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Part of Duskmourn: House of Horror
·
Instant
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Infernal Grasp
9%
Live Inclusion
Times Brought
4748
Decks Running
2277
Median Cast Turn
7.0
Drawn → Played
71%
Format
First-cast turn
n=772
0%
T1
2%
T2
6%
T3
11%
T4
16%
T5
50%
T6-9
16%
T10+
Median
7.0
P25
5
· P75
8
· max
19
On curve
2%
(14 / 772 cast on T2)
Cast same turn as drawn
25%
The "good card" funnel
4753 brought · 1763 playersBrought to game
4753
Ever drawn
1089
Reached battlefield
772
Still on board at game end
30
≥ +1.9pp
Players who cast this card win 26% of the time (n=686) , vs 21% when it never left the library (n=3033).
When players drew this card but left it in hand, they won 27% (n=268).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.2pp; 95% confidence interval +1.9pp to +8.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1225 instances2.9%
Library
2.4%
Battlefield
64.5%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
166 decks
-
2
Hearthhull, the Worldseed
161 decks
-
3
Valgavoth, Harrower of Souls
161 decks
-
4
Auntie Ool, Cursewretch
122 decks
-
5
Felothar the Steadfast
83 decks
-
6
Sheoldred, the Apocalypse
67 decks
-
7
Jon Irenicus, Shattered One
32 decks
-
8
Szarel, Genesis Shepherd
31 decks
-
9
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
29 decks
-
10
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
28 decks
Card text
Infernal Grasp
Instant
Destroy target creature. You lose 2 life.
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Naomi Baker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.