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Part of Commander Legends: Battle for Baldur's Gate
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Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Live Play Data
Ash Barrens
Land
·
Teenage Mutant Ninja Turtles Eternal (TMC)
7%
Live Inclusion
Times Brought
4236
Decks Running
2185
Median Cast Turn
5
Drawn → Played
69%
Format
First-cast turn
n=763
15%
T1
12%
T2
9%
T3
12%
T4
10%
T5
32%
T6-9
9%
T10+
Median
5
P25
2
· P75
7
· max
16
Cast same turn as drawn
49%
The "good card" funnel
4246 brought · 1576 playersBrought to game
4246
Ever drawn
1101
Reached battlefield
763
Still on board at game end
487
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.8pp
Players who cast this card win 23% of the time (n=681) , vs 21% when it never left the library (n=2565).
When players drew this card but left it in hand, they won 28% (n=302).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.4pp; 95% confidence interval -0.8pp to +5.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1221 instances2.5%
Library
39.9%
Battlefield
37.1%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
134 decks
-
2
Cloud, Ex-SOLDIER
116 decks
-
3
Tidus, Yuna's Guardian
97 decks
-
4
Valgavoth, Harrower of Souls
87 decks
-
5
Terra, Herald of Hope
79 decks
-
6
Leonardo, the Balance
67 decks
-
7
The Wise Mothman
60 decks
-
8
Frodo, Adventurous Hobbit
51 decks
-
9
The Swarmlord
47 decks
-
10
Caesar, Legion's Emperor
39 decks
Card text
Ash Barrens
Land
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Common
·
Illustrated by Lucas Staniec
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.