collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Nature's Lore card art
Live Play Data

Nature's Lore

{1} {G} · Sorcery · Marvel Super Heroes Commander (MSC)
35%
Live Inclusion
Times Brought
5212
Decks Running
2695
Median Cast Turn
4.0
Drawn → Played
68%
Format

Nature's Lore sits in 35% of tracked Commander decks on Playgroup Live, resolves on a median turn 4.0, and carries a +4.7 percentage-point win-rate lift over games where it never left the library.

Nature's Lore is a 2-mana green ramp sorcery with a decades-long track record in Commander, and the Playgroup Live numbers reinforce that reputation. Across 4147 tracked multiplayer games, 35% of decks with green in their color identity brought Nature's Lore to the table, placing it among the most common early-game accelerants in the format.

The card earns its slot by firing early and resolving cleanly. Median first cast lands on turn 4.0, and 68% of drawn copies were cast before the game ended. The cast-vs-library win-rate delta sits at +4.7 percentage points, a consistent directional signal across a well-sampled pool. Because Nature's Lore fetches any Forest card untapped, it can grab non-basic dual lands with the Forest subtype, giving it relevance in multi-color shells well beyond mono-green.

The commander distribution is broad: 1612 distinct players have brought this card to a tracked game, and no single player accounts for more than a fraction of total instances. That spread signals genuine format-wide adoption rather than a concentrated pocket of enthusiasts skewing the data.

At a glance
  • 35% of tracked Commander decks include Nature's Lore
  • T4.0 median first-cast turn, consistent with an opening-hand ramp target
  • 68% of drawn copies were cast before the game ended
  • +4.7pp win-rate lift when cast vs. games where it stayed in the library
  • 1612 distinct players have brought Nature's Lore to a tracked game
  • 38% of casts landed exactly on curve at turn 2

First-cast turn

n=882
10%
T1
27%
T2
11%
T3
10%
T4
10%
T5
27%
T6-9
4%
T10+
Median 4.0 P25 2 · P75 6 · max 18
On curve 38% (241 / 882 cast on T2) Cast same turn as drawn 46%

The "good card" funnel

5218 brought · 1612 players
Brought to game
5218
Ever drawn
1305
Reached battlefield
882
Still on board at game end
11
68%

Of 5218 Nature's Lores brought to games, 1305 were drawn, and 882 of those were cast, capturing the full brought-to-resolved chain for this early ramp spell.

≥ +1.6pp

Players who cast this card win 29% of the time (n=829) , vs 24% when it never left the library (n=3326).

When players drew this card but left it in hand, they won 34% (n=390) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.7pp; 95% confidence interval +1.6pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

1458 instances
3.7%
Library
0.8%
Battlefield
67.6%
Graveyard
8.2%
Exile

The vast majority of Nature's Lore copies never leave the library, which is expected for any singleton in a 100-card deck. The graveyard is the dominant non-library destination, as sorceries resolve and go straight there.

Commanders that played this card

in tracked games

The commander list spans green-white, green-blue, green-red, and five-color shells, reflecting how broadly Nature's Lore is adopted rather than being concentrated in a single archetype.

Card text
Nature's Lore card

Nature's Lore

{1} {G}
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Marvel Super Heroes Commander (MSC) · Common · Illustrated by Mateus Manhanini

Frequently Asked

How often is Nature's Lore drawn in a Commander game?
In 4147 tracked multiplayer games where Nature's Lore was in the deck, it was drawn 25% of the time. That is a normal rate for a singleton in a 100-card deck. Of 1305 instances that reached a player's hand, 68% were cast before the game ended. The remainder is largely a game-length effect: copies drawn late in a winning game may never need to be cast.
What turn does Nature's Lore typically resolve?
Median first-cast turn is 4.0 across tracked multiplayer games. The distribution clusters around turns 2 and 3, reflecting copies kept in opening hands. The 25th-percentile cast lands on turn 2 and the 75th on turn 6. Late casts do happen but represent catching up after a poor opening rather than a deliberate hold.
Does casting Nature's Lore actually improve your win rate?
Games where Nature's Lore resolved show a +4.7 percentage-point win-rate lift over games where the card never left the library. The cast win-rate bucket has 829 observations and the library bucket has 3326, so both samples are substantial. Treat this as a directional signal: ramp that fires early correlates with winning, which is consistent with broader Commander theory.
Which commanders most often run Nature's Lore?
The top commanders pairing with Nature's Lore on Playgroup Live include Cloud, Ex-SOLDIER, Zimone, Infinite Analyst, and Hearthhull, the Worldseed. All three sit in green-inclusive multi-color identities, which makes sense: Nature's Lore's ability to fetch untapped dual lands with the Forest subtype is especially valuable in two- and three-color shells that need early color fixing alongside mana acceleration.
Is Nature's Lore legal in Commander?
Yes. Nature's Lore is legal and unrestricted in Commander, as well as in Legacy, Vintage, Pauper, Duel Commander, Oathbreaker, and Pauper Commander. It is not legal in Modern, Pioneer, Standard, Brawl, or Alchemy. Its common rarity means it has been widely printed and is inexpensive to acquire.
How concentrated is this data across players?
1612 distinct players have brought Nature's Lore to a tracked Playgroup Live game. No single player accounts for more than a small fraction of total instances, which means the inclusion and cast statistics reflect a broad cross-section of the player base rather than one or two prolific users dominating the sample. This is one of the stronger data-quality signals we can report for any card.