Adarkar Wastes
25% of tracked Commander decks run Adarkar Wastes. When drawn, 75% of copies reach the battlefield, with a median first-cast turn of 4.
Adarkar Wastes sits in 25% of the 1941 Commander decks tracked on Playgroup Live, appearing in 483 distinct lists. That share reflects the land's narrow color requirement: it is only eligible in White-Blue decks and those with overlapping five-color identities, so the raw inclusion number understates how frequently it shows up in the decks that can actually play it.
The funnel tells a clean story. Of 861 instances brought to games, 242 were drawn, and 75% of those reached the battlefield. Lands tend to hit the battlefield at a higher rate than spells because there is rarely a reason to hold one in hand. Median first play lands on turn 4, consistent with early-game fixing rather than a mid-game utility land.
Battlefield stickiness is 94%. Once Adarkar Wastes enters play it almost never leaves, which is exactly what you want from a mana base piece. The data across 396 unique players is well-spread: the single heaviest contributor accounts for just 2% of all tracked instances, giving the numbers reasonable breadth for a card at this inclusion level.
- 25% of tracked Commander decks include Adarkar Wastes
- 75% of drawn copies reach the battlefield before the game ends
- T4 median first-play turn, consistent with early mana fixing
- 94% battlefield stickiness once the land enters play
- 396 unique players contributing data, indicating a well-spread sample
First-cast turn
n=181The "good card" funnel
861 brought · 396 playersOf 861 Adarkar Wastes brought to games, 242 were drawn and 181 of those were played, with nearly all played copies remaining on the battlefield through end of game.
Players who cast this card win 31% of the time (n=175) , vs 24% when it never left the library (n=551).
When players drew this card but left it in hand, they won 29% (n=57) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.2pp; 95% confidence interval -0.8pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
266 instancesThe vast majority of Adarkar Wastes copies end the game on the battlefield. The handful in the graveyard reflect land destruction or sacrifice effects rather than any inherent fragility.
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
47 decks
-
2
Zinnia, Valley's Voice
28 decks
-
3
Kilo, Apogee Mind
19 decks
-
4
Y'shtola, Night's Blessed
19 decks
-
5
Inspirit, Flagship Vessel
18 decks
-
6
Ulalek, Fused Atrocity
17 decks
-
7
Hope Estheim
12 decks
-
8
Temmet, Naktamun's Will
11 decks
-
9
Aminatou, Veil Piercer
10 decks
-
10
Sonic the Hedgehog
10 decks
The commander spread is wide, anchored by multi-color identities that include both White and Blue. No single commander dominates the list, reflecting how broadly eligible the card is across the format.