Sunpetal Grove
Sunpetal Grove appears in 6.5% of tracked Commander decks, but when it hits a player's hand, 86% of the time it gets played — the highest draw-to-play rate we see among Green-White dual lands on Playgroup Live.
Sunpetal Grove is a narrow card by design: it only belongs in decks that can reliably turn off its enters-tapped clause, which means Green-White and its three-color-plus supersets. Within that slice of the format, it earns its slot. 86% of drawn Sunpetal Groves are played before the game ends, the clearest signal we track that players who include it almost never regret seeing it in hand.
The median first-cast turn of 3 tells its own story. 16 of 33 recorded casts landed on turns 1 or 2, suggesting the card frequently shows up in opening hands and gets laid down immediately as a free untapped dual. The 53% same-turn-rate on drawn instances confirms that when players do draw it mid-game, they still play it immediately more than half the time. The remaining delay is likely late-game situations where mana is already established.
At 6.5% inclusion across all 1,696 tracked decks, Sunpetal Grove is a format-role card rather than a universal staple. Its home is squarely in the Green-White color identity, and the top-commander list reflects exactly that: every commander with the highest deck counts either touches both colors or runs the card in a broader wedge or shard. Within its target population, it competes directly with Temple Garden, Scattered Groves, and Branchloft Pathway for dual-land slots.
- 6.5% inclusion rate across all 1,696 tracked Commander decks
- 86% of drawn Sunpetal Groves are played before the game ends
- T3 median first-cast turn
- 91% battlefield stickiness — once played, it almost never leaves
- +8.7pp win-rate delta when cast versus sitting in the library
- 110 distinct tracked decks include Sunpetal Grove
First-cast turn
n=45The "good card" funnel
226 broughtOf 157 Sunpetal Groves brought to games, 37 were drawn, 33 of those were cast, and 30 were still on the battlefield when the game ended — a tight, efficient chain for a mana land.
Players who cast this card win 42% of the time (n=45) , vs 39% when it never left the library (n=171).
Final zone distribution
226 instances117 of 157 Sunpetal Groves never leave the library — expected behavior for a singleton land in a 100-card deck, not a sign the card underperforms when drawn.
Top commanders running this card
by deck count-
1
Frodo, Adventurous Hobbit
12 decks
-
2
Sigarda, Font of Blessings
12 decks
-
3
Ms. Bumbleflower
11 decks
-
4
Rin and Seri, Inseparable
10 decks
-
5
Tidus, Yuna's Guardian
8 decks
-
6
Cloud, Ex-SOLDIER
7 decks
-
7
Rocco, Cabaretti Caterer
7 decks
-
8
Aragorn, Hornburg Hero
6 decks
-
9
Dogmeat, Ever Loyal
6 decks
-
10
Garnet, Princess of Alexandria
6 decks
The top-10 list spans Green-White, Bant, Naya, and five-color commanders, with no single commander claiming more than 11 decks, showing the card is broadly distributed across its legal color space rather than concentrated in one archetype.
How often is Sunpetal Grove drawn in a Commander game? ▾
Across 157 deck-participations where Sunpetal Grove was in the deck, it was drawn in 24% of instances. That is right in line with what you would expect for a singleton in a 100-card deck. Of the 37 instances we observed reaching a hand, 33 were eventually played — an 86% draw-to-play rate that is notably high for a land.
What does the win-rate delta actually mean here? ▾
Decks that cast Sunpetal Grove won 45% of those games, versus 37% when it sat in the library all game. That 8.7 percentage-point gap is a directional signal that having access to early untapped mana helps. Both buckets have meaningful sample sizes (33 and 117), but the Playgroup Live dataset is still early-stage, so treat this as a consistent trend rather than a statistically settled fact. Baseline win rate in a 4-player pod is roughly 25%.
Why is the inclusion rate so low if the card is supposedly good? ▾
6.5% is low relative to format-wide staples like Sol Ring, but Sunpetal Grove is color-gated. It only makes sense in Green-White decks and their three-to-five color extensions. Within that color-identity slice, inclusion is meaningfully higher. The 6.5% number dilutes across all 1,696 tracked decks, the majority of which cannot run it at all.
Does Sunpetal Grove enter tapped or untapped? ▾
It enters untapped as long as you control at least one Forest or Plains when it resolves. In Green-White Commander decks with a normal land base, that condition is met most of the time by turn 2 or 3. The median first-cast turn of 3 and the 53% same-turn-rate both suggest players are typically dropping it immediately rather than holding it.
Is Sunpetal Grove legal in Commander? ▾
Yes. Sunpetal Grove is legal in Commander, as well as Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. It is not legal in Standard (where the current Tarkir: Dragonstorm printing appeared in the Commander product rather than the main set), Pauper, or Old School.
Which commanders most commonly run Sunpetal Grove? ▾
On Playgroup Live, Ms. Bumbleflower leads with 11 decks, followed by Sigarda, Font of Blessings at 9 and Frodo, Adventurous Hobbit at 8. The top-10 list spans Green-White, Bant, Naya, and five-color commanders, which matches the card's color-identity requirements. No single commander dominates, so the card is spread broadly across its playable color space rather than being a pet card in one archetype.