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Part of Bloomburrow
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Blasphemous Act
37%
Live Inclusion
Times Brought
16742
Decks Running
7628
Median Cast Turn
7
Drawn → Played
56%
Format
First-cast turn
n=2131
0%
T1
0%
T2
1%
T3
6%
T4
16%
T5
61%
T6-9
16%
T10+
Median
7
P25
6
· P75
8
· max
25
On curve
84%
(196 / 2131 cast on T9)
Cast same turn as drawn
26%
The "good card" funnel
16771 brought · 4148 playersBrought to game
16771
Ever drawn
3816
Reached battlefield
2131
Still on board at game end
179
≥ +0.6pp
Players who cast this card win 27% of the time (n=1932) , vs 24% when it never left the library (n=10788).
When players drew this card but left it in hand, they won 34% (n=1491).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.6pp; 95% confidence interval +0.6pp to +4.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
4303 instances4.5%
Library
4.2%
Battlefield
51.7%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
255 decks
-
2
Valgavoth, Harrower of Souls
200 decks
-
3
Bello, Bard of the Brambles
163 decks
-
4
Hearthhull, the Worldseed
148 decks
-
5
Ashling, the Limitless
146 decks
-
6
Sauron, the Dark Lord
140 decks
-
7
Smaug the Impenetrable
103 decks
-
8
Rootha, Mastering the Moment
102 decks
-
9
Krenko, Mob Boss
98 decks
-
10
Leonardo, the Balance
97 decks
Card text
Blasphemous Act
Sorcery
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Immanuela Crovius
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.