Nature's Lore card art
Live Play Data

Nature's Lore

{1} {G} · Sorcery · Marvel Super Heroes Commander (MSC)
32%
Live Inclusion
Times Brought
1217
Decks Running
703
Median Cast Turn
3
Drawn → Played
62%
Format

Nature's Lore sits in 32% of tracked Commander decks on Playgroup Live, resolves on a median turn 3, and 62% of drawn copies reach the graveyard as a cast spell before the game ends.

Nature's Lore appears in 703 of the 2180 distinct Commander decks tracked on Playgroup Live, a 32% inclusion rate that marks it as one of green's most consistent ramp options across pod sizes.

The core job is simple: for 2 mana, a Forest enters the battlefield untapped. Median first cast lands on turn 3, right on curve for a 2-mana spell. Of the 330 copies drawn across tracked games, 62% were cast before the game ended. The remainder stayed in hand or were never used because the game concluded first. That cast rate reflects how reliably players find a use for the spell, not a pattern of holding it strategically.

Unlike ramp artifacts, Nature's Lore fetches any Forest type, including duals like Stomping Ground or Tropical Island. That makes it especially attractive in multicolor green decks that want both acceleration and color fixing, which is reflected in its top-commander distribution spanning 2-, 3-, 4-, and 5-color strategies.

At a glance
  • 32% of tracked Commander decks include Nature's Lore
  • T3 median first-cast turn, exactly on its mana curve
  • 62% of drawn copies were cast before the game ended
  • 27% draw rate, expected for a singleton in a 100-card deck
  • 493 distinct players have brought this card to a tracked game

First-cast turn

n=203
10%
T1
32%
T2
11%
T3
7%
T4
11%
T5
25%
T6-9
4%
T10+
Median 3 P25 2 · P75 6 · max 18
On curve 41% (64 / 203 cast on T2) Cast same turn as drawn 44%

The "good card" funnel

1222 brought · 493 players
Brought to game
1222
Ever drawn
330
Reached battlefield
203
Still on board at game end
3
62%

Of 1222 copies brought to games, 330 were drawn, and 203 of those were cast, a consistent throughput for a cheap, proactive ramp spell.

≥ +1.0pp

Players who cast this card win 32% of the time (n=203) , vs 25% when it never left the library (n=819).

When players drew this card but left it in hand, they won 30% (n=122) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.2pp; 95% confidence interval +1.0pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

365 instances
2.5%
Library
0.8%
Battlefield
64.1%
Graveyard
10.7%
Exile

Sorceries resolve to the graveyard by design, so the graveyard is the expected final zone for cast copies. The small slice ending in hand represents uncast draws, most of which reflect games that ended before the player could use them.

Commanders that played this card

in tracked games

The top-commander list spans mono-green through five-color, showing Nature's Lore earns its slot wherever green appears, not just in dedicated land-matters builds.

Frequently Asked

How often is Nature's Lore drawn in a Commander game?
Across 973 tracked multiplayer games where Nature's Lore was in the deck, it was drawn 27% of the time. That rate is normal for a singleton in a 100-card deck. Of the 330 copies that reached a player's hand, 62% were cast before the game ended. The dataset spans 493 distinct players, so the draw rate reflects a broad cross-section of play rather than a single group's habits.
What turn does Nature's Lore typically get cast?
Median first cast is turn 3, which lands exactly on curve for a 2-mana spell. The distribution clusters heavily on turns 1 and 2, driven by copies in opening hands. A long tail extends into the mid and late game for copies drawn after the early turns. The p75 sits at turn 6, meaning three quarters of all casts happen by then.
Does casting Nature's Lore correlate with winning?
In 203 participations where Nature's Lore was cast, the normalized win rate was 32%. In 819 participations where it stayed in the library untouched, the rate was 25%. The delta is +7.2 percentage points. The confidence interval on this sample crosses zero, so treat this as a directional early signal rather than a firm conclusion.
Why is Nature's Lore so widely played in Commander?
Two mana for an untapped land is an efficient rate, and the Forest type requirement is far less restrictive than it looks. Snow-covered Forests, Shocklands with the Forest subtype, and original dual lands like Tropical Island all qualify. In green multicolor decks, Nature's Lore doubles as both ramp and color fixing on a single card. That dual function explains why it shows up under commanders spanning mono-green through five-color strategies in the tracked data.
Is Nature's Lore legal in the formats I play?
Nature's Lore is legal in Commander, Duel Commander, Legacy, Vintage, Pauper, Pauper Commander, Premodern, and Oathbreaker. It is not legal in Standard, Pioneer, Modern, Historic, Alchemy, Brawl, or Timeless. For Commander specifically, it is unrestricted.
How concentrated is the Nature's Lore data among a few players?
The dataset is well-spread. 493 distinct players have brought Nature's Lore to a tracked game, and the single heaviest contributor accounts for just 3% of all tracked instances. That low concentration means the stats reflect broad community play patterns rather than one or two prolific users skewing the numbers.