Adarkar Wastes
25% of tracked Commander decks run Adarkar Wastes. When drawn, 75% of copies reach the battlefield, with a median first-cast turn of 4.0.
Adarkar Wastes sits in 25% of the 2132 Commander decks tracked on Playgroup Live, appearing in 530 distinct lists. That share reflects the land's narrow color requirement: it is only eligible in White-Blue decks and those with overlapping five-color identities, so the raw inclusion number understates how frequently it shows up in the decks that can actually play it.
The funnel tells a clean story. Of 968 instances brought to games, 265 were drawn, and 75% of those reached the battlefield. Lands tend to hit the battlefield at a higher rate than spells because there is rarely a reason to hold one in hand. Median first play lands on turn 4.0, consistent with early-game fixing rather than a mid-game utility land.
Battlefield stickiness is 94%. Once Adarkar Wastes enters play it almost never leaves, which is exactly what you want from a mana base piece. The data across 432 unique players is well-spread: the single heaviest contributor accounts for just 2% of all tracked instances, giving the numbers reasonable breadth for a card at this inclusion level.
- 25% of tracked Commander decks include Adarkar Wastes
- 75% of drawn copies reach the battlefield before the game ends
- T4.0 median first-play turn, consistent with early mana fixing
- 94% battlefield stickiness once the land enters play
- 432 unique players contributing data, indicating a well-spread sample
First-cast turn
n=198The "good card" funnel
968 brought · 432 playersOf 968 Adarkar Wastes brought to games, 265 were drawn and 198 of those were played, with nearly all played copies remaining on the battlefield through end of game.
Players who cast this card win 30% of the time (n=191) , vs 24% when it never left the library (n=625).
When players drew this card but left it in hand, they won 31% (n=60) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.8pp; 95% confidence interval -0.9pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
290 instancesThe vast majority of Adarkar Wastes copies end the game on the battlefield. The handful in the graveyard reflect land destruction or sacrifice effects rather than any inherent fragility.
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
49 decks
-
2
Zinnia, Valley's Voice
29 decks
-
3
Y'shtola, Night's Blessed
21 decks
-
4
Inspirit, Flagship Vessel
20 decks
-
5
Kilo, Apogee Mind
20 decks
-
6
Ulalek, Fused Atrocity
18 decks
-
7
Hope Estheim
13 decks
-
8
Aminatou, Veil Piercer
12 decks
-
9
Temmet, Naktamun's Will
12 decks
-
10
Jin Sakai, Ghost of Tsushima
11 decks
The commander spread is wide, anchored by multi-color identities that include both White and Blue. No single commander dominates the list, reflecting how broadly eligible the card is across the format.