Psychosis Crawler
Psychosis Crawler is cast in 36% of games where it resolves on Playgroup Live, with a median first-cast turn of 7 and a +12.8 percentage-point win-rate lift over decks where it never left the library.
Psychosis Crawler sits in 3% of tracked Commander decks on Playgroup Live. That's a focused niche: the card asks for a critical mass of card draw, so it clusters tightly around commanders who provide exactly that. Across 704 tracked games, 387 distinct decks have brought it to a pod.
The data is well-spread. 341 unique players have piloted a deck containing this card, and the single heaviest contributor accounts for just 3% of all instances. That breadth gives the numbers reasonable signal. Median first cast lands on turn 7, reflecting the 5-mana cost and the strategic reality that players wait until they have the draw engine running before deploying it. Of drawn copies, 48% reached the battlefield before the game ended. Once it resolves, 54% stickiness tells you it often does real work before being answered.
Colorless identity is the key. Any Commander deck can slot Psychosis Crawler in, and the top-commander list reflects that versatility: it appears across Simic, Grixis, mono-blue, mono-black, and even Gruul-adjacent strategies, wherever the gameplan involves drawing a lot of cards.
- 3% of tracked Commander decks include Psychosis Crawler
- T7 median first-cast turn, well after the initial ramp phase
- 48% of drawn copies reached the battlefield before game end
- 54% battlefield stickiness once cast
- +12.8pp win-rate lift when cast vs. when it never left the library
- 341 unique players tracked, indicating a well-spread dataset
First-cast turn
n=119The "good card" funnel
739 brought · 341 playersOf 739 Crawlers brought to games, 246 were drawn and 119 of those were cast, with 54% remaining on the battlefield when the final snapshot was recorded.
Players who cast this card win 36% of the time (n=116) , vs 23% when it never left the library (n=441).
When players drew this card but left it in hand, they won 29% (n=124) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.8pp; 95% confidence interval +3.9pp to +21.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
261 instancesMost Psychosis Crawlers end up in the graveyard or hand rather than the library, a sign that decks built around it are actively drawing into it and putting it to work.
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
56 decks
-
2
Nekusar, the Mindrazer
22 decks
-
3
Xyris, the Writhing Storm
16 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
13 decks
-
5
Vnwxt, Verbose Host
13 decks
-
6
Sheoldred, the Apocalypse
12 decks
-
7
Captain N'ghathrod
8 decks
-
8
Morska, Undersea Sleuth
8 decks
-
9
Eddie Brock // Venom, Lethal Protector
7 decks
-
10
Kwain, Itinerant Meddler
7 decks
The commander distribution is led by Ms. Bumbleflower at 55 decks, but spreads broadly across blue-based draw engines, Grixis forced-draw commanders, and even mono-black strategies, reflecting the card's colorless flexibility.