Fetid Heath card art
Live Play Data

Fetid Heath

Land · Secrets of Strixhaven Commander (SOC)
6%
Deck Inclusion
Games Tracked
194
Decks Running
142
Median Cast Turn
4
Drawn → Played
75%

Fetid Heath appears in 5.7% of tracked Commander decks. When drawn, it's cast 74% of the time, with a median first-cast turn of 3, and it sticks on the battlefield 96% of the time once it resolves.

Fetid Heath is a White-Black filter land that converts a single hybrid mana into double white, double black, or the mixed pair. Across 116 tracked games on Playgroup Live, it sits in 5.7% of all decks, a focused number that reflects its strict two-color requirement: you only want it if your deck needs both {W} and {B}.

The efficiency story is in the draw-to-play rate. 74% of drawn copies are cast before the game ends, which is high for a land. Lands are sometimes stranded late when a player is already color-stable, yet Fetid Heath moves out of hand quickly, with a median hand-to-cast delay of 0 turns and a same-turn play rate of 52%. The median first-cast turn is 3, meaning players who open it or find it early drop it immediately into their mana base.

Once it hits the battlefield, it almost never leaves. 96% battlefield stickiness is about as durable as a land can be in a format with Strip Mine effects and mass land destruction. For any Orzhov, Esper, or Mardu commander looking to smooth out double-colored mana requirements, what we see so far is a consistent early-drop that earns its slot.

At a glance
  • 5.7% inclusion rate across all tracked Commander decks
  • 74% of drawn Fetid Heaths are cast before the game ends
  • T3 median first-cast turn
  • 52% same-turn play rate when drawn
  • 96% battlefield stickiness once cast
  • 97 distinct decks including Fetid Heath in the dataset

First-cast turn

n=41
20%
T1
17%
T2
10%
T3
7%
T4
10%
T5
27%
T6-9
10%
T10+
Median 4 P25 2 · P75 7 · max 13
Cast same turn as drawn 56%

The "good card" funnel

208 brought
Brought to game
208
Ever drawn
55
Reached battlefield
41
Still on board at game end
38
75%

Of 122 Fetid Heaths brought to games, 34 were drawn, 25 of those were cast, and 24 were still on the battlefield when the game ended, a tight conversion chain from hand to permanent.

-3.6pp

Players who cast this card win 32% of the time (n=41) , vs 35% when it never left the library (n=150).

Final zone distribution

208 instances
72.1%
Library
18.3%
Battlefield
2.9%
Graveyard
2.9%
Exile

87 of 122 Fetid Heaths never left the library, a structural feature of 100-card singleton: most copies simply aren't found, not a sign the card underperforms when drawn.

Top commanders running this card

by deck count

Killian, Decisive Mentor dominates at 33 decks, more than double the next commander, signaling that Orzhov-heavy builds are the primary home for Fetid Heath in this dataset.

Frequently Asked
How often is Fetid Heath drawn in a Commander game?

Across 122 deck-participations tracked, Fetid Heath was drawn in 28% of games where it was in the deck. That's slightly above the baseline expectation for a singleton in a 100-card deck, directionally suggesting players tend to mulligan toward it or benefit from card draw that finds it early. Of the 34 instances drawn, 25 were cast, a 74% draw-to-play rate.

What turn does Fetid Heath usually enter the battlefield?

The median first-cast turn is 3, with the interquartile range spanning turns 2 through 5. 6 of 25 observed casts happened on turn 1, consistent with players keeping opening hands that include it. The mean of 3.84 is pulled slightly higher by a handful of late finds, including one cast on turn 13.

Does casting Fetid Heath correlate with winning?

In 25 participations where Fetid Heath was cast, the win rate was 32%. In 87 participations where it stayed in the library, the win rate was 35.6%. The delta of -3.6 percentage points is a directional signal at best given the small sample. Neither bucket has enough observations to draw a firm conclusion. The honest read is that Fetid Heath is infrastructure: it smooths mana rather than winning games on its own.

Which commanders run Fetid Heath most often?

Killian, Decisive Mentor leads with 33 decks, far ahead of the rest of the field. Y'shtola, Night's Blessed is second at 15 decks. The remaining commanders each appear in 7 or fewer decks. The top of the list is concentrated in White-Black and three-color commanders that include both White and Black, exactly the color identities where Fetid Heath pays off.

Is Fetid Heath legal in the formats I play?

Fetid Heath is legal in Commander, Legacy, Modern, Vintage, Duel Commander, Oathbreaker, and Premodern. It is not legal in Standard, Pioneer, Alchemy, Historic, Timeless, Brawl, Pauper, or Pauper Commander. In Commander it is unrestricted.

Why is Fetid Heath valuable in Commander specifically?

Commander decks regularly need two or more pips of a single color on the same turn, and fixing that with a basic land requires having exactly the right color. Fetid Heath converts any White or Black source into a double-White, double-Black, or White-Black output for just one hybrid mana. That flexibility is most relevant in the early turns when players are assembling their mana base, which matches the T3 median cast turn we see in live games. The 96% stickiness means once it's down, it keeps doing its job.