Gray Merchant of Asphodel
47% of tracked games where Gray Merchant of Asphodel resolved ended in a win for the caster, a +24.9 percentage-point lift over decks that never interacted with it.
Gray Merchant of Asphodel lands in 8% of tracked Commander decks on Playgroup Live, a focused black staple whose value scales directly with devotion. The win-rate gap is the headline: games where Gary resolves see a +24.9 percentage-point improvement over games where the card sat untouched in the library.
The draw-to-play rate sits at 63%, meaning a meaningful share of drawn copies never reach the battlefield before the game ends. Median first cast lands on turn 7, later than its 5-mana cost might suggest. Most casts arrive behind curve, as players wait to maximize devotion rather than slamming Gary on turn five with a modest board.
The data is well-spread across 276 distinct players, with no single contributor exceeding 3% of all tracked instances. That breadth gives the win-rate signal more weight than a concentrated sample would.
- 8% of tracked Commander decks include Gray Merchant of Asphodel
- 47% win rate in games where Gary resolved
- +24.9 percentage-point win-rate lift over the library baseline
- T7 median first-cast turn, reflecting players waiting to stack devotion
- 64% battlefield stickiness once cast
- 63% of drawn copies were cast before the game ended
First-cast turn
n=101The "good card" funnel
578 brought · 276 playersOf 578 Gray Merchants brought to tracked games, 160 were drawn, 101 of those were cast, and 64% of cast copies remained on the battlefield through end of observed play.
Players who cast this card win 47% of the time (n=101) , vs 23% when it never left the library (n=366).
When players drew this card but left it in hand, they won 25% (n=58) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +24.8pp; 95% confidence interval +15.1pp to +34.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
181 instancesMost observed Gray Merchant instances finish the game in the graveyard or on the battlefield, reflecting a card whose enters-the-battlefield trigger delivers value immediately even when the creature is later answered.
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
29 decks
-
2
Wilhelt, the Rotcleaver
16 decks
-
3
K'rrik, Son of Yawgmoth
14 decks
-
4
Henzie "Toolbox" Torre
11 decks
-
5
Sheoldred, the Apocalypse
11 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
10 decks
-
7
Meren of Clan Nel Toth
9 decks
-
8
The Scarab God
8 decks
-
9
Gisa and Geralf
7 decks
-
10
Mister Negative
7 decks
The commander list spans zombie tribal, mono-black devotion, and reanimator shells across at least ten distinct archetypes, showing Gray Merchant's reach extends well beyond any single strategy.