Nature's Lore
Nature's Lore sits in 32% of tracked Commander decks on Playgroup Live, resolves on a median turn 4.0, and 64% of drawn copies reach the graveyard as a cast spell before the game ends.
Nature's Lore appears in 1169 of the 3622 distinct Commander decks tracked on Playgroup Live, a 32% inclusion rate that marks it as one of green's most consistent ramp options across pod sizes.
The core job is simple: for 2 mana, a Forest enters the battlefield untapped. Median first cast lands on turn 4.0, right on curve for a 2-mana spell. Of the 559 copies drawn across tracked games, 64% were cast before the game ended. The remainder stayed in hand or were never used because the game concluded first. That cast rate reflects how reliably players find a use for the spell, not a pattern of holding it strategically.
Unlike ramp artifacts, Nature's Lore fetches any Forest type, including duals like Stomping Ground or Tropical Island. That makes it especially attractive in multicolor green decks that want both acceleration and color fixing, which is reflected in its top-commander distribution spanning 2-, 3-, 4-, and 5-color strategies.
- 32% of tracked Commander decks include Nature's Lore
- T4.0 median first-cast turn, exactly on its mana curve
- 64% of drawn copies were cast before the game ended
- 26% draw rate, expected for a singleton in a 100-card deck
- 777 distinct players have brought this card to a tracked game
First-cast turn
n=356The "good card" funnel
2122 brought · 777 playersOf 2122 copies brought to games, 559 were drawn, and 356 of those were cast, a consistent throughput for a cheap, proactive ramp spell.
Players who cast this card win 30% of the time (n=347) , vs 24% when it never left the library (n=1411).
When players drew this card but left it in hand, they won 33% (n=194) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.1pp; 95% confidence interval +1.4pp to +10.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
617 instancesSorceries resolve to the graveyard by design, so the graveyard is the expected final zone for cast copies. The small slice ending in hand represents uncast draws, most of which reflect games that ended before the player could use them.
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
45 decks
-
2
Cloud, Ex-SOLDIER
43 decks
-
3
Hearthhull, the Worldseed
32 decks
-
4
T'Challa, the Black Panther
31 decks
-
5
The Ur-Dragon
25 decks
-
6
Rin and Seri, Inseparable
22 decks
-
7
Pantlaza, Sun-Favored
18 decks
-
8
Jodah, the Unifier
15 decks
-
9
Indoraptor, the Perfect Hybrid
12 decks
-
10
The Unbeatable Squirrel Girl
12 decks
The top-commander list spans mono-green through five-color, showing Nature's Lore earns its slot wherever green appears, not just in dedicated land-matters builds.