through four- and five-color commanders that need reliable early fixing.