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Terramorphic Expanse card art
Live Play Data

Terramorphic Expanse

Land · Marvel Super Heroes Commander (MSC)
18%
Live Inclusion
Times Brought
2273
Decks Running
1379
Median Cast Turn
4.0
Drawn → Played
68%
Format

18% of tracked Commander decks run Terramorphic Expanse, and when a copy reaches a player's hand, 68% of those copies are played before the game ends, with a median first-cast turn of 4.0.

Terramorphic Expanse sits in 18% of the 7568 distinct Commander decks tracked on Playgroup Live, appearing across 1379 lists. Its appeal is simple: colorless identity, a basic land fetch, and a price tag of zero mana. Any deck that runs basic lands can slot it in.

When a copy reaches a player's hand, 68% of those copies are played before the game ends. That figure reflects both eager deployment and games that end before the card can be activated. Median first activation lands on turn 4.0, though a notable cluster activates on turn 1 when it is part of the opening hand. The card sacrifices itself on activation, so it exits the battlefield almost immediately after entering. That is by design: the payoff is the basic land that replaces it, not the Expanse itself.

Across 1717 tracked multiplayer games, decks casting Terramorphic Expanse show a 28% win rate, compared to 21% in games where it stayed in the library. The +6.5 percentage-point gap is a directional signal that mana fixing has a positive effect on game outcomes, though the broader deck context matters as much as the land itself.

At a glance
  • 18% of tracked Commander decks include Terramorphic Expanse
  • 24% draw rate per game, typical for a singleton in a 100-card deck
  • 68% of drawn copies are played before the game ends
  • T4.0 median first-activation turn
  • 874 distinct players have brought this card to a tracked game
  • +6.5pp win-rate lift in games where the card was activated vs. left in library

First-cast turn

n=378
26%
T1
9%
T2
9%
T3
11%
T4
10%
T5
27%
T6-9
7%
T10+
Median 4.0 P25 1 · P75 6 · max 19
Cast same turn as drawn 60%

The "good card" funnel

2283 brought · 874 players
Brought to game
2283
Ever drawn
555
Reached battlefield
378
Still on board at game end
21
68%

Of 2283 Terramorphic Expanse copies brought to games, 555 were drawn, 378 of those were activated and resolved, and nearly all exited the battlefield immediately by design as the card sacrifices itself to fetch a basic land.

≥ +2.0pp

Players who cast this card win 28% of the time (n=372) , vs 21% when it never left the library (n=1555).

When players drew this card but left it in hand, they won 26% (n=174) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.5pp; 95% confidence interval +2.0pp to +11.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

627 instances
4.1%
Library
3.3%
Battlefield
65.6%
Graveyard
9.6%
Exile

Most Terramorphic Expanse copies end up in the graveyard, the expected outcome for a land that sacrifices itself on activation. Copies that finish in hand or library are games where it was drawn too late or the game ended before the player could tap it.

Commanders that played this card

in tracked games

The top commanders list spans a wide range of color identities, from mono-color to four-color, reinforcing that Terramorphic Expanse's colorless identity makes it a fit across the entire commander meta rather than a niche pick.

Frequently Asked

How often is Terramorphic Expanse drawn in a Commander game?
In 1717 tracked multiplayer games where the card was in a deck, it was drawn 24% of the time. That is a normal figure for a singleton in a 100-card deck. Of 555 instances that reached a player's hand, 68% were activated before the game concluded.
What turn does Terramorphic Expanse usually get activated?
The median first-activation turn is 4.0, but the distribution has a strong early cluster. Turn 1 is the most common single activation turn, reflecting copies kept in opening hands and played immediately for a turn-2 tapped basic. The p25 is turn 1 and the p75 is turn 7, so the spread is wide. A player who draws it mid-game will typically activate it the same turn or the following turn.
Does activating Terramorphic Expanse actually improve your odds of winning?
What we see so far is directional. Decks that activated it show a 28% win rate across 372 participations, versus 21% in 1555 participations where it stayed in the library. The +6.5 percentage-point gap is a consistent early signal, but the Playgroup Live dataset is still growing. Better-built decks also tend to run better mana bases, so the causality is not clean.
Is Terramorphic Expanse legal in Commander?
Yes. Terramorphic Expanse is legal in Commander and has no restrictions. It is also legal in Legacy, Modern, Pioneer, Standard, Pauper, Vintage, and most other constructed formats. It is not legal in Old School or Premodern due to its print date.
Why is Terramorphic Expanse so common in Commander?
Three factors drive it. First, its colorless color identity means it fits into any Commander deck regardless of color combination. Second, it searches for any basic land type, fixing mana across multi-color decks. Third, it is a common-rarity card that is widely available and inexpensive. The sacrifice-and-fetch effect also has minor synergy with graveyard and landfall strategies, which broadens its appeal further.
How concentrated is the Terramorphic Expanse data across players?
The data is well spread. 874 distinct players have brought Terramorphic Expanse to a tracked game on Playgroup Live, and the single heaviest contributor accounts for only 24% of all tracked instances. That diversity strengthens the reliability of the numbers you see on this page.