Ash Barrens card art
Live Play Data

Ash Barrens

Land · Teenage Mutant Ninja Turtles Eternal (TMC)
7%
Deck Inclusion
Games Tracked
248
Decks Running
170
Median Cast Turn
4
Drawn → Played
63%

Ash Barrens appears in 6.5% of tracked Commander decks, and when drawn, it's cast or cycled 59% of the time, with a median first-cast turn of 4.

Ash Barrens earns its slot through flexibility: it enters untapped as a colorless source and doubles as a basic land tutor via basic landcycling. Across 153 tracked games on Playgroup Live, it sits in 111 of 1,696 distinct decks, a 6.5% inclusion rate that reflects its niche but deliberate role in mana-fixing strategies.

59% of drawn Ash Barrens are cast or cycled before the game ends. That number is lower than a pure mana-rock staple, which makes sense. Players weigh whether to keep it as a land drop or spend {1} to fetch a basic. The median first-cast turn of 4 and a same-turn-cast rate of 41% both suggest players often hold it a turn before acting, consistent with a card that requires a small decision each time it's in hand.

The commander distribution is notably spread. No single archetype dominates the top-10 list, and color identities range from two-color pairs all the way up to five-color. That breadth tracks with what Ash Barrens does: colorless decks want the land itself, while multicolor decks lean on the cycling to fetch a missing basic and smooth out their mana early.

At a glance
  • 6.5% inclusion rate across 1,696 tracked Commander decks
  • 59% of drawn copies are cast or cycled before the game ends
  • T4 median first-cast turn
  • 41% same-turn-cast rate — players often hold it one turn first
  • +24.3 percentage-point win-rate delta when cast vs. sitting in the library
  • 64% battlefield stickiness once the land hits play

First-cast turn

n=37
22%
T1
11%
T2
5%
T3
14%
T4
14%
T5
24%
T6-9
11%
T10+
Median 4 P25 2 · P75 7 · max 14
Cast same turn as drawn 46%

The "good card" funnel

285 brought
Brought to game
285
Ever drawn
59
Reached battlefield
37
Still on board at game end
20
63%

171 copies were brought to games, 37 were drawn, 22 of those were cast or cycled, and 14 remained on the battlefield at game's end, a 64% stickiness rate for the copies that resolved as a land.

+9.1pp

Players who cast this card win 41% of the time (n=37) , vs 31% when it never left the library (n=226).

Final zone distribution

285 instances
79.3%
Library
7.0%
Battlefield
8.1%
Graveyard
1.4%
Exile

132 of 171 Ash Barrens end the game in the library, a predictable result for a 100-card singleton that gets shuffled away when cycled.

Top commanders running this card

by deck count

The top 10 commander list spans two-color pairs through five-color identities with no single deck dominating past 13, showing Ash Barrens earns inclusion broadly rather than in one archetype.

Frequently Asked
How often is Ash Barrens drawn in a Commander game?

In tracked game participations where Ash Barrens was in the deck, it was drawn 22% of the time. That is consistent with what you'd expect from a singleton in a 100-card deck. Of the 37 instances we observed reaching a player's hand, 22 were cast or cycled before the game ended, a 59% draw-to-play rate.

What does the win-rate delta actually mean for Ash Barrens?

When Ash Barrens was cast or cycled, the deck won 54.5% of the time across 22 tracked instances. When it sat in the library all game, that win rate drops to 30.3% across 132 instances, a delta of +24.3 percentage points. Both sample sizes are below the threshold for confident conclusions, so treat this as a directional signal rather than a proven effect. What it does suggest is that drawing and using Ash Barrens correlates with stronger game states, consistent with its role as early mana smoothing.

Do players usually cycle Ash Barrens or keep it as a land?

The data does not split casts from cycles, but the hand-to-cast figures offer a clue. The median delay between drawing Ash Barrens and casting it is 1 turn, and 41% of the time players act on it the same turn they draw it. The max delay observed was 6 turns. This pattern is consistent with a card players evaluate actively each turn rather than slamming immediately, which fits the land-versus-cycle decision it presents.

Which commanders most often run Ash Barrens?

Asmoranomardicadaistinaculdacar leads with 13 decks in the tracked sample, followed by Y'shtola, Night's Blessed at 9 and a cluster of commanders at 7 each. The top 10 spans color identities from two-color pairs up to five-color, which confirms that Ash Barrens earns its slot across a wide range of archetypes rather than filling a single niche.

Is Ash Barrens legal in Commander?

Yes. Ash Barrens is legal in Commander, Duel Commander, Pauper Commander, Oathbreaker, Legacy, Vintage, Historic, Timeless, Gladiator, and Brawl. It is not legal in Modern, Pioneer, Standard, or Pauper Commander's parent format Pauper — wait, actually it is legal in Pauper as well. It is not legal in Penny Dreadful or PreDH.

Why would a colorless land with basic landcycling show up in multicolor decks?

Ash Barrens solves a specific early-game problem: a deck that needs a particular basic land type and is willing to spend {1} and a card to find it. In Commander, where a multicolor deck might run only a handful of basics across five colors, the ability to tutor one to hand on turn 2 or 3 can prevent a color-screwed opening from snowballing. The colorless tap ability also means it is never a dead card even if the cycling never fires.