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Part of Bloomburrow
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Blasphemous Act
38%
Live Inclusion
Times Brought
11595
Decks Running
5518
Median Cast Turn
7
Drawn → Played
56%
Format
First-cast turn
n=1497
0%
T1
0%
T2
1%
T3
6%
T4
16%
T5
61%
T6-9
16%
T10+
Median
7
P25
6
· P75
8
· max
25
On curve
84%
(135 / 1497 cast on T9)
Cast same turn as drawn
25%
The "good card" funnel
11620 brought · 3100 playersBrought to game
11620
Ever drawn
2675
Reached battlefield
1497
Still on board at game end
127
≥ -0.4pp
Players who cast this card win 26% of the time (n=1343) , vs 24% when it never left the library (n=7259).
When players drew this card but left it in hand, they won 34% (n=1011).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.0pp; 95% confidence interval -0.4pp to +4.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
3016 instances4.5%
Library
4.2%
Battlefield
51.6%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
196 decks
-
2
Valgavoth, Harrower of Souls
141 decks
-
3
Hearthhull, the Worldseed
124 decks
-
4
Bello, Bard of the Brambles
115 decks
-
5
Ashling, the Limitless
113 decks
-
6
Sauron, the Dark Lord
104 decks
-
7
Rootha, Mastering the Moment
81 decks
-
8
Leonardo, the Balance
79 decks
-
9
Smaug the Impenetrable
75 decks
-
10
Ureni of the Unwritten
74 decks
Card text
Blasphemous Act
Sorcery
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Immanuela Crovius
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.