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Live Play Data
Spire of Industry
Land
·
Star Trek Commander (TRC)
3%
Live Inclusion
Times Brought
4094
Decks Running
1718
Median Cast Turn
4.0
Drawn → Played
72%
Format
First-cast turn
n=738
14%
T1
14%
T2
18%
T3
12%
T4
11%
T5
24%
T6-9
7%
T10+
Median
4.0
P25
2
· P75
6
· max
18
Cast same turn as drawn
48%
The "good card" funnel
4095 brought · 1374 playersBrought to game
4095
Ever drawn
1019
Reached battlefield
738
Still on board at game end
684
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.9pp
Players who cast this card win 27% of the time (n=677) , vs 22% when it never left the library (n=2539).
When players drew this card but left it in hand, they won 30% (n=253).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval +0.9pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1147 instances3.1%
Library
59.6%
Battlefield
15.6%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
275 decks
-
2
Inspirit, Flagship Vessel
108 decks
-
3
Kilo, Apogee Mind
84 decks
-
4
Shorikai, Genesis Engine
55 decks
-
5
Mr. House, President and CEO
44 decks
-
6
Saheeli, Radiant Creator
42 decks
-
7
Urtet, Remnant of Memnarch
41 decks
-
8
Dr. Madison Li
33 decks
-
9
Urza, Chief Artificer
33 decks
-
10
Breya, Etherium Shaper
27 decks
Card text
Spire of Industry
Land
Star Trek Commander (TRC)
·
Rare
·
Illustrated by Florent Lebrun
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.