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Part of Bloomburrow
Live Play Data
Temple of Malady
Land
·
Secrets of Strixhaven Commander (SOC)
15%
Live Inclusion
Times Brought
3196
Decks Running
1578
Median Cast Turn
4
Drawn → Played
81%
Format
First-cast turn
n=661
31%
T1
9%
T2
7%
T3
7%
T4
10%
T5
30%
T6-9
8%
T10+
Median
4
P25
1
· P75
7
· max
15
Cast same turn as drawn
69%
The "good card" funnel
3196 brought · 1345 playersBrought to game
3196
Ever drawn
815
Reached battlefield
661
Still on board at game end
605
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.7pp
Players who cast this card win 26% of the time (n=601) , vs 19% when it never left the library (n=1928).
When players drew this card but left it in hand, they won 24% (n=136).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval +3.7pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
922 instances2.3%
Library
65.6%
Battlefield
17.8%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
166 decks
-
2
The Wise Mothman
120 decks
-
3
Teval, the Balanced Scale
102 decks
-
4
Felothar the Steadfast
83 decks
-
5
Hazel of the Rootbloom
80 decks
-
6
Ulalek, Fused Atrocity
54 decks
-
7
Chatterfang, Squirrel General
45 decks
-
8
Blech, Loafing Pest
33 decks
-
9
Gonti, Canny Acquisitor
33 decks
-
10
Witherbloom, the Balancer
31 decks
Card text
Temple of Malady
Land
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Titus Lunter
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.