Blasphemous Act
Blasphemous Act sits in 36% of tracked Commander decks on Playgroup Live, and when it lands it almost always costs a fraction of its printed 9 mana, with a median first-cast turn of 7.
Blasphemous Act is Red's most efficient mass-removal spell in Commander, and the Playgroup Live dataset backs that reputation up. It appears in 1372 of the 3806 distinct tracked decks, for an inclusion rate of 36%. That figure is bounded by color identity: only decks running Red can play it, so 36% of all decks is a strong signal.
The card's cost-reduction clause is the engine that makes it work. A 9-mana sorcery would rarely see play; a 1-mana or 2-mana board wipe gets cast. Median first-cast turn lands at 7, well ahead of what a raw mana cost would predict, and 84% of casts arrived ahead of or on the card's printed curve. Of 575 copies drawn across tracked games, 52% were cast before the game ended. The remainder reflects games that closed out before the spell became relevant, not reluctance to cast it.
Concentration is a strength of this dataset. 882 distinct players have brought Blasphemous Act to a tracked game, and the single heaviest contributor accounts for just 1% of all instances. The spread is broad enough that the numbers reflect the wider Commander meta rather than any one playgroup's habits.
- 36% of all tracked Commander decks include Blasphemous Act
- T7 median first-cast turn, well ahead of its printed 9-mana cost
- 52% of drawn copies were cast before the game ended
- 84% of casts landed on or ahead of the card's printed mana-value turn
- 882 distinct players have brought this card to a tracked game
- 297 total casts observed across tracked games
First-cast turn
n=297The "good card" funnel
2504 brought · 882 playersOf 2504 copies brought to games, 575 were drawn, and 297 of those were cast, a chain that highlights how often the card arrives too late or finds a game already over before it can fire.
Players who cast this card win 27% of the time (n=291) , vs 25% when it never left the library (n=1752).
When players drew this card but left it in hand, they won 30% (n=268) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.4pp; 95% confidence interval -2.4pp to +7.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
651 instancesMost Blasphemous Acts finish in the graveyard after resolving, as expected for a sorcery. The small slice that ends in hand represents copies drawn too late to cast before the game ended.
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
44 decks
-
2
Rootha, Mastering the Moment
36 decks
-
3
Valgavoth, Harrower of Souls
32 decks
-
4
Ashling, the Limitless
31 decks
-
5
Krenko, Mob Boss
27 decks
-
6
Hearthhull, the Worldseed
26 decks
-
7
Bello, Bard of the Brambles
25 decks
-
8
Leonardo, the Balance
23 decks
-
9
Sauron, Lord of the Rings
19 decks
-
10
Sauron, the Dark Lord
14 decks
The top-commander list spans mono-Red through four- and five-color builds, showing that Blasphemous Act earns its slot in nearly any Red deck regardless of strategy.