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Big Score card art
Live Play Data

Big Score

{3} {R} · Instant · Marvel Super Heroes Commander (MSC)
13%
Live Inclusion
Times Brought
1381
Decks Running
752
Median Cast Turn
6.0
Drawn → Played
73%
Format

13% of tracked Commander decks run Big Score, and 73% of drawn copies reach the cast step, with a median first-cast turn of 6.0.

Big Score sits in 13% of the 5956 Commander decks tracked on Playgroup Live, spread across 556 distinct players. No single contributor dominates the sample, making the data a reliable cross-section of how Red-inclusive pods actually use this card.

The core promise is straightforward: discard one card, draw two, and collect two Treasure tokens. In practice, players cast it on turn 6.0 on average, well past the curve for a 4-mana instant. That delay reflects the card's role as a mid-to-late refuel rather than an early accelerant. When it does resolve, 73% of drawn copies are cast before the game ends, a rate consistent with a card players actively want to fire rather than sit on.

Rootha, Mastering the Moment leads the top-commanders list by a clear margin, which makes sense: copying Big Score doubles the draw and the Treasure output at instant speed. Beyond spell-copy builds, Treasure-synergy commanders and Izzet-adjacent strategies fill out the rest of the distribution, confirming Big Score's reach across several distinct Red archetypes.

At a glance
  • 13% of tracked Commander decks include Big Score
  • 73% of drawn copies are cast before the game ends
  • T6.0 median first-cast turn, reflecting its role as a mid-game refuel
  • 556 distinct players have brought Big Score to a tracked game
  • 28% of casts landed exactly on curve at 4 mana
  • 256 total casts recorded across tracked games

First-cast turn

n=256
1%
T1
4%
T2
7%
T3
17%
T4
21%
T5
47%
T6-9
4%
T10+
Median 6.0 P25 4 · P75 7 · max 14
On curve 28% (44 / 256 cast on T4) Cast same turn as drawn 27%

The "good card" funnel

1387 brought · 556 players
Brought to game
1387
Ever drawn
353
Reached battlefield
256
Still on board at game end
10
73%

Of 1387 copies brought to games, 353 were drawn and 256 were cast, a funnel consistent with a mid-game instant that players fire when the moment is right rather than the first chance they get.

≥ -2.8pp

Players who cast this card win 28% of the time (n=248) , vs 25% when it never left the library (n=901).

When players drew this card but left it in hand, they won 31% (n=90) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.0pp; 95% confidence interval -2.8pp to +8.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

396 instances
2.5%
Library
2.5%
Battlefield
65.9%
Graveyard
11.1%
Exile

The vast majority of Big Score copies finish in the graveyard, as expected for an instant that resolves and moves on. The small handful ending on the battlefield are almost certainly Treasure tokens counted under a different tracking path.

Commanders that played this card

in tracked games

Rootha, Mastering the Moment holds a clear lead over the rest of the field, reflecting how spell-copy strategies get outsized value from doubling Big Score's draw and Treasure output in a single activation.

Frequently Asked

How often is Big Score drawn and cast in a Commander game?
Across 1270 tracked games where Big Score was in a deck, it was drawn 25% of the time. That draw rate is typical for a singleton in a 100-card deck. Of the 353 times it reached a player's hand, 73% ended in a cast before the game concluded.
What turn does Big Score usually get cast?
The median first-cast turn is 6.0, with the 25th percentile at turn 4 and the 75th at turn 7. The mode is turn 5. That spread tells you Big Score is almost never an opening-hand play. Players cast it when they have mana to spare and a hand card worth discarding, typically mid-game.
Does casting Big Score correlate with winning?
In 248 tracked participations where Big Score was cast, the win rate is 28%. Participations where it stayed in the library show 25%. The gap is +2.9 percentage points. Both buckets have solid sample sizes, but the delta is small and the confidence interval crosses zero, so treat this as a directional signal rather than a firm conclusion.
How long do players hold Big Score before casting it?
Among instances that were both drawn and cast, the median time in hand before casting is 2 turns, with a mean of 2.18 turns. Only 27% of those instances were cast on the same turn they were drawn. That low same-turn rate is consistent with the card's design: you need a discard outlet that feels worth spending and enough mana to cast a 4-mana instant, conditions that rarely align the turn you peel it.
Which commanders most commonly run Big Score?
Rootha, Mastering the Moment leads the field by a wide margin in the tracked dataset. Rootha can copy Big Score at instant speed, effectively doubling the draw and the Treasure output for just Blue mana. Terra, Herald of Hope and Fire Lord Azula are next, followed by Bello, Bard of the Brambles and Kuja, Genome Sorcerer. The spread across Blue-Red spell-copy builds, Mardu goodstuff, and Gruul strategies confirms Big Score is a role-player across several distinct Red archetypes rather than a narrow build-around.
Is Big Score legal in Commander and other formats?
Big Score is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, Timeless, Duel Commander, Brawl, Pauper Commander, and several other formats. It is not legal in Standard, Alchemy, or Pauper as a standalone card. It has no banned or restricted status in any format where it is currently legal.