Gray Merchant of Asphodel card art
Live Play Data

Gray Merchant of Asphodel

{3} {B} {B} · Creature — Zombie · Duskmourn: House of Horror Commander (DSC)
4%
Deck Inclusion
Games Tracked
158
Decks Running
100
Median Cast Turn
8
Drawn → Played
46%

55% of games where Gray Merchant of Asphodel was cast ended in a win for that player — a 13.4-point edge over games where it sat in the library all game, tracked across 160 Commander games on Playgroup Live.

Gray Merchant of Asphodel sits in 4.3% of tracked Commander decks on Playgroup Live — a deliberately narrow footprint that reflects its hard black-devotion requirement. When it does land, the win-rate signal is the clearest early indicator we have for any five-mana creature in the dataset.

The headline number is the cast-vs-library delta: decks that actually resolved Gary won 55% of the time, against 41.6% for games where it stayed buried in the library all game. That 13.4-point gap is directional evidence that casting this card meaningfully shifts outcomes, not just that good players happen to include it. Both sample buckets are large enough to take seriously — 20 cast observations and 137 library observations — though we call it directional rather than conclusive given Playgroup Live's live-game sample size.

Gary is a pure mono-black devotion payoff. Its oracle text is symmetrical in structure but highly asymmetrical in practice: by the time a player reaches turn 8 (the median cast turn in our data), a committed black deck routinely drains each opponent for 5 to 10 life while gaining the same, often deciding the pod on the spot. It is legal in Commander, Pauper Commander, Pioneer, Legacy, Modern, Vintage, and most major formats.

At a glance
  • 4.3% inclusion rate — a focused black-devotion staple, not a format-wide auto-include
  • 55% win rate in games where Gary was cast, vs. 41.6% when it stayed in the library
  • +13.4 percentage-point cast-vs-library win delta, the strongest directional signal in our data
  • T8 median first-cast turn, typically late enough that devotion is fully online
  • 44.7% of drawn copies are cast before the game ends
  • 75% battlefield stickiness once resolved

First-cast turn

n=21
0%
T1
0%
T2
0%
T3
0%
T4
5%
T5
81%
T6-9
14%
T10+
Median 8 P25 7 · P75 9 · max 14
On curve 5% (1 / 21 cast on T5)

The "good card" funnel

174 brought · 93 players
Brought to game
174
Ever drawn
39
Reached battlefield
21
Still on board at game end
15
46%

Of 178 copies brought to games, 38 were drawn and 20 were cast — a draw-to-play rate of 44.7% — with 15 still on the battlefield when the game ended, reflecting Gary's role as a late-game bomb rather than an early presence.

+13.8pp

Players who cast this card win 48% of the time (n=21) , vs 34% when it never left the library (n=130).

Final zone distribution

174 instances
75.9%
Library
8.6%
Battlefield
2.9%
Graveyard
4.6%
Exile

137 of 178 brought copies ended the game still in the library — a structural reminder that even a high-impact five-drop often never sees a hand in a 100-card singleton format, not a mark against the card.

Top commanders running this card

by deck count

Ten different commanders each claim 5 to 13 decks, showing Gary is spread across mono-black control, Zombie tribal, and reanimator shells rather than locked to a single archetype.

Frequently Asked
How often is Gray Merchant of Asphodel drawn in a Commander game?

Across 160 tracked games, Gary was drawn in 21.4% of deck-participations where it was included. That is slightly below the baseline expectation for a singleton in a 100-card deck, consistent with the card sitting in the mid-to-high end of the mana curve and often arriving too late to survive to a draw step. Of the 38 instances we observed in hand, 20 were cast before the game ended — a draw-to-play rate of 44.7%.

Why is the draw-to-play rate lower than something like Sol Ring?

Gary costs five mana and demands meaningful black devotion to be impactful. Players who draw it early may deliberately hold it until they've built a critical mass of black permanents, which the hand-to-cast data supports: the median wait from draw to cast is 1 turn but the average is 3.06 turns, with one player holding it for 12 turns. Only 29% of copies are cast on the same turn they are drawn. Some late-drawn copies simply run out of time before the game ends.

What does the 13.4-point win-rate delta actually mean?

It means that, in our tracked game sample, decks casting Gary won 55% of the time compared to 41.6% for games where it sat in the library all game. The direction is clear: getting Gary onto the battlefield is correlated with winning. We treat this as a strong directional signal rather than a definitive proof — Playgroup Live's live-game dataset is still growing, and the 20-game cast bucket is meaningful but not enormous. The 137-game library bucket gives us a solid baseline for comparison.

What turn does Gray Merchant of Asphodel typically hit the battlefield?

The median first-cast turn is 8, with the middle 50% of casts falling between turns 7 and 9. The earliest recorded cast is turn 4, likely via ramp. Only 1 of the 20 recorded casts landed exactly on curve (turn 5), and 18 landed behind curve — mostly because the card was drawn after the early game rather than held deliberately. By turn 7 or later, black devotion is typically high enough for Gary to drain for 6 or more life per opponent.

Which commanders run Gray Merchant of Asphodel most often on Playgroup Live?

The top two slots are Valgavoth, Harrower of Souls (13 decks) and Wilhelt, the Rotcleaver (12 decks), both of which lean heavily on black permanents even if they branch into a second color. Pure mono-black commanders like Sephiroth, Fabled SOLDIER (9 decks), Braids, Arisen Nightmare (6), Liliana, Heretical Healer (6), and Moseo, Vein's New Dean (6) follow closely. The spread across ten distinct commanders suggests Gary sees play across a broad range of black-focused strategies, not just a single archetype.

Is Gray Merchant of Asphodel banned anywhere?

Gary is legal in Commander, Pauper Commander, Pioneer, Legacy, Modern, Vintage, Historic, Timeless, Gladiator, Duel Commander, and Brawl. It is not legal in Standard (it has rotated out), PreDH, Old School, or Premodern. Despite being an uncommon, its power ceiling in mono-black devotion shells is high enough that it has never been a ban target in Commander.