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Blasphemous Act card art
Live Play Data

Blasphemous Act

{8} {R} · Sorcery · Marvel Super Heroes Commander (MSC)
37%
Live Inclusion
Times Brought
6378
Decks Running
3235
Median Cast Turn
7.0
Drawn → Played
56%
Format

37% of tracked Commander decks run Blasphemous Act, and when it reaches a player's hand it's cast 56% of the time, landing on the battlefield at a median turn of 7.0.

Blasphemous Act sits in 37% of the 8762 Commander decks that have played a tracked game on Playgroup Live, making it the format's premier red board wipe. Its cost-reduction clause means a table full of creatures can drop it to a single red mana, which explains why red decks of almost every archetype reach for it.

When players draw it, 56% of those copies get cast before the game ends. The median first cast lands on turn 7.0, with the core of the distribution clustering between turns 6 and 9. That shape reflects how the card actually plays: you wait for a board state dense enough to make 13-damage-to-each worthwhile, then fire it off. Of 808 recorded casts, 83% landed ahead of or on the nominal 9-mana curve, which is a direct signal of how consistently players access ramp or find a creature-heavy board to discount the spell.

The data comes from 4964 tracked multiplayer Commander games across 1946 distinct players, with no single player accounting for more than a fraction of a percent of all instances. That spread gives the numbers here as much representational weight as our dataset allows, though directional readings are still more reliable than sharp conclusions at this stage.

At a glance
  • 37% of tracked Commander decks include Blasphemous Act
  • 23% draw rate per game, consistent with a singleton in a 100-card deck
  • 56% of drawn copies reach the stack before the game ends
  • T7.0 median first-cast turn, reflecting the wait for a creature-dense board
  • 83% of casts arrived on curve or earlier, driven by cost reduction and ramp
  • 1946 distinct players have brought this card to a tracked game, spreading data broadly

First-cast turn

n=808
1%
T1
0%
T2
1%
T3
6%
T4
13%
T5
63%
T6-9
17%
T10+
Median 7.0 P25 6 · P75 9 · max 21
On curve 83% (77 / 808 cast on T9) Cast same turn as drawn 26%

The "good card" funnel

6397 brought · 1946 players
Brought to game
6397
Ever drawn
1454
Reached battlefield
808
Still on board at game end
74
56%

Of 6397 copies brought to games, 1454 were drawn, 808 of those were cast, confirming that the main bottleneck is drawing the card rather than players choosing to hold it.

≥ -1.4pp

Players who cast this card win 26% of the time (n=746) , vs 24% when it never left the library (n=4194).

When players drew this card but left it in hand, they won 34% (n=597) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +1.7pp; 95% confidence interval -1.4pp to +4.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

1634 instances
4.4%
Library
4.5%
Battlefield
50.5%
Graveyard
8.3%
Exile

Most Blasphemous Acts end in the graveyard after resolving, which is the expected path for a sorcery. A smaller slice stays in hand or reaches exile, reflecting countered or exiled-from-hand interactions rather than any failing of the card.

Commanders that played this card

in tracked games

The top-commander list is wide and varied, spanning mono-red, Grixis, Jund, Temur, and five-color builds, a signal that Blasphemous Act's appeal is format-wide rather than tied to any one commander or archetype.

Card text
Blasphemous Act card

Blasphemous Act

{8} {R}
Sorcery
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Immanuela Crovius

Frequently Asked

How often is Blasphemous Act drawn and cast in a Commander game?
In 4964 tracked games where Blasphemous Act was in the deck, it was drawn 23% of the time. That rate is typical for a singleton in a 100-card deck. Of copies that entered a player's hand, 56% were cast before the game concluded. The remainder largely reflects games that ended before the player found the right moment to fire it.
What turn does Blasphemous Act typically land?
The median first-cast turn is 7.0, with the 25th-to-75th-percentile range spanning turns 6 through 9. The spell's cost-reduction clause does real work: 83% of tracked casts landed on curve or ahead of the nominal 9-mana casting cost. Early casts almost always mean either heavy ramp or a creature-dense board that discounted the spell down to one or two mana.
Does casting Blasphemous Act actually improve your win rate?
In multiplayer games tracked on Playgroup Live, the win rate when Blasphemous Act was cast is 26% (across 746 participations), compared to 24% when the card stayed in the library (4194 participations). The gap is a directional early signal rather than a definitive finding. Board wipes often preserve a lead rather than generate one, so the lift being modest is consistent with its role as a reset tool rather than a win condition.
Is Blasphemous Act legal in Commander?
Yes. Blasphemous Act is legal and unrestricted in Commander, as well as in Legacy, Modern, Vintage, Historic, Timeless, Duel Commander, Brawl, Gladiator, and Oathbreaker. It is not legal in Standard, Pioneer, Pauper, or Pauper Commander.
Which commanders most commonly run Blasphemous Act?
Across tracked multiplayer games, the top commander pairing is Doctor Doom, King of Latveria, followed by Valgavoth, Harrower of Souls and Ashling, the Limitless. The spread is wide: ten different commanders each appear in the top ten with meaningful deck counts, which reflects how broadly useful a cheap red board wipe is across red-inclusive strategies rather than a narrow combo or theme dependency.
How concentrated is the Blasphemous Act data across players?
The 4964 tracked games come from 1946 distinct players. No single contributor accounts for more than a small fraction of all instances, making this one of the better-distributed cards in the Playgroup Live dataset. That spread means the numbers reflect broad community behavior rather than the habits of a handful of heavy users.