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Part of The Lost Caverns of Ixalan
·
Instant
·
Innistrad Remastered (INR)
Live Play Data
Village Rites
7%
Live Inclusion
Times Brought
2210
Decks Running
1187
Median Cast Turn
6.0
Drawn → Played
70%
Format
First-cast turn
n=344
1%
T1
1%
T2
6%
T3
13%
T4
17%
T5
49%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
8
· max
15
On curve
1%
(4 / 344 cast on T1)
Cast same turn as drawn
33%
The "good card" funnel
2215 brought · 953 playersBrought to game
2215
Ever drawn
489
Reached battlefield
344
Still on board at game end
12
≥ -2.4pp
Players who cast this card win 25% of the time (n=325) , vs 22% when it never left the library (n=1457).
When players drew this card but left it in hand, they won 22% (n=121).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.4pp; 95% confidence interval -2.4pp to +7.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
554 instances3.4%
Library
2.2%
Battlefield
64.6%
Graveyard
9.9%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
72 decks
-
2
Edgar Markov
44 decks
-
3
Teysa Karlov
36 decks
-
4
Marrow-Gnawer
27 decks
-
5
Judith, Carnage Connoisseur
25 decks
-
6
Silverquill, the Disputant
25 decks
-
7
Chatterfang, Squirrel General
23 decks
-
8
Clavileño, First of the Blessed
21 decks
-
9
Meren of Clan Nel Toth
19 decks
-
10
The Serpent Society
18 decks
Card text
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Innistrad Remastered (INR)
·
Common
·
Illustrated by Bud Cook
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.