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Part of Bloomburrow
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#10 green ramp card
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Creature — Snake Shaman
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Sakura-Tribe Elder
13%
Live Inclusion
Times Brought
6896
Decks Running
3160
Median Cast Turn
4
Drawn → Played
75%
Format
First-cast turn
n=1361
8%
T1
23%
T2
12%
T3
10%
T4
10%
T5
31%
T6-9
6%
T10+
Median
4
P25
2
· P75
7
· max
22
On curve
30%
(311 / 1361 cast on T2)
Cast same turn as drawn
45%
The "good card" funnel
6898 brought · 2312 playersBrought to game
6898
Ever drawn
1822
Reached battlefield
1361
Still on board at game end
152
Once cast, 11% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.3pp
Players who cast this card win 30% of the time (n=1248) , vs 23% when it never left the library (n=4177).
When players drew this card but left it in hand, they won 34% (n=412).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.0pp; 95% confidence interval +4.3pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
2081 instances3.3%
Library
7.3%
Battlefield
63.6%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
175 decks
-
2
Teval, the Balanced Scale
136 decks
-
3
Bello, Bard of the Brambles
131 decks
-
4
Meren of Clan Nel Toth
74 decks
-
5
Betor, Ancestor's Voice
65 decks
-
6
Atarka, World Render
53 decks
-
7
Gishath, Sun's Avatar
50 decks
-
8
Tifa Lockhart
46 decks
-
9
Blech, Loafing Pest
40 decks
-
10
Ygra, Eater of All
38 decks
Card text
Sakura-Tribe Elder
Creature — Snake Shaman
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
Secrets of Strixhaven Commander (SOC)
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Common
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Illustrated by Anastasia Ovchinnikova
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.