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Part of Bloomburrow
Live Play Data
Temple of Malady
Land
·
Secrets of Strixhaven Commander (SOC)
19%
Live Inclusion
Times Brought
1182
Decks Running
647
Median Cast Turn
5
Drawn → Played
80%
Format
First-cast turn
n=245
26%
T1
10%
T2
5%
T3
8%
T4
9%
T5
34%
T6-9
7%
T10+
Median
5
P25
1
· P75
7
· max
15
Cast same turn as drawn
64%
The "good card" funnel
1182 brought · 558 playersBrought to game
1182
Ever drawn
307
Reached battlefield
245
Still on board at game end
225
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.1pp
Players who cast this card win 25% of the time (n=224) , vs 19% when it never left the library (n=723).
When players drew this card but left it in hand, they won 26% (n=52).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.7pp; 95% confidence interval -0.1pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
341 instances2.6%
Library
66.0%
Battlefield
17.9%
Graveyard
1.5%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
82 decks
-
2
Teval, the Balanced Scale
48 decks
-
3
The Wise Mothman
44 decks
-
4
Felothar the Steadfast
41 decks
-
5
Hazel of the Rootbloom
37 decks
-
6
Chatterfang, Squirrel General
19 decks
-
7
Ulalek, Fused Atrocity
19 decks
-
8
Shelob, Child of Ungoliant
15 decks
-
9
Ygra, Eater of All
15 decks
-
10
Witherbloom, the Balancer
13 decks
Card text
Temple of Malady
Land
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Titus Lunter
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.