Spire of Industry
Spire of Industry appears in 3.2% of tracked Commander decks, but among artifact-heavy builds it earns a 90% battlefield stickiness rate and is cast 67% of the time it reaches a player's hand.
Spire of Industry is a niche land with a clear home: artifact decks that need clean, low-cost color fixing. Across 109 tracked Commander games on Playgroup Live, it sits in 3.2% of the 2,378 distinct decks in the dataset. That number is not a knock. It reflects a card with a hard prerequisite: you only want it when you reliably control an artifact, and only when your commander actually needs multiple colors.
When Spire of Industry does show up, it performs consistently. 67% of drawn copies are played before the game ends, with a median first-cast turn of 3. The 50% same-turn cast rate means players split roughly evenly between slamming it on the turn they draw it and holding it one turn to ensure they have an artifact in play first. Battlefield stickiness lands at 90%, which is expected for a land: removal targets lands rarely in Commander.
The commander distribution tells the real story. Ragost, Deft Gastronaut and Urza, Chief Artificer lead the list, confirming that artifact-centric and Equipment-themed strategies are the primary adopters. Five-color commanders like Kenrith and Ramos also appear, where the cost of one life per activation is a trivial price for a no-setup color source. The data is directional given the sample size, but the pattern is consistent with what you'd expect from the card's design.
- 3.2% inclusion rate across all tracked Commander decks
- 67% of drawn Spires are cast before the game ends
- T3 median first-cast turn
- 90% battlefield stickiness once it resolves
- 77 distinct decks including Spire of Industry in tracked games
- +2.1% win-rate delta when cast vs. when it stays in the library (directional)
First-cast turn
n=20The "good card" funnel
116 broughtOf 116 Spires brought to tracked games, 30 were drawn, 20 of those were cast, and 18 remained on the battlefield when the game ended, a 90% stickiness rate that reflects land removal's rarity in Commander.
Players who cast this card win 35% of the time (n=20) , vs 33% when it never left the library (n=85).
Final zone distribution
116 instances85 of 116 brought Spires end the game in the library, the structural reality of a singleton in 100 cards rather than evidence the card underperforms.
Top commanders running this card
by deck count-
1
Ragost, Deft Gastronaut
13 decks
-
2
Cloud, Ex-SOLDIER
9 decks
-
3
Urza, Chief Artificer
9 decks
-
4
Kenrith, the Returned King
8 decks
-
5
Breya, Etherium Shaper
7 decks
-
6
Inspirit, Flagship Vessel
6 decks
-
7
Mendicant Core, Guidelight
5 decks
-
8
Shorikai, Genesis Engine
5 decks
-
9
Kilo, Apogee Mind
4 decks
-
10
Ramos, Dragon Engine
4 decks
The top-10 list skews heavily toward artifact commanders and multi-color builds, confirming Spire's role as fixing for decks that can reliably trigger its colored activation.
How often is Spire of Industry actually drawn in a Commander game? ▾
In the tracked dataset, Spire of Industry was drawn in roughly 26% of the deck-participations where it was included. That's slightly above the baseline expectation for a singleton in a 100-card deck, likely because some decks run card draw or tutors that help find it. Of 30 instances drawn, 20 were cast before the game ended, giving a draw-to-play rate of 67%.
What turn does Spire of Industry typically hit play? ▾
The median first-cast turn is 3, with the 25th percentile at turn 2 and the 75th at turn 7. Three of the 20 observed casts happened on turn 1, consistent with players keeping opening hands that include it and an artifact to enable the colored activation. The spread is wide, which is normal for a land that can enter play at any point in the game.
Is Spire of Industry good in Commander even though it requires an artifact? ▾
For decks built around artifacts, the prerequisite is almost never a liability. Commanders like Urza, Chief Artificer and Breya, Etherium Shaper flood the board with artifact tokens and other artifact permanents in the early turns, meaning Spire reliably produces colored mana from turn 1 or 2 onward. In decks that do not reliably have an artifact in play, a basic land is usually better. The data from Playgroup Live shows it concentrated in exactly those artifact-heavy builds.
Does casting Spire of Industry correlate with winning? ▾
The win rate in participations where Spire was cast is 35%, compared to 32.9% in participations where it stayed in the library. That's a delta of about 2.1 percentage points. Both sample sizes are below the threshold for confident conclusions (20 cast observations, 85 library observations), so treat this as an early directional signal rather than a strong causal claim. The gap is modest, as expected for a land that provides fixing rather than tempo or card advantage.
Is Spire of Industry legal in Commander? ▾
Yes. Spire of Industry is legal in Commander, as well as in Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander. Its color identity is colorless, so it can fit into any Commander deck regardless of the commander's colors.
Which commanders are most likely to run Spire of Industry? ▾
In the Playgroup Live dataset, Ragost, Deft Gastronaut leads with 13 decks, followed by Cloud, Ex-SOLDIER and Urza, Chief Artificer at 9 each. Kenrith, the Returned King (5-color) and Breya, Etherium Shaper (artifact-focused 4-color) also appear prominently. The pattern is consistent: commanders that either care about artifacts directly or have 3-plus colors where cheap color fixing matters most are the primary adopters.