Temple of Malady
80% of drawn Temple of Malady copies reach the battlefield, with a median first-cast turn of 4.5 across 779 tracked multiplayer games on Playgroup Live.
Temple of Malady sits in 19% of tracked multiplayer Commander decks on Playgroup Live, appearing in 462 of the 2387 distinct decks that have played a recorded game. That puts it squarely in the conversation for Golgari mana bases, even amid stiff competition from shock lands and fetch lands.
When players draw this land, 80% of those copies end up on the battlefield before the game concludes. The scry 1 trigger on entry adds a layer of value that sets the Temple cycle apart from plain tapped duals: you trade tempo for filtering, and most players make that trade willingly. Median first-cast turn lands on turn 4.5, reflecting a mix of opening-hand keeps and late-game topdecks.
The commander distribution is notably broad. No single commander commands the data. Dina, Essence Brewer leads in raw deck count, but the card spreads across black-green, black-green-white, black-green-blue, and five-color shells alike. Any deck with access to both black and green mana is a potential home.
- 19% of tracked Commander decks include Temple of Malady
- 80% of drawn copies reach the battlefield before the game ends
- T4.5 median first-cast turn across multiplayer games
- 93% battlefield stickiness once the land enters play
- 406 distinct players have brought Temple of Malady to a tracked game
- 25% win rate in games where the land reached the battlefield
First-cast turn
n=170The "good card" funnel
818 brought · 406 playersOf 818 Temple of Malady copies brought to tracked games, 213 were drawn, 170 of those reached the battlefield, and the overwhelming majority stayed in play through the end of the game.
Players who cast this card win 25% of the time (n=163) , vs 18% when it never left the library (n=527).
When players drew this card but left it in hand, they won 25% (n=40) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.2pp; 95% confidence interval +0.5pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
237 instancesThe vast majority of Temple of Malady copies never leave the library, a structural reality of 100-card singleton decks rather than a reflection on the card's usefulness. Of the copies that were observed, most finished on the battlefield.
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
65 decks
-
2
Felothar the Steadfast
32 decks
-
3
Teval, the Balanced Scale
31 decks
-
4
The Wise Mothman
27 decks
-
5
Hazel of the Rootbloom
26 decks
-
6
Chatterfang, Squirrel General
15 decks
-
7
Ulalek, Fused Atrocity
14 decks
-
8
Ygra, Eater of All
12 decks
-
9
Blech, Loafing Pest
9 decks
-
10
Shelob, Child of Ungoliant
9 decks
Dina, Essence Brewer leads the commander list by a clear margin, but the spread across black-green, three-color, and five-color commanders shows Temple of Malady is a format-wide mana-fixing choice rather than a build-specific one.