Nature's Lore
33% of tracked Commander decks in green run Nature's Lore, and 67% of drawn copies are cast before the game ends, with a median first-cast turn of 4.0.
Nature's Lore sits in 33% of the green-eligible Commander decks tracked on Playgroup Live, appearing in 1745 of the 5273 distinct decks that have played a tracked game. That's a strong signal for a two-mana common whose only job is to pull a Forest out of the library and onto the battlefield untapped.
The key play-pattern number is draw-to-play rate: 67% of copies that reach a player's hand are cast before the game concludes. Median first cast lands on turn 4.0, consistent with the card's role as an early-game ramp piece. Because Nature's Lore is a sorcery, every resolved copy goes straight to the graveyard. What the funnel measures is the land it fetches, not the spell itself staying in play.
The commander spread is broad. 1101 distinct players have brought Nature's Lore to a tracked game, and the single heaviest contributor accounts for just 1% of all instances. That well-distributed sample makes the directional read on this card more reliable than data anchored to one or two prolific players.
- 33% of tracked green Commander decks include Nature's Lore
- 27% draw rate per game, typical for a singleton in a 100-card deck
- 67% of drawn copies are cast before the game ends
- T4.0 median first-cast turn, consistent with an early ramp role
- 1101 distinct players have brought Nature's Lore to a tracked game
- 37% of casts land exactly on curve at two mana
First-cast turn
n=576The "good card" funnel
3259 brought · 1101 playersOf 3259 Nature's Lores brought to games, 864 were drawn and 576 were cast, with the gap between drawn and cast representing copies that reached hand but didn't resolve before the game ended.
Players who cast this card win 31% of the time (n=557) , vs 24% when it never left the library (n=2118).
When players drew this card but left it in hand, they won 33% (n=273) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.8pp; 95% confidence interval +2.9pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
954 instancesNature's Lore is a sorcery that resolves to the graveyard, so the dominant final zone is graveyard by design. Most copies that never left the library simply weren't drawn in 2618 tracked games, which is structural for any singleton in a 100-card deck.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
70 decks
-
2
Zimone, Infinite Analyst
58 decks
-
3
Hearthhull, the Worldseed
53 decks
-
4
T'Challa, the Black Panther
49 decks
-
5
The Ur-Dragon
34 decks
-
6
Rin and Seri, Inseparable
29 decks
-
7
Pantlaza, Sun-Favored
22 decks
-
8
Jodah, the Unifier
21 decks
-
9
Ms. Bumbleflower
21 decks
-
10
The Unbeatable Squirrel Girl
19 decks
The top-commander list spans mono-green aggro, Simic value, five-color goodstuff, and tribal builds, reflecting how broadly Nature's Lore fits into any green shell that wants early Forest ramp rather than a single narrow archetype.