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Part of Bloomburrow
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#1 red board wipe
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Blasphemous Act
37%
Live Inclusion
Times Brought
28973
Decks Running
12075
Median Cast Turn
7
Drawn → Played
56%
Format
First-cast turn
n=3629
0%
T1
0%
T2
1%
T3
5%
T4
13%
T5
63%
T6-9
18%
T10+
Median
7
P25
6
· P75
9
· max
48
On curve
82%
(375 / 3629 cast on T9)
Cast same turn as drawn
26%
The "good card" funnel
29004 brought · 6113 playersBrought to game
29004
Ever drawn
6534
Reached battlefield
3629
Still on board at game end
303
≥ +2.0pp
Players who cast this card win 28% of the time (n=3499) , vs 24% when it never left the library (n=19918).
When players drew this card but left it in hand, they won 33% (n=2734).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.5pp; 95% confidence interval +2.0pp to +5.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
7416 instances4.3%
Library
4.1%
Battlefield
52.0%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
361 decks
-
2
Valgavoth, Harrower of Souls
287 decks
-
3
Bello, Bard of the Brambles
247 decks
-
4
Lathliss, Dragon Queen
236 decks
-
5
Hearthhull, the Worldseed
218 decks
-
6
Sauron, the Dark Lord
209 decks
-
7
Ashling, the Limitless
196 decks
-
8
Krenko, Mob Boss
150 decks
-
9
Ureni of the Unwritten
141 decks
-
10
Rootha, Mastering the Moment
138 decks
Card text
Blasphemous Act
Sorcery
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Immanuela Crovius
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.