Village Rites
69% of drawn Village Rites copies are cast before the game ends, with a median first-cast turn of 6.0 across 1442 tracked Commander games on Playgroup Live.
Village Rites converts a creature sacrifice into two fresh cards for a single black mana. Across 1442 tracked multiplayer Commander games on Playgroup Live, 69% of drawn copies reached the cast step, a strong execution rate for a reactive instant that demands a live creature as payment.
The median first-cast turn of 6.0 reflects the card's nature: players hold it until the right sacrifice target is available, whether that's a creature already destined for removal, a token at end of its usefulness, or a recursive threat about to head to the graveyard anyway. The hand-to-cast median of 2 turns confirms players don't slam it immediately. They wait for the right moment. The data is well-spread across 679 distinct players, with the single heaviest contributor accounting for just 1% of all instances, which gives the numbers reasonable breadth.
The commander distribution skews toward sacrifice-synergy archetypes: Teysa Karlov, Edgar Markov, Meren of Clan Nel Toth, and Marrow-Gnawer all populate the top slots. That pattern is consistent with what Village Rites does best: turning mandatory or incidental creature loss into raw card advantage at instant speed for the cheapest possible mana investment.
- 8% of tracked Commander decks include Village Rites
- 69% of drawn copies are cast before the game ends
- T6.0 median first-cast turn across tracked games
- 22% draw rate, consistent with a singleton in a 100-card deck
- 679 distinct players have brought Village Rites to a tracked game
First-cast turn
n=228The "good card" funnel
1521 brought · 679 playersOf 1521 Village Rites brought to tracked games, 332 were drawn, and 228 of those were cast, representing a 69% draw-to-cast conversion rate before games concluded.
Players who cast this card win 24% of the time (n=214) , vs 23% when it never left the library (n=1002).
When players drew this card but left it in hand, they won 21% (n=87) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.6pp; 95% confidence interval -4.3pp to +7.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
378 instancesThe overwhelming majority of Village Rites instances finish in the graveyard, exactly as expected for an instant that resolves and is consumed. The tiny battlefield count is a data artifact, not a meaningful zone.
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
39 decks
-
2
Edgar Markov
32 decks
-
3
Teysa Karlov
29 decks
-
4
Silverquill, the Disputant
22 decks
-
5
Marrow-Gnawer
20 decks
-
6
Judith, Carnage Connoisseur
18 decks
-
7
Chatterfang, Squirrel General
15 decks
-
8
Clavileño, First of the Blessed
15 decks
-
9
Meren of Clan Nel Toth
15 decks
-
10
Rendmaw, Creaking Nest
14 decks
The commander list spans mono-black sacrifice, white-black aristocrats, and green-black tokens, reflecting how broadly Village Rites fits any archetype that generates expendable creatures.