Sakura-Tribe Elder
75% of drawn Sakura-Tribe Elders are cast before the game ends, and the card shows up across 436 distinct players in the Playgroup Live dataset, making it one of the most broadly represented green ramp pieces tracked.
Sakura-Tribe Elder sits in 14% of the 3828 decks tracked on Playgroup Live. That is a narrower footprint than format staples like Sol Ring, which reflects its green color restriction rather than any weakness on the card itself. Within green-inclusive shells, it is a near-automatic ramp piece.
The draw-to-play rate of 75% is among the higher figures for a 2-mana creature. Players cast it promptly: the median delay between drawing and casting sits at 1 turn, and 44% of cast copies were played on the same turn they were drawn. The on-curve rate of 27% is low, but that reflects the singleton variance of a 100-card deck rather than any reluctance to cast it. When it hits the hand early, it gets played immediately.
The commander distribution is notably broad. 436 distinct players have brought this card to a tracked game, and no single player accounts for more than a tiny slice of the data. That spread is a reliable signal: Sakura-Tribe Elder earns its slot across a wide range of green strategies, not just one dedicated archetype.
- 14% of tracked Commander decks include Sakura-Tribe Elder
- 75% of drawn copies are cast before the game ends
- T4 median first-cast turn
- 44% of cast copies played on the same turn they were drawn
- 436 distinct players have brought this card to a tracked game
- 27% on-curve cast rate, mostly a reflection of singleton draw variance
First-cast turn
n=211The "good card" funnel
978 brought · 436 playersOf 978 copies brought to games, 282 were drawn, 211 of those were cast, and the card almost always ends in the graveyard as intended after fetching a land.
Players who cast this card win 30% of the time (n=205) , vs 23% when it never left the library (n=627).
When players drew this card but left it in hand, they won 30% (n=66) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.3pp; 95% confidence interval +0.9pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
321 instancesMost copies never leave the library, a structural feature of 100-card singleton. The graveyard is the dominant final zone for cast copies, which is expected: Sakura-Tribe Elder sacrifices itself as part of its own ability.
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
54 decks
-
2
Teval, the Balanced Scale
20 decks
-
3
Bello, Bard of the Brambles
19 decks
-
4
Meren of Clan Nel Toth
14 decks
-
5
Betor, Ancestor's Voice
13 decks
-
6
Ygra, Eater of All
10 decks
-
7
Blech, Loafing Pest
8 decks
-
8
Hearthhull, the Worldseed
7 decks
-
9
Ms. Bumbleflower
7 decks
-
10
Xyris, the Writhing Storm
7 decks
The commander list is spread across green-inclusive two- and three-color identities, with Dina, Essence Brewer leading. The breadth signals that Sakura-Tribe Elder fits many archetypes rather than one narrow home.