collections_bookmark
Part of Bloomburrow
format_list_numbered
#1 red board wipe
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Blasphemous Act
37%
Live Inclusion
Times Brought
22728
Decks Running
9866
Median Cast Turn
7.0
Drawn → Played
56%
Format
First-cast turn
n=2882
0%
T1
0%
T2
1%
T3
7%
T4
16%
T5
61%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
8
· max
48
On curve
85%
(275 / 2882 cast on T9)
Cast same turn as drawn
26%
The "good card" funnel
22759 brought · 5143 playersBrought to game
22759
Ever drawn
5182
Reached battlefield
2882
Still on board at game end
243
≥ +1.1pp
Players who cast this card win 27% of the time (n=2613) , vs 24% when it never left the library (n=14662).
When players drew this card but left it in hand, they won 34% (n=2036).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.8pp; 95% confidence interval +1.1pp to +4.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
5869 instances4.3%
Library
4.1%
Battlefield
52.0%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
303 decks
-
2
Valgavoth, Harrower of Souls
242 decks
-
3
Bello, Bard of the Brambles
207 decks
-
4
Hearthhull, the Worldseed
188 decks
-
5
Sauron, the Dark Lord
179 decks
-
6
Lathliss, Dragon Queen
173 decks
-
7
Ashling, the Limitless
169 decks
-
8
Smaug the Impenetrable
125 decks
-
9
Krenko, Mob Boss
124 decks
-
10
Rootha, Mastering the Moment
122 decks
Card text
Blasphemous Act
Sorcery
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Immanuela Crovius
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.