collections_bookmark Part of Edge of Eternities
Spire of Industry card art
Live Play Data

Spire of Industry

Land · Edge of Eternities Commander (EOC)
3%
Live Inclusion
Times Brought
963
Decks Running
476
Median Cast Turn
4
Drawn → Played
74%
Format

Spire of Industry appears in 3% of tracked multiplayer Commander decks, with 74% of drawn copies reaching the battlefield and a median first-cast turn of 4.

Spire of Industry is a niche but efficient mana-fixer, showing up in 3% of the 14231 Commander decks that have played a tracked game on Playgroup Live. That modest inclusion rate reflects its conditional design: the colored-mana ability only fires if you control an artifact, which limits it to decks built around that permanent type.

When the card does appear, players act on it quickly. 74% of drawn copies are cast before the game ends, and the median first cast lands on turn 4. Of 964 instances brought to games, 208 were drawn and 153 were cast. Once it resolves, it stays on the battlefield: stickiness sits at 92%, which is expected for a land with no intrinsic vulnerability.

The commander distribution tells the story clearly. Artifact-heavy commanders like Cloud, Ex-SOLDIER, Shorikai, Genesis Engine, Urza, Chief Artificer, and Saheeli, Radiant Creator dominate the top slots. Outside of artifact-centric pods, this land has little reason to appear, and the numbers reflect that selectivity.

At a glance
  • 3% of tracked multiplayer Commander decks include Spire of Industry
  • 74% of drawn copies are cast before the game ends
  • T4 median first-cast turn
  • 92% battlefield stickiness once it resolves
  • 412 distinct players have brought this card to a tracked game, spread across the dataset
  • 153 total casts recorded across all tracked multiplayer games

First-cast turn

n=153
14%
T1
12%
T2
16%
T3
14%
T4
8%
T5
24%
T6-9
11%
T10+
Median 4 P25 2 · P75 6 · max 17
Cast same turn as drawn 51%

The "good card" funnel

964 brought · 412 players
Brought to game
964
Ever drawn
208
Reached battlefield
153
Still on board at game end
140
74%

Of 964 copies brought to tracked multiplayer games, 208 were drawn, 153 of those were cast, and the vast majority remained on the battlefield through the end of the game.

≥ -4.8pp

Players who cast this card win 24% of the time (n=143) , vs 22% when it never left the library (n=642).

When players drew this card but left it in hand, they won 32% (n=48) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.3pp; 95% confidence interval -4.8pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

239 instances
4.2%
Library
58.6%
Battlefield
18.4%
Graveyard
3.3%
Exile

Most Spire of Industry copies end the game on the battlefield, a structural artifact of it being a land with no built-in vulnerability. The small number that finish in the library reflects games where the card was never drawn from a 100-card deck.

Commanders that played this card

in tracked games

The commander list is almost entirely artifact-heavy strategies, which mirrors the card's conditional color-fixing ability. Cloud, Ex-SOLDIER leads by a wide margin, followed by several Jeskai and Esper artifact commanders.

Frequently Asked

How often is Spire of Industry drawn in a Commander game?
Across 927 tracked multiplayer games where the card was in the deck, Spire of Industry was drawn 22% of the time. That is consistent with a singleton land in a 100-card deck. Of those drawn copies, 74% were cast before the game ended, which is a solid conversion rate for a conditional land.
What turn does Spire of Industry typically hit the table?
The median first-cast turn is 4, with the distribution spread fairly evenly from turn 1 through turn 7. The p25 is turn 2 and the p75 is turn 7, reflecting that this card is played when drawn rather than held. The same-turn cast rate sits at 51%, meaning roughly half of all casts happen on the turn the land was drawn.
Which commanders run Spire of Industry most often?
The top commanders are almost all artifact-focused: Cloud, Ex-SOLDIER leads the list, followed by Kilo, Apogee Mind, Inspirit, Flagship Vessel, Shorikai, Genesis Engine, and Urza, Chief Artificer. That pattern is consistent with the card's design. The colored-mana ability requires controlling an artifact, so it slots naturally into shells that are already building around artifacts.
Is Spire of Industry legal in Commander?
Yes. Spire of Industry is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Historic, among other formats. It is not legal in Standard, Pauper, or Pauper Commander. It has no color identity, so it fits in any Commander deck that can make use of its abilities.
Does casting Spire of Industry correlate with winning?
In 143 observed participations where Spire of Industry was cast, the win rate is 24% normalized to a 4-player baseline. Participations where the card stayed in the library show a win rate of 22%. The delta is a directional signal at this sample size, not a conclusive effect, so read it as early data rather than a firm conclusion.
Is the data concentrated around a small group of players?
No. 412 distinct players have brought Spire of Industry to a tracked game, and the single heaviest contributor accounts for 4% of all instances. That spread is a strength of this dataset: the numbers reflect play across a wide community rather than a single prolific contributor skewing the results.