Exotic Orchard
Exotic Orchard appears in 43% of tracked Commander decks on Playgroup Live, and 80% of drawn copies reach the battlefield, with a median first-cast turn of 4.0.
Exotic Orchard sits in 43% of the 11714 distinct Commander decks that have played a tracked game on Playgroup Live. Its zero-mana-cost entry, combined with the near-certainty that opponents in a multicolored Commander pod are running fetchable colors, makes it a plug-in rainbow land for any two-or-more-color build.
When Exotic Orchard reaches a player's hand, it lands on the battlefield 80% of the time. The median first-cast turn is 4.0, consistent with players dropping it as soon as it arrives and as early as turn 1 when it shows up in an opening hand. Once it resolves, it sticks: 92% stickiness means targeted land removal rarely touches it. The cast-vs-library win-rate delta of +3.5 percentage points is a directional positive signal, though the gap is modest and best read as "the card earns its slot" rather than a game-winning engine.
Colorless identity makes Exotic Orchard legal in every Commander deck regardless of color, and the data reflects that breadth: 2305 distinct players have brought it to a tracked game, with no single contributor accounting for more than 1% of all instances. That spread gives the numbers meaningful cross-deck credibility.
- 43% of tracked Commander decks include Exotic Orchard
- 80% of drawn copies reach the battlefield
- T4.0 median first-cast turn
- 92% battlefield stickiness once it resolves
- 2305 distinct players have brought it to a tracked game
- +3.5pp win-rate lift over games where it stayed in the library
First-cast turn
n=1916The "good card" funnel
9360 brought · 2305 playersOf 9360 Exotic Orchards brought to games, 2394 were drawn and 1916 were cast, with the large majority of undrawn copies simply never appearing in a 100-card singleton deck before the game ended.
Players who cast this card win 26% of the time (n=1853) , vs 23% when it never left the library (n=6132).
When players drew this card but left it in hand, they won 32% (n=443) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.4pp; 95% confidence interval +1.4pp to +5.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
2668 instancesThe vast majority of Exotic Orchards that enter a tracked game finish on the battlefield, a sharp contrast to most singleton cards that end the game undrawn in the library. The small graveyard share reflects land removal and board wipes rather than normal gameplay.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
105 decks
-
2
Doctor Doom, King of Latveria
83 decks
-
3
Ms. Bumbleflower
78 decks
-
4
Cloud, Ex-SOLDIER
75 decks
-
5
Dina, Essence Brewer
70 decks
-
6
Captain America, Team Leader
65 decks
-
7
Killian, Decisive Mentor
64 decks
-
8
Zimone, Infinite Analyst
59 decks
-
9
Ashling, the Limitless
58 decks
-
10
Pantlaza, Sun-Favored
56 decks
The top-commander list spans a wide range of color identities, from two-color pairs to five-color builds, which is exactly what you would expect from a colorless-identity land that slots into any multicolored deck regardless of archetype.