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Adarkar Wastes card art
Live Play Data

Adarkar Wastes

Land · Edge of Eternities Commander (EOC)
25%
Live Inclusion
Times Brought
858
Decks Running
483
Median Cast Turn
4
Drawn → Played
75%
Format

25% of tracked Commander decks run Adarkar Wastes. When drawn, 75% of copies reach the battlefield, with a median first-cast turn of 4.

Adarkar Wastes sits in 25% of the 1941 Commander decks tracked on Playgroup Live, appearing in 483 distinct lists. That share reflects the land's narrow color requirement: it is only eligible in White-Blue decks and those with overlapping five-color identities, so the raw inclusion number understates how frequently it shows up in the decks that can actually play it.

The funnel tells a clean story. Of 861 instances brought to games, 242 were drawn, and 75% of those reached the battlefield. Lands tend to hit the battlefield at a higher rate than spells because there is rarely a reason to hold one in hand. Median first play lands on turn 4, consistent with early-game fixing rather than a mid-game utility land.

Battlefield stickiness is 94%. Once Adarkar Wastes enters play it almost never leaves, which is exactly what you want from a mana base piece. The data across 396 unique players is well-spread: the single heaviest contributor accounts for just 2% of all tracked instances, giving the numbers reasonable breadth for a card at this inclusion level.

At a glance
  • 25% of tracked Commander decks include Adarkar Wastes
  • 75% of drawn copies reach the battlefield before the game ends
  • T4 median first-play turn, consistent with early mana fixing
  • 94% battlefield stickiness once the land enters play
  • 396 unique players contributing data, indicating a well-spread sample

First-cast turn

n=181
21%
T1
13%
T2
10%
T3
16%
T4
10%
T5
20%
T6-9
9%
T10+
Median 4 P25 2 · P75 6 · max 14
Cast same turn as drawn 53%

The "good card" funnel

861 brought · 396 players
Brought to game
861
Ever drawn
242
Reached battlefield
181
Still on board at game end
170
75%

Of 861 Adarkar Wastes brought to games, 242 were drawn and 181 of those were played, with nearly all played copies remaining on the battlefield through end of game.

≥ -0.8pp

Players who cast this card win 31% of the time (n=175) , vs 24% when it never left the library (n=551).

When players drew this card but left it in hand, they won 29% (n=57) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.2pp; 95% confidence interval -0.8pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

266 instances
1.1%
Library
63.9%
Battlefield
17.3%
Graveyard
4.5%
Exile

The vast majority of Adarkar Wastes copies end the game on the battlefield. The handful in the graveyard reflect land destruction or sacrifice effects rather than any inherent fragility.

Commanders that played this card

in tracked games

The commander spread is wide, anchored by multi-color identities that include both White and Blue. No single commander dominates the list, reflecting how broadly eligible the card is across the format.

Frequently Asked

How often is Adarkar Wastes drawn in a Commander game?
In 783 tracked multiplayer Commander games where Adarkar Wastes was in the deck, it was drawn 28% of the time. That is on the higher end for a singleton land in a 100-card deck, partly because players actively seek early land drops. Of 242 instances that reached a player's hand, 75% were played before the game ended.
What turn does Adarkar Wastes typically enter the battlefield?
Median first-play turn is 4. The distribution skews early: there is a notable cluster of turn-1 plays from opening hands, and the interquartile range runs from turn 2 to turn 6. This is consistent with a dual land being deployed as soon as a player needs White or Blue mana rather than being held strategically.
Does casting Adarkar Wastes correlate with winning?
Win rate when the land resolves is 31% across 175 observations, compared to 24% when it stayed in the library across 551 observations. The delta is a modest early signal. The confidence interval for this dataset crosses zero, so treat the lift as directional rather than conclusive. Both sample sizes are large enough to be worth watching as more games are tracked.
Is Adarkar Wastes legal in Commander?
Yes. Adarkar Wastes is legal in Commander with no restrictions. It is also legal in Legacy, Modern, Pioneer, Vintage, Historic, Timeless, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander. The 1 damage per colored mana activation is a real cost in Commander's 40-life context, though it rarely determines game outcomes.
Which commanders most commonly run Adarkar Wastes?
Among multiplayer Commander decks on Playgroup Live, Ms. Bumbleflower leads the top-commanders list with 483 total tracked decks running the card spread across a wide range of Azelios, Esper, and five-color identities. The commander distribution is fairly broad, which is expected: any deck with both White and Blue in its color identity is a candidate, and that covers a large slice of the Commander format.
Why does Adarkar Wastes deal damage to you?
Adarkar Wastes is a Pain Land, a cycle of dual lands from Ice Age and later reprints. The 1 damage is the original design's cost for accessing off-color mana in a pre-fetch-land era. In Commander, where starting life is 40, the damage is rarely impactful enough to deter play, but it can matter in games featuring life-payment synergies, infect, or when a player is being pressured from multiple angles. The untapped, no-cost colorless activation means the land is still strictly better than a basic when you need White or Blue mana.