collections_bookmark Part of Bloomburrow
Exotic Orchard card art
Live Play Data

Exotic Orchard

Land · Marvel Super Heroes Commander (MSC)
43%
Live Inclusion
Times Brought
9341
Decks Running
5081
Median Cast Turn
4.0
Drawn → Played
80%
Format

Exotic Orchard appears in 43% of tracked Commander decks on Playgroup Live, and 80% of drawn copies reach the battlefield, with a median first-cast turn of 4.0.

Exotic Orchard sits in 43% of the 11714 distinct Commander decks that have played a tracked game on Playgroup Live. Its zero-mana-cost entry, combined with the near-certainty that opponents in a multicolored Commander pod are running fetchable colors, makes it a plug-in rainbow land for any two-or-more-color build.

When Exotic Orchard reaches a player's hand, it lands on the battlefield 80% of the time. The median first-cast turn is 4.0, consistent with players dropping it as soon as it arrives and as early as turn 1 when it shows up in an opening hand. Once it resolves, it sticks: 92% stickiness means targeted land removal rarely touches it. The cast-vs-library win-rate delta of +3.5 percentage points is a directional positive signal, though the gap is modest and best read as "the card earns its slot" rather than a game-winning engine.

Colorless identity makes Exotic Orchard legal in every Commander deck regardless of color, and the data reflects that breadth: 2305 distinct players have brought it to a tracked game, with no single contributor accounting for more than 1% of all instances. That spread gives the numbers meaningful cross-deck credibility.

At a glance
  • 43% of tracked Commander decks include Exotic Orchard
  • 80% of drawn copies reach the battlefield
  • T4.0 median first-cast turn
  • 92% battlefield stickiness once it resolves
  • 2305 distinct players have brought it to a tracked game
  • +3.5pp win-rate lift over games where it stayed in the library

First-cast turn

n=1916
16%
T1
15%
T2
12%
T3
11%
T4
10%
T5
28%
T6-9
8%
T10+
Median 4.0 P25 2 · P75 7 · max 21
Cast same turn as drawn 56%

The "good card" funnel

9360 brought · 2305 players
Brought to game
9360
Ever drawn
2394
Reached battlefield
1916
Still on board at game end
1767
80%

Of 9360 Exotic Orchards brought to games, 2394 were drawn and 1916 were cast, with the large majority of undrawn copies simply never appearing in a 100-card singleton deck before the game ended.

≥ +1.4pp

Players who cast this card win 26% of the time (n=1853) , vs 23% when it never left the library (n=6132).

When players drew this card but left it in hand, they won 32% (n=443) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.4pp; 95% confidence interval +1.4pp to +5.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

2668 instances
2.5%
Library
66.2%
Battlefield
14.3%
Graveyard
4.4%
Exile

The vast majority of Exotic Orchards that enter a tracked game finish on the battlefield, a sharp contrast to most singleton cards that end the game undrawn in the library. The small graveyard share reflects land removal and board wipes rather than normal gameplay.

Commanders that played this card

in tracked games

The top-commander list spans a wide range of color identities, from two-color pairs to five-color builds, which is exactly what you would expect from a colorless-identity land that slots into any multicolored deck regardless of archetype.

Frequently Asked

How often is Exotic Orchard drawn in a Commander game?
Across 5190 tracked games where Exotic Orchard was in the deck, it was drawn 26% of the time. That is normal for a singleton in a 100-card deck. Of those 2394 drawn copies, 80% were cast before the game ended. The median hand-to-cast delay is 0 turns, meaning players most often play it the same turn they draw it.
What turn does Exotic Orchard usually hit the battlefield?
Median first-cast turn is 4.0. The distribution shows a strong cluster in turns 1 through 3, consistent with players playing it as soon as they draw it. The 25th percentile lands on turn 2 and the 75th on turn 7, reflecting the full range of when the card shows up across a game.
Does casting Exotic Orchard actually improve your win rate?
Games where Exotic Orchard resolved show a win rate of 26%, compared to 23% in games where it stayed in the library. The delta is +3.5 percentage points. The sample sizes are large enough that this is a real positive signal, but the modest gap frames Exotic Orchard correctly: it is reliable mana fixing, not a win condition.
Why is Exotic Orchard so widely played in Commander?
Exotic Orchard enters the battlefield untapped and costs no mana. In a four-player Commander pod, opponents almost always control lands that tap for the colors you need, turning it into a free rainbow land. Its colorless identity means any deck can run it, and it requires no deck building concessions beyond a single land slot.
Is Exotic Orchard legal in other formats?
Exotic Orchard is legal in Commander, Legacy, Modern, Vintage, Duel Commander, Oathbreaker, Gladiator, and several other formats. It is not legal in Standard, Pioneer, Alchemy, Pauper, Brawl, or Historic. Its strongest home remains Commander, where the multiplayer table almost guarantees it produces mana.
How concentrated is the Exotic Orchard data across players?
2305 distinct players have brought Exotic Orchard to at least one tracked game on Playgroup Live, and the single heaviest contributor accounts for just 1% of all instances. That low concentration means the stats reflect a broad cross-section of play styles and deck archetypes rather than the habits of one or two prolific players.