Blasphemous Act card art
Live Play Data

Blasphemous Act

{8} {R} · Sorcery · Marvel Super Heroes Commander (MSC)
36%
Live Inclusion
Times Brought
1500
Decks Running
889
Median Cast Turn
7
Drawn → Played
50%
Format

36% of tracked Commander decks run Blasphemous Act. When drawn, 50% of copies reach resolution, with a median first-cast turn of 7.

Blasphemous Act sits in 36% of the 2451 Commander decks tracked on Playgroup Live. Its cost-reduction clause means the card rarely costs more than a few mana in a creature-heavy pod, and the data reflects exactly that kind of late-game, high-board-state usage.

The cast profile tells the real story. Of 353 copies drawn across 1177 tracked games, 50% were cast before the game ended. Median first-cast turn lands at 7, with the bulk of resolutions clustered between turns 6 and 8. That late timing is a feature, not a bug: the card is at its most powerful when boards are wide and its cost discount is maximized. Of 177 casts, the overwhelming majority resolved and moved to the graveyard. Sorceries do not stay in play, and the final-zone data confirms it.

The commander distribution is notably broad. 608 distinct players have brought Blasphemous Act to a tracked game, and no single player accounts for more than a small slice of the data. The card shows up under creature-heavy red commanders of all archetypes, from token swarms to big-creature goodstuff, underlining its role as a format-wide reset button rather than a niche combo piece.

At a glance
  • 36% of tracked Commander decks include Blasphemous Act
  • 23% draw rate across tracked games, typical for a singleton in a 100-card deck
  • 50% of drawn copies were cast before the game ended
  • T7 median first-cast turn, clustered in the mid-to-late game
  • 86% of casts landed ahead of or on the card's base mana value, almost always via cost reduction
  • 608 distinct players have brought it to a tracked game, well-spread across the player base

First-cast turn

n=177
1%
T1
0%
T2
1%
T3
6%
T4
12%
T5
67%
T6-9
14%
T10+
Median 7 P25 6 · P75 8 · max 16
On curve 86% (11 / 177 cast on T9) Cast same turn as drawn 27%

The "good card" funnel

1508 brought · 608 players
Brought to game
1508
Ever drawn
353
Reached battlefield
177
Still on board at game end
11
50%

Of 1508 copies brought to games, 353 were drawn, 177 of those were cast, and nearly all resolved cleanly into the graveyard, a chain consistent with a high-impact board wipe that fires in the right mid-to-late-game window.

≥ -6.2pp

Players who cast this card win 27% of the time (n=176) , vs 27% when it never left the library (n=1053).

When players drew this card but left it in hand, they won 35% (n=172) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -0.1pp; 95% confidence interval -6.2pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

406 instances
4.2%
Library
2.7%
Battlefield
51.5%
Graveyard
7.1%
Exile

Most Blasphemous Acts end the game in the graveyard after resolving, exactly what you expect from a board-wipe sorcery. The tiny battlefield count confirms that permanent-based interactions are negligible for this card.

Commanders that played this card

in tracked games

The commander list spans mono-red token swarms, Izzet spell-copiers, and five-color goodstuff piles, showing that Blasphemous Act earns its slot in any red deck that expects wide creature boards rather than belonging to one specific archetype.

Frequently Asked

How often is Blasphemous Act drawn in a Commander game?
Across 1177 tracked games where Blasphemous Act was in the deck, it was drawn 23% of the time. That is consistent with what you'd expect from a singleton in a 100-card deck. Of 353 copies that reached a player's hand, 50% were cast before the game ended. The remainder largely reflects games that ended before the player found the right moment to use it.
What turn does Blasphemous Act usually get cast?
Median first-cast turn is 7, with the interquartile range running from turn 6 to turn 8. Almost all casts arrive well ahead of the card's base 9-mana cost thanks to the cost-reduction clause. In the tracked data, 86% of casts landed at or ahead of curve, meaning the discount is doing real work in the vast majority of games where the spell resolves.
Does casting Blasphemous Act improve your win rate?
In 176 participations where Blasphemous Act resolved, the caster won 27% of the time (normalized to a 4-player baseline). In 1053 participations where it stayed in the library, the win rate was 27%. The difference is directional given sample sizes, so read it as an early signal rather than a definitive claim. The cast-win-rate being lower than library-win-rate is common for board wipes: the decks that cast them are often the ones behind on board, not the ones who went on to win.
Is Blasphemous Act banned anywhere relevant?
Blasphemous Act is legal in Commander, Legacy, Modern, Vintage, Historic, Timeless, Duel Commander, Brawl, Gladiator, and Oathbreaker. It is not legal in Standard, Pioneer, Pauper, or Pauper Commander. There is no Commander-format ban. Its power level is format-acceptable because the cost reduction only fires in creature-heavy games, making it situational enough to pass the rules committee's bar.
Which commanders most often run Blasphemous Act?
Rootha, Mastering the Moment leads the tracked commander list, reflecting the appeal of copying a spell that already wipes the board for minimal mana. Creature-heavy commanders like Krenko, Mob Boss and token-and-go-wide strategies appear throughout the top ten. The spread across Jund, five-color, and mono-red commanders confirms that any red deck expecting wide creature boards treats it as a role-player reset.
How concentrated is the Blasphemous Act data across players?
The dataset covers 608 distinct players who have brought Blasphemous Act to a tracked game. No single player accounts for more than a small fraction of total instances, and Playgroup Live flags max_player_pct well below the 15% threshold that would warrant a concentration warning. That breadth is a meaningful data-quality signal for a card in 889 tracked decks.