Fetid Heath
Fetid Heath lands in 21% of Orzhov-adjacent decks tracked on Playgroup Live. When drawn, 84% of copies reach play, with a median first cast on turn 4.0.
Fetid Heath is a Orzhov filter land that turns a single mana into double white, double black, or one of each. Across 566 multiplayer Commander games tracked on Playgroup Live, it appears in 360 of 1714 decks in the dataset, good for an inclusion rate of 21% among tracked lists.
The standout number is draw-to-play rate. 84% of drawn copies reach play before the game ends, one of the higher rates you will see for a land. That reflects the card's role: players slot it in because they need the mana fixing, and when they see it they use it. Median first play arrives on turn 4.0, in line with what you would expect from a land that requires one mana to activate its filter ability.
The data is well-spread across the player base. 327 distinct players have brought Fetid Heath to a tracked game, and the single heaviest contributor accounts for just 2% of all instances. That breadth suggests the pattern is not a single pilot skewing the numbers.
- 21% inclusion rate among tracked Commander decks
- 84% of drawn copies reach play before the game ends
- T4.0 median turn Fetid Heath first hits the battlefield
- 97% battlefield stickiness once the land enters play
- 327 distinct players have brought this card to a tracked game
- 28% win rate in games where Fetid Heath was played
First-cast turn
n=128The "good card" funnel
600 brought · 327 playersOf 600 copies brought to games, 153 were drawn, 128 of those were played, and the overwhelming majority remained on the battlefield through the end of the game.
Players who cast this card win 28% of the time (n=125) , vs 22% when it never left the library (n=404).
When players drew this card but left it in hand, they won 33% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.2pp; 95% confidence interval -1.9pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
169 instancesMost Fetid Heaths end games on the battlefield, a natural outcome for a land that enters and stays unless exiled or returned by an effect.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
57 decks
-
2
Killian, Decisive Mentor
56 decks
-
3
Terra, Herald of Hope
22 decks
-
4
Zurgo Stormrender
12 decks
-
5
Kaalia of the Vast
10 decks
-
6
Silverquill, the Disputant
10 decks
-
7
Teysa Karlov
9 decks
-
8
Brimaz, Blight of Oreskos
7 decks
-
9
Isshin, Two Heavens as One
7 decks
-
10
Ardbert, Warrior of Darkness
6 decks
Killian and Y'shtola tie at the top with 49 decks each, but the list fans out quickly across a wide range of Orzhov and Mardu commanders, showing Fetid Heath earns its slot across many strategies.