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Fetid Heath card art
Live Play Data

Fetid Heath

Land · Secrets of Strixhaven Commander (SOC)
21%
Live Inclusion
Times Brought
599
Decks Running
360
Median Cast Turn
4.0
Drawn → Played
84%
Format

Fetid Heath lands in 21% of Orzhov-adjacent decks tracked on Playgroup Live. When drawn, 84% of copies reach play, with a median first cast on turn 4.0.

Fetid Heath is a Orzhov filter land that turns a single mana into double white, double black, or one of each. Across 566 multiplayer Commander games tracked on Playgroup Live, it appears in 360 of 1714 decks in the dataset, good for an inclusion rate of 21% among tracked lists.

The standout number is draw-to-play rate. 84% of drawn copies reach play before the game ends, one of the higher rates you will see for a land. That reflects the card's role: players slot it in because they need the mana fixing, and when they see it they use it. Median first play arrives on turn 4.0, in line with what you would expect from a land that requires one mana to activate its filter ability.

The data is well-spread across the player base. 327 distinct players have brought Fetid Heath to a tracked game, and the single heaviest contributor accounts for just 2% of all instances. That breadth suggests the pattern is not a single pilot skewing the numbers.

At a glance
  • 21% inclusion rate among tracked Commander decks
  • 84% of drawn copies reach play before the game ends
  • T4.0 median turn Fetid Heath first hits the battlefield
  • 97% battlefield stickiness once the land enters play
  • 327 distinct players have brought this card to a tracked game
  • 28% win rate in games where Fetid Heath was played

First-cast turn

n=128
16%
T1
16%
T2
10%
T3
15%
T4
7%
T5
27%
T6-9
8%
T10+
Median 4.0 P25 2 · P75 7 · max 18
Cast same turn as drawn 51%

The "good card" funnel

600 brought · 327 players
Brought to game
600
Ever drawn
153
Reached battlefield
128
Still on board at game end
124
84%

Of 600 copies brought to games, 153 were drawn, 128 of those were played, and the overwhelming majority remained on the battlefield through the end of the game.

≥ -1.9pp

Players who cast this card win 28% of the time (n=125) , vs 22% when it never left the library (n=404).

When players drew this card but left it in hand, they won 33% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.2pp; 95% confidence interval -1.9pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

169 instances
2.4%
Library
73.4%
Battlefield
11.8%
Graveyard
5.3%
Exile

Most Fetid Heaths end games on the battlefield, a natural outcome for a land that enters and stays unless exiled or returned by an effect.

Commanders that played this card

in tracked games

Killian and Y'shtola tie at the top with 49 decks each, but the list fans out quickly across a wide range of Orzhov and Mardu commanders, showing Fetid Heath earns its slot across many strategies.

Frequently Asked

How often is Fetid Heath drawn in a Commander game?
Across 566 tracked games where Fetid Heath was in the deck, it was drawn 26% of the time. That is a normal draw rate for a singleton land in a 100-card deck. Of the 153 instances that reached a player's hand, 84% were played before the game ended. The remainder reflects games that ended before the player found the opportunity to play it, not a deliberate choice to hold it.
What turn does Fetid Heath usually enter the battlefield?
Median first play lands on turn 4.0, with the 25th percentile at turn 2 and the 75th percentile at turn 6. The turn 1-2 cluster comes from players who kept it in their opening hand. The long tail extending past turn 8 represents copies drawn deep into longer games. As a land, it can be played the turn it is drawn, and 51% of instances were indeed played the same turn they were drawn.
Is Fetid Heath legal in Commander?
Yes. Fetid Heath is legal in Commander, as well as in Legacy, Modern, Vintage, Duel Commander, and Oathbreaker. It is not legal in Standard, Pioneer, Pauper, or Brawl. Its white-black color identity restricts it to decks whose commander includes at least one of those two colors.
Which commanders run Fetid Heath most often?
Among tracked Playgroup Live decks, Killian, Decisive Mentor and Y'shtola, Night's Blessed each lead the list with 49 decks apiece. Terra, Herald of Hope follows at 19 decks. The spread is healthy: the top commander pair accounts for a minority of inclusions, which means Fetid Heath is a format-wide Orzhov staple rather than a card propped up by a single archetype.
Does casting Fetid Heath improve your win rate?
In 125 participations where Fetid Heath was played, the win rate was 28%. In 404 participations where it stayed in the library, the win rate was 22%. The raw delta is +6.2 percentage points. With sample sizes of this magnitude the signal is directional rather than conclusive, but it is consistent with what you would expect from a reliable mana-fixing land.
How concentrated is the Fetid Heath data across players?
327 distinct players have brought Fetid Heath to at least one tracked game on Playgroup Live, and the single most active contributor accounts for just 2% of all instances. That level of spread is a genuine strength of this dataset: no single pilot is disproportionately shaping the numbers.