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Part of Commander Legends: Battle for Baldur's Gate
Card Preview
Ash Barrens
Land
·
Teenage Mutant Ninja Turtles Eternal (TMC)
8%
Decklist Inclusion
Times Brought
584
Decks Running
354
In Decks
4265
Decklist Inclusion
8%
Format
Final zone distribution
150 instances0.7%
Library
36.7%
Battlefield
35.3%
Graveyard
8.7%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
31 decks
-
2
Cloud, Ex-SOLDIER
17 decks
-
3
Tidus, Yuna's Guardian
16 decks
-
4
Valgavoth, Harrower of Souls
14 decks
-
5
Terra, Herald of Hope
12 decks
-
6
Leonardo, the Balance
10 decks
-
7
Frodo, Adventurous Hobbit
8 decks
-
8
The Wise Mothman
8 decks
-
9
Caesar, Legion's Emperor
6 decks
-
10
Galadriel, Elven-Queen
5 decks
The "good card" funnel
594 brought · 271 playersBrought to game
594
Ever drawn
138
Reached battlefield
81
Still on board at game end
55
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.6pp
Players who cast this card win 24% of the time (n=80) , vs 21% when it never left the library (n=412).
When players drew this card but left it in hand, they won 34% (n=56) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.3pp; 95% confidence interval -5.6pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=81
12%
T1
12%
T2
5%
T3
11%
T4
7%
T5
40%
T6-9
12%
T10+
Median
6
P25
3
· P75
8
· max
14
Cast same turn as drawn
49%
81 of 100 times cast
81%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.