Faithless Looting card art
Live Play Data

Faithless Looting

{R} · Sorcery · Secrets of Strixhaven Commander (SOC)
14%
Live Inclusion
Times Brought
523
Decks Running
336
Median Cast Turn
4.0
Drawn → Played
75%
Format

75% of drawn Faithless Lootings are cast before the game ends, with a median first-cast turn of 4.0 across 479 tracked multiplayer Commander games on Playgroup Live.

Faithless Looting sits in 14% of tracked Commander decks on Playgroup Live. Across 479 multiplayer games, the card has been cast 100 times, making it one of the more active cantrip-style spells in the dataset despite its narrow red color identity.

The draw-to-play number is the headline: 75% of drawn copies reach resolution before the game ends. That figure is bolstered by Flashback, which gives players a second opportunity to fire the spell from the graveyard. The cast distribution runs flat from turn 1 through turn 7, an early signal that players slot it into both fast-ramp lines and midgame filtering roles equally. Median first cast lands on turn 4.0.

Concentration looks healthy. 271 distinct players have brought Faithless Looting to a tracked game, and the single heaviest contributor accounts for only 3% of all instances. The spread points to a card genuinely adopted across the red-inclusive commander meta rather than inflated by one active player's sessions.

At a glance
  • 14% of tracked Commander decks run Faithless Looting
  • 75% of drawn copies are cast before the game ends
  • T4.0 median turn of first cast
  • 25% draw rate, consistent with a singleton in a 100-card deck
  • 271 distinct players have brought this card to a tracked game

First-cast turn

n=100
17%
T1
12%
T2
14%
T3
11%
T4
12%
T5
27%
T6-9
7%
T10+
Median 4.0 P25 2 · P75 6 · max 15
On curve 17% (17 / 100 cast on T1) Cast same turn as drawn 51%

The "good card" funnel

527 brought · 271 players
Brought to game
527
Ever drawn
133
Reached battlefield
100
Still on board at game end
2
75%

Of 527 Faithless Lootings brought to tracked games, 133 were drawn and 100 were cast, a draw-to-play rate of 75% that is bolstered by Flashback giving each copy a potential second cast from the graveyard.

≥ -5.4pp

Players who cast this card win 35% of the time (n=99) , vs 31% when it never left the library (n=356).

When players drew this card but left it in hand, they won 21% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.3pp; 95% confidence interval -5.4pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

154 instances
2.6%
Library
1.3%
Battlefield
71.4%
Graveyard
16.9%
Exile

Faithless Looting is a sorcery that resolves straight to the graveyard, so the large graveyard share in final zones is expected. The exile count reflects Flashback copies that fired a second time and were then exiled per the rules.

Commanders that played this card

in tracked games

Quintorius, History Chaser accounts for the largest single commander slot by deck count, but the list spans more than ten distinct commanders across several color combinations, showing Faithless Looting is not a one-deck card.

Frequently Asked

How often is Faithless Looting drawn in a Commander game?
In 479 tracked multiplayer games where Faithless Looting was in the deck, it was drawn 25% of the time. That rate is typical for a singleton in a 100-card deck. Of 133 instances that reached a player's hand, 75% were cast before the game ended. The Flashback mechanic matters here: a copy that resolves and hits the graveyard can fire a second time, so the raw cast count can exceed the drawn count.
What turn does Faithless Looting usually get cast?
Median first-cast turn is 4.0, with the interquartile range spanning turns 2 through 6. The distribution is notably flat across early turns, which suggests players cast it opportunistically rather than holding it for a specific moment. The same-turn cast rate once drawn is 51%, meaning roughly half of drawn copies are cast on the same turn they arrive in hand and half are held at least one turn before firing.
Does casting Faithless Looting actually correlate with winning?
The data offers an early directional signal but not a conclusive one. Win rate when cast is 35% versus 31% when the card never left the library, a +4.3 percentage-point difference. With 99 cast observations and 356 library observations, the sample supports a cautious read: casting the card appears associated with slightly better outcomes, but the uncertainty interval is wide enough that we should call it directional rather than definitive.
Which commanders run Faithless Looting most often?
Quintorius, History Chaser leads the tracked dataset by a wide margin, reflecting that commander's graveyard-synergy gameplan where looting and discarding are engine pieces rather than incidental filtering. Sauron-based Grixis shells and Krenko mono-red aggro round out the top names. The breadth of commanders in the list, spanning mono-red aggro to three-color midrange, is a good signal that Faithless Looting fits multiple archetypes rather than being a single-commander staple.
Is Faithless Looting legal in Commander?
Yes. Faithless Looting is legal in Commander and has never appeared on the format's ban list. It is also legal in Legacy, Modern, Pauper, Vintage, and several other formats. It is not legal in Standard, Pioneer, or Alchemy. Its common rarity means it is also legal in Pauper Commander.
Why does Faithless Looting see play in Commander if it costs two cards in hand?
The discard is a cost, but in Commander that cost often becomes a feature. Decks built around the graveyard, including reanimator, Dredge-adjacent, and recursion strategies, actively want to pitch specific cards rather than wait to draw into the right line. Flashback adds a second activation from the graveyard at {2}{R}, doubling the filtering for three total mana over two turns. That combination of early-game filtering and graveyard synergy explains why the card shows up across such a wide range of red-inclusive commanders in the tracked data.