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Part of The Lost Caverns of Ixalan
·
Instant
·
Innistrad Remastered (INR)
Live Play Data
Village Rites
7%
Live Inclusion
Times Brought
3264
Decks Running
1613
Median Cast Turn
6.0
Drawn → Played
69%
Format
First-cast turn
n=490
1%
T1
2%
T2
7%
T3
13%
T4
19%
T5
46%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
8
· max
17
On curve
1%
(6 / 490 cast on T1)
Cast same turn as drawn
32%
The "good card" funnel
3269 brought · 1280 playersBrought to game
3269
Ever drawn
707
Reached battlefield
490
Still on board at game end
17
≥ -0.5pp
Players who cast this card win 26% of the time (n=450) , vs 23% when it never left the library (n=2145).
When players drew this card but left it in hand, they won 22% (n=185).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -0.5pp to +7.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
816 instances3.8%
Library
2.1%
Battlefield
65.0%
Graveyard
9.6%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
87 decks
-
2
Edgar Markov
73 decks
-
3
Teysa Karlov
45 decks
-
4
Marrow-Gnawer
34 decks
-
5
Judith, Carnage Connoisseur
33 decks
-
6
Clavileño, First of the Blessed
32 decks
-
7
Silverquill, the Disputant
31 decks
-
8
Chatterfang, Squirrel General
25 decks
-
9
The Serpent Society
25 decks
-
10
Meren of Clan Nel Toth
23 decks
Card text
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Innistrad Remastered (INR)
·
Common
·
Illustrated by Bud Cook
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.