Faithless Looting
Faithless Looting sits in 13% of tracked Commander decks on Playgroup Live. When drawn, 73% of copies reach the cast step, with a median first-cast turn of 4.0.
Faithless Looting appears in 778 of the 5956 distinct Commander decks tracked on Playgroup Live, an 13% inclusion rate that reflects its role as a core red looting tool in graveyard, spellslinger, and self-mill strategies.
The card is a 1-mana sorcery that draws two and discards two, then offers a second activation from the graveyard via flashback for {2}{R}. That combination means a single copy can generate two discrete card-filtering events per game. In tracked games, 73% of drawn copies were cast before the game ended. The median first cast lands on turn 4.0, though the distribution runs from turn 1 through turn 17, which reflects how often players draw it late off the top.
Because Faithless Looting resolves entirely to the graveyard, its final zone is almost always exile (consumed by flashback) or the graveyard (cast once without flashing back). That behavior is baked into the card's design. The commander spread is wide: the top commander by deck count reaches only 44 decks, and the data comes from 597 distinct players, with no single player accounting for more than 26% of instances. That breadth makes the trends here a reliable cross-archetype signal rather than a one-deck artifact.
- 13% of tracked Commander decks include Faithless Looting
- 73% of drawn copies were cast before the game ended
- T4.0 median first-cast turn across all observed games
- 26% draw rate, consistent with a singleton in a 100-card deck
- 597 distinct players have brought this card to a tracked game
First-cast turn
n=250The "good card" funnel
1318 brought · 597 playersOf 1318 copies brought to games, 342 were drawn, 250 of those were cast, and the vast majority resolved cleanly to the graveyard, with exile accounting for copies consumed via flashback.
Players who cast this card win 30% of the time (n=247) , vs 27% when it never left the library (n=833).
When players drew this card but left it in hand, they won 29% (n=82) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.8pp; 95% confidence interval -3.2pp to +8.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
393 instancesGraveyard and exile dominate Faithless Looting's final zone chart, which is exactly what you expect from a sorcery designed to be cast once and flashed back once. Library finishes are rare because the decks running it actively want to find and use it.
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
51 decks
-
2
Sauron, Lord of the Rings
29 decks
-
3
Krenko, Mob Boss
22 decks
-
4
Terra, Herald of Hope
21 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
19 decks
-
6
Sauron, the Dark Lord
17 decks
-
7
Admiral Brass, Unsinkable
15 decks
-
8
Doctor Doom, King of Latveria
14 decks
-
9
Disa the Restless
13 decks
-
10
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
12 decks
The commander list spans mono-red aggro, Grixis control, Mardu midrange, and spellslinger builds, with no single archetype claiming more than 44 decks. That breadth across color identities and strategies makes Faithless Looting one of red's most format-generic card-selection tools.