collections_bookmark Part of Bloomburrow auto_awesome #13 in Azorius Commander Staples
Adarkar Wastes card art
Live Play Data

Adarkar Wastes

Land · Edge of Eternities Commander (EOC)
25%
Live Inclusion
Times Brought
1657
Decks Running
886
Median Cast Turn
4.0
Drawn → Played
74%
Format

25% of tracked Playgroup Live Commander decks run Adarkar Wastes. When drawn, 74% of copies are played before the game ends, with a median first-play turn of 4.0.

Adarkar Wastes earns its slot in Azorius and multicolor shells by delivering white or blue mana on demand at the cost of 1 life. Across 1517 tracked multiplayer games on Playgroup Live, 25% of decks bring it to the table, appearing in 886 of the 3584 distinct decks on record.

The play pattern is direct: lands enter play the turn they are drawn, and 74% of drawn copies reach the battlefield before the game concludes. Median first play is turn 4.0, consistent with a land that players drop immediately rather than hold. Stickiness sits at 93%, reflecting the fact that lands rarely leave the battlefield once placed.

Data is spread across 703 distinct players, with the single heaviest contributor accounting for just 1% of tracked instances. That breadth lends confidence to the directional signals here, even as Playgroup Live's dataset continues to grow.

At a glance
  • 25% of tracked Commander decks include Adarkar Wastes
  • 74% of drawn copies reach the battlefield before the game ends
  • T4.0 median first-play turn
  • 93% battlefield stickiness once played
  • 703 distinct players have brought this land to a tracked game
  • 31% normalized win rate in games where Adarkar Wastes was played

First-cast turn

n=326
19%
T1
15%
T2
11%
T3
13%
T4
11%
T5
21%
T6-9
10%
T10+
Median 4.0 P25 2 · P75 6 · max 17
Cast same turn as drawn 53%

The "good card" funnel

1660 brought · 703 players
Brought to game
1660
Ever drawn
439
Reached battlefield
326
Still on board at game end
303
74%

Of 1660 copies brought to games, 439 were drawn and 326 of those were played, with 93% remaining on the battlefield through end of game.

≥ +0.9pp

Players who cast this card win 31% of the time (n=304) , vs 25% when it never left the library (n=1023).

When players drew this card but left it in hand, they won 28% (n=100) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.3pp; 95% confidence interval +0.9pp to +11.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

479 instances
2.7%
Library
63.3%
Battlefield
15.9%
Graveyard
4.2%
Exile

The overwhelming majority of Adarkar Wastes copies finish the game on the battlefield rather than in the library, a sharp contrast to most singleton cards and a direct reflection of how reliably it gets played when drawn.

Commanders that played this card

in tracked games

The commander distribution spans Azorius, Bant, Jeskai, and Esper shells, confirming Adarkar Wastes fits any deck that needs both white and blue mana rather than clustering around a single archetype.

Frequently Asked

How often is Adarkar Wastes drawn in a Commander game?
Across 1517 tracked multiplayer games where Adarkar Wastes was in the deck, it was drawn 26% of the time. That is a normal rate for a singleton land in a 100-card deck. Of the 439 drawn copies, 74% were played before the game ended.
What turn does Adarkar Wastes usually enter the battlefield?
Median first-play turn is 4.0, with the distribution running from turn 1 through the mid-game. The mode is turn 1, meaning the single most common individual turn to play it is the opening turn when it appears in a starting hand. Players drop it immediately rather than hold it.
Does playing Adarkar Wastes correlate with winning?
The normalized win rate when Adarkar Wastes is played is 31%, compared to 25% when it stays in the library. That is a +6.3 percentage-point gap. Both sample sizes are large enough to treat this as a consistent directional signal, though the 95% confidence interval touches zero, so read it as encouraging rather than conclusive.
Is Adarkar Wastes legal in Commander?
Yes. Adarkar Wastes is legal in Commander with no restrictions. It is also legal in Legacy, Modern, Pioneer, Vintage, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander, limiting its appearance to higher-powered card pools.
Why is Adarkar Wastes popular in Commander over basic lands?
Commander decks with two or more colors need reliable access to each color early. Adarkar Wastes enters the battlefield untapped, producing white or blue mana immediately at the cost of 1 life. In a 40-life format, that 1-life tax is a minor price for mana consistency. The untapped entry point is the key advantage over taplands: the land pays for itself on the turn it enters.
Which commanders most commonly run Adarkar Wastes?
Ms. Bumbleflower leads the multiplayer dataset with 886 total decks tracked overall. The top slots are dominated by Azorius (W/U), Bant (G/U/W), Jeskai (R/U/W), and Esper (B/U/W) commanders, all of which need both white and blue mana. That spread confirms Adarkar Wastes functions as a format-wide dual-color staple rather than a narrow deck-specific choice.