Blasphemous Act
36% of tracked Commander decks run Blasphemous Act. When drawn, 50% of copies reach resolution, with a median first-cast turn of 7.
Blasphemous Act sits in 36% of the 2451 Commander decks tracked on Playgroup Live. Its cost-reduction clause means the card rarely costs more than a few mana in a creature-heavy pod, and the data reflects exactly that kind of late-game, high-board-state usage.
The cast profile tells the real story. Of 353 copies drawn across 1177 tracked games, 50% were cast before the game ended. Median first-cast turn lands at 7, with the bulk of resolutions clustered between turns 6 and 8. That late timing is a feature, not a bug: the card is at its most powerful when boards are wide and its cost discount is maximized. Of 177 casts, the overwhelming majority resolved and moved to the graveyard. Sorceries do not stay in play, and the final-zone data confirms it.
The commander distribution is notably broad. 608 distinct players have brought Blasphemous Act to a tracked game, and no single player accounts for more than a small slice of the data. The card shows up under creature-heavy red commanders of all archetypes, from token swarms to big-creature goodstuff, underlining its role as a format-wide reset button rather than a niche combo piece.
- 36% of tracked Commander decks include Blasphemous Act
- 23% draw rate across tracked games, typical for a singleton in a 100-card deck
- 50% of drawn copies were cast before the game ended
- T7 median first-cast turn, clustered in the mid-to-late game
- 86% of casts landed ahead of or on the card's base mana value, almost always via cost reduction
- 608 distinct players have brought it to a tracked game, well-spread across the player base
First-cast turn
n=177The "good card" funnel
1508 brought · 608 playersOf 1508 copies brought to games, 353 were drawn, 177 of those were cast, and nearly all resolved cleanly into the graveyard, a chain consistent with a high-impact board wipe that fires in the right mid-to-late-game window.
Players who cast this card win 27% of the time (n=176) , vs 27% when it never left the library (n=1053).
When players drew this card but left it in hand, they won 35% (n=172) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.1pp; 95% confidence interval -6.2pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
406 instancesMost Blasphemous Acts end the game in the graveyard after resolving, exactly what you expect from a board-wipe sorcery. The tiny battlefield count confirms that permanent-based interactions are negligible for this card.
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
25 decks
-
2
Ashling, the Limitless
22 decks
-
3
Valgavoth, Harrower of Souls
21 decks
-
4
Bello, Bard of the Brambles
20 decks
-
5
Hearthhull, the Worldseed
20 decks
-
6
Krenko, Mob Boss
15 decks
-
7
Doctor Doom, King of Latveria
12 decks
-
8
Leonardo, the Balance
11 decks
-
9
Deadpool, Trading Card
10 decks
-
10
Henzie "Toolbox" Torre
10 decks
The commander list spans mono-red token swarms, Izzet spell-copiers, and five-color goodstuff piles, showing that Blasphemous Act earns its slot in any red deck that expects wide creature boards rather than belonging to one specific archetype.