Spire of Industry
Spire of Industry appears in 3% of tracked multiplayer Commander decks, with 72% of drawn copies reaching the battlefield and a median first-cast turn of 4.0.
Spire of Industry is a niche but efficient mana-fixer, showing up in 3% of the 20720 Commander decks that have played a tracked game on Playgroup Live. That modest inclusion rate reflects its conditional design: the colored-mana ability only fires if you control an artifact, which limits it to decks built around that permanent type.
When the card does appear, players act on it quickly. 72% of drawn copies are cast before the game ends, and the median first cast lands on turn 4.0. Of 1460 instances brought to games, 327 were drawn and 236 were cast. Once it resolves, it stays on the battlefield: stickiness sits at 91%, which is expected for a land with no intrinsic vulnerability.
The commander distribution tells the story clearly. Artifact-heavy commanders like Cloud, Ex-SOLDIER, Shorikai, Genesis Engine, Urza, Chief Artificer, and Saheeli, Radiant Creator dominate the top slots. Outside of artifact-centric pods, this land has little reason to appear, and the numbers reflect that selectivity.
- 3% of tracked multiplayer Commander decks include Spire of Industry
- 72% of drawn copies are cast before the game ends
- T4.0 median first-cast turn
- 91% battlefield stickiness once it resolves
- 569 distinct players have brought this card to a tracked game, spread across the dataset
- 236 total casts recorded across all tracked multiplayer games
First-cast turn
n=236The "good card" funnel
1460 brought · 569 playersOf 1460 copies brought to tracked multiplayer games, 327 were drawn, 236 of those were cast, and the vast majority remained on the battlefield through the end of the game.
Players who cast this card win 24% of the time (n=224) , vs 21% when it never left the library (n=952).
When players drew this card but left it in hand, they won 33% (n=81) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.0pp; 95% confidence interval -2.8pp to +8.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
373 instancesMost Spire of Industry copies end the game on the battlefield, a structural artifact of it being a land with no built-in vulnerability. The small number that finish in the library reflects games where the card was never drawn from a 100-card deck.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
125 decks
-
2
Inspirit, Flagship Vessel
40 decks
-
3
Kilo, Apogee Mind
40 decks
-
4
Shorikai, Genesis Engine
24 decks
-
5
Mr. House, President and CEO
17 decks
-
6
Dr. Madison Li
14 decks
-
7
Saheeli, Radiant Creator
13 decks
-
8
Urza, Chief Artificer
13 decks
-
9
Morska, Undersea Sleuth
12 decks
-
10
Urtet, Remnant of Memnarch
11 decks
The commander list is almost entirely artifact-heavy strategies, which mirrors the card's conditional color-fixing ability. Cloud, Ex-SOLDIER leads by a wide margin, followed by several Jeskai and Esper artifact commanders.