collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Nature's Lore card art
Live Play Data

Nature's Lore

{1} {G} · Sorcery · Marvel Super Heroes Commander (MSC)
33%
Live Inclusion
Times Brought
3253
Decks Running
1745
Median Cast Turn
4.0
Drawn → Played
67%
Format

33% of tracked Commander decks in green run Nature's Lore, and 67% of drawn copies are cast before the game ends, with a median first-cast turn of 4.0.

Nature's Lore sits in 33% of the green-eligible Commander decks tracked on Playgroup Live, appearing in 1745 of the 5273 distinct decks that have played a tracked game. That's a strong signal for a two-mana common whose only job is to pull a Forest out of the library and onto the battlefield untapped.

The key play-pattern number is draw-to-play rate: 67% of copies that reach a player's hand are cast before the game concludes. Median first cast lands on turn 4.0, consistent with the card's role as an early-game ramp piece. Because Nature's Lore is a sorcery, every resolved copy goes straight to the graveyard. What the funnel measures is the land it fetches, not the spell itself staying in play.

The commander spread is broad. 1101 distinct players have brought Nature's Lore to a tracked game, and the single heaviest contributor accounts for just 1% of all instances. That well-distributed sample makes the directional read on this card more reliable than data anchored to one or two prolific players.

At a glance
  • 33% of tracked green Commander decks include Nature's Lore
  • 27% draw rate per game, typical for a singleton in a 100-card deck
  • 67% of drawn copies are cast before the game ends
  • T4.0 median first-cast turn, consistent with an early ramp role
  • 1101 distinct players have brought Nature's Lore to a tracked game
  • 37% of casts land exactly on curve at two mana

First-cast turn

n=576
9%
T1
28%
T2
11%
T3
9%
T4
10%
T5
29%
T6-9
5%
T10+
Median 4.0 P25 2 · P75 6 · max 18
On curve 37% (159 / 576 cast on T2) Cast same turn as drawn 43%

The "good card" funnel

3259 brought · 1101 players
Brought to game
3259
Ever drawn
864
Reached battlefield
576
Still on board at game end
9
67%

Of 3259 Nature's Lores brought to games, 864 were drawn and 576 were cast, with the gap between drawn and cast representing copies that reached hand but didn't resolve before the game ended.

≥ +2.9pp

Players who cast this card win 31% of the time (n=557) , vs 24% when it never left the library (n=2118).

When players drew this card but left it in hand, they won 33% (n=273) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.8pp; 95% confidence interval +2.9pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

954 instances
3.2%
Library
0.9%
Battlefield
67.5%
Graveyard
8.4%
Exile

Nature's Lore is a sorcery that resolves to the graveyard, so the dominant final zone is graveyard by design. Most copies that never left the library simply weren't drawn in 2618 tracked games, which is structural for any singleton in a 100-card deck.

Commanders that played this card

in tracked games

The top-commander list spans mono-green aggro, Simic value, five-color goodstuff, and tribal builds, reflecting how broadly Nature's Lore fits into any green shell that wants early Forest ramp rather than a single narrow archetype.

Frequently Asked

How often is Nature's Lore drawn in a Commander game?
Across 2618 tracked games where Nature's Lore was in the deck, it was drawn 27% of the time. That rate is normal for a singleton in a 100-card deck. Of the 864 copies that reached a player's hand, 67% were cast before the game ended. The remainder largely reflects games that concluded before the card could be played, not deliberate holds.
What turn does Nature's Lore typically get cast?
The median first-cast turn is 4.0. The mode of the distribution is turn 2, which is exactly on curve for a two-mana sorcery, and the interquartile range runs from turn 2 to turn 6. A cluster of casts appears on turn 1, most likely from opening hands in decks with accelerators. The spread reflects how often the card is drawn late versus held briefly after drawing.
Does casting Nature's Lore correlate with winning?
The cast win rate is 31% across 557 observations, compared to 24% for games where the card stayed in the library across 2118 observations. The delta is directional but comes with uncertainty at this sample size. The win-rate lift from ramping early is a well-established Commander dynamic, and these numbers are consistent with that, though not proof of causation.
Is Nature's Lore legal in Commander?
Yes, Nature's Lore is legal in Commander with no restrictions. It is also legal in Legacy, Vintage, Pauper, Duel Commander, Oathbreaker, Pauper Commander, and Premodern. It is not legal in Standard, Pioneer, Modern, Historic, Alchemy, Brawl, or Timeless.
Why is Nature's Lore so popular in Commander?
Nature's Lore fetches any Forest card, including non-basic lands with the Forest subtype such as shock lands, original dual lands, and typed fetch targets. Crucially, it puts that land onto the battlefield untapped, making it superior to ramp spells that enter tapped. At two mana with no color restriction beyond green in the cost, it slots into virtually every green deck that wants early land acceleration. That combination of flexibility and efficiency explains its consistent inclusion rate on Playgroup Live.
How well-spread is the data across different players?
1101 distinct players have brought Nature's Lore to a tracked game on Playgroup Live. The single most active contributor accounts for just 1% of all instances, well below the threshold where one player's preferences could skew aggregate numbers. That spread makes the statistics here more representative of how the broader Commander community plays the card.