Sakura-Tribe Elder
73% of drawn Sakura-Tribe Elders are cast before the game ends, and the card shows up across 270 distinct players in the Playgroup Live dataset, making it one of the most broadly represented green ramp pieces tracked.
Sakura-Tribe Elder sits in 15% of the 2128 decks tracked on Playgroup Live. That is a narrower footprint than format staples like Sol Ring, which reflects its green color restriction rather than any weakness on the card itself. Within green-inclusive shells, it is a near-automatic ramp piece.
The draw-to-play rate of 73% is among the higher figures for a 2-mana creature. Players cast it promptly: the median delay between drawing and casting sits at 1 turn, and 45% of cast copies were played on the same turn they were drawn. The on-curve rate of 30% is low, but that reflects the singleton variance of a 100-card deck rather than any reluctance to cast it. When it hits the hand early, it gets played immediately.
The commander distribution is notably broad. 270 distinct players have brought this card to a tracked game, and no single player accounts for more than a tiny slice of the data. That spread is a reliable signal: Sakura-Tribe Elder earns its slot across a wide range of green strategies, not just one dedicated archetype.
- 15% of tracked Commander decks include Sakura-Tribe Elder
- 73% of drawn copies are cast before the game ends
- T4 median first-cast turn
- 45% of cast copies played on the same turn they were drawn
- 270 distinct players have brought this card to a tracked game
- 30% on-curve cast rate, mostly a reflection of singleton draw variance
First-cast turn
n=123The "good card" funnel
557 brought · 270 playersOf 557 copies brought to games, 168 were drawn, 123 of those were cast, and the card almost always ends in the graveyard as intended after fetching a land.
Players who cast this card win 30% of the time (n=123) , vs 20% when it never left the library (n=356).
When players drew this card but left it in hand, they won 25% (n=41) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.3pp; 95% confidence interval +2.1pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
192 instancesMost copies never leave the library, a structural feature of 100-card singleton. The graveyard is the dominant final zone for cast copies, which is expected: Sakura-Tribe Elder sacrifices itself as part of its own ability.
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
34 decks
-
2
Bello, Bard of the Brambles
12 decks
-
3
Teval, the Balanced Scale
11 decks
-
4
Meren of Clan Nel Toth
10 decks
-
5
Ygra, Eater of All
8 decks
-
6
Betor, Ancestor's Voice
6 decks
-
7
Ms. Bumbleflower
6 decks
-
8
Blech, Loafing Pest
5 decks
-
9
Aesi, Tyrant of Gyre Strait
4 decks
-
10
Hearthhull, the Worldseed
4 decks
The commander list is spread across green-inclusive two- and three-color identities, with Dina, Essence Brewer leading. The breadth signals that Sakura-Tribe Elder fits many archetypes rather than one narrow home.