collections_bookmark
Part of Edge of Eternities
Card Preview
Spire of Industry
Land
·
Edge of Eternities Commander (EOC)
3%
Decklist Inclusion
Times Brought
351
Decks Running
185
In Decks
1899
Decklist Inclusion
3%
Format
Final zone distribution
88 instances4.5%
Library
63.6%
Battlefield
12.5%
Graveyard
2.3%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
28 decks
-
2
Kilo, Apogee Mind
9 decks
-
3
Inspirit, Flagship Vessel
7 decks
-
4
Saheeli, Radiant Creator
7 decks
-
5
Shorikai, Genesis Engine
6 decks
-
6
Urza, Chief Artificer
6 decks
-
7
Breya, Etherium Shaper
4 decks
-
8
Dr. Madison Li
4 decks
-
9
Kenrith, the Returned King
4 decks
-
10
Morska, Undersea Sleuth
4 decks
The "good card" funnel
352 brought · 162 playersBrought to game
352
Ever drawn
78
Reached battlefield
58
Still on board at game end
56
Once cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.3pp
Players who cast this card win 26% of the time (n=58) , vs 21% when it never left the library (n=251).
When players drew this card but left it in hand, they won 36% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.1pp; 95% confidence interval -6.3pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=58
12%
T1
16%
T2
19%
T3
12%
T4
12%
T5
19%
T6-9
10%
T10+
Median
4.0
P25
2
· P75
6
· max
14
Cast same turn as drawn
55%
58 of 100 times cast
57%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.