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Part of Bloomburrow
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Big Score
13%
Live Inclusion
Times Brought
3633
Decks Running
1852
Median Cast Turn
6.0
Drawn → Played
68%
Format
First-cast turn
n=594
1%
T1
3%
T2
8%
T3
17%
T4
18%
T5
47%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
7
· max
17
On curve
28%
(100 / 594 cast on T4)
Cast same turn as drawn
32%
The "good card" funnel
3639 brought · 1351 playersBrought to game
3639
Ever drawn
871
Reached battlefield
594
Still on board at game end
29
≥ +5.5pp
Players who cast this card win 33% of the time (n=543) , vs 24% when it never left the library (n=2198).
When players drew this card but left it in hand, they won 31% (n=237).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.6pp; 95% confidence interval +5.5pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
992 instances2.7%
Library
2.9%
Battlefield
63.5%
Graveyard
11.5%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
86 decks
-
2
Rootha, Mastering the Moment
79 decks
-
3
Fire Lord Azula
78 decks
-
4
Bello, Bard of the Brambles
62 decks
-
5
Smaug the Impenetrable
51 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
40 decks
-
7
Doctor Doom, King of Latveria
31 decks
-
8
Smaug the Magnificent
31 decks
-
9
Kratos, God of War
30 decks
-
10
Jaws, Relentless Predator
27 decks
Card text
Big Score
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Jurijus Chitrovas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.