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Fetid Heath card art
Live Play Data

Fetid Heath

Land · Secrets of Strixhaven Commander (SOC)
19%
Live Inclusion
Times Brought
1530
Decks Running
818
Median Cast Turn
4.0
Drawn → Played
78%
Format

Fetid Heath appears in 19% of tracked Commander decks on Playgroup Live, and 78% of drawn copies reach the battlefield, with a median first-cast turn of 4.0.

Fetid Heath is a hybrid land staple for any deck touching White and Black, and Playgroup Live's tracked games confirm its status: 19% inclusion across 4306 distinct tracked decks, placing it firmly in the automatic-slot category for Orzhov and its three-color neighbors.

The draw-to-play rate of 78% tells a straightforward story. When a player finds Fetid Heath in hand, the overwhelming likelihood is that it enters play. Median first-cast turn lands on turn 4.0, with a wide distribution stretching from turn 1 through late game, reflecting the card's role as foundational mana rather than a situational piece. Of 386 drawn instances, 300 were cast before the game ended.

The commander spread is broad. Y'shtola, Night's Blessed leads the deck count, but the data reaches across Esper, Mardu, and pure Orzhov commanders alike. With 707 unique players contributing and the single heaviest contributor accounting for just 1% of instances, the dataset is well-distributed. That breadth reinforces the directional signal rather than undermining it.

At a glance
  • 19% of tracked Commander decks include Fetid Heath
  • 78% of drawn copies reach the battlefield before the game ends
  • T4.0 median first-cast turn
  • 97% battlefield stickiness once it resolves
  • 707 unique players have contributed data, a well-spread sample
  • 818 tracked decks running Fetid Heath

First-cast turn

n=300
16%
T1
17%
T2
11%
T3
13%
T4
6%
T5
29%
T6-9
8%
T10+
Median 4.0 P25 2 · P75 7 · max 18
Cast same turn as drawn 54%

The "good card" funnel

1531 brought · 707 players
Brought to game
1531
Ever drawn
386
Reached battlefield
300
Still on board at game end
291
78%

Of 1531 Fetid Heaths brought to games, 386 were drawn, and 300 of those reached the battlefield, making it one of the more reliably deployed cards in the tracked dataset.

≥ -0.3pp

Players who cast this card win 29% of the time (n=279) , vs 24% when it never left the library (n=961).

When players drew this card but left it in hand, they won 32% (n=71) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.2pp; 95% confidence interval -0.3pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

434 instances
2.3%
Library
67.1%
Battlefield
14.7%
Graveyard
5.5%
Exile

The vast majority of Fetid Heaths that were observed ended the game on the battlefield, a reliable outcome for a land with no natural exit from play short of targeted removal or a board wipe.

Commanders that played this card

in tracked games

The commander list spans three distinct color identities (Orzhov, Esper, and Mardu), confirming that Fetid Heath is a format-wide mana staple rather than a card tied to any one archetype.

Card text
Fetid Heath card

Fetid Heath

Land
{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Daarken

Frequently Asked

How often is Fetid Heath drawn in a Commander game?
Across 1451 tracked games where Fetid Heath was in a deck, it was drawn 25% of the time. That is typical for a singleton land in a 100-card deck. Of those 386 drawn instances, 78% reached the battlefield, meaning a drawn Fetid Heath almost always enters play before the game concludes.
What turn does Fetid Heath typically enter play?
The median first-cast turn is 4.0, with the 25th percentile at turn 2 and the 75th at turn 7. The distribution is spread across the early and mid game, which reflects the land's role as foundational mana infrastructure rather than a reactive tool. Mode sits at turn 2, suggesting many copies get played on the second turn when drawn in the opening hand.
Does resolving Fetid Heath correlate with winning?
Games where Fetid Heath reached the battlefield showed a win rate of 29% (normalized to a 4-player baseline of 25%), compared to 24% in games where it stayed in the library. That is a directional lift of +5.2 percentage points across a sample of 279 cast instances and 961 library instances. Both sample sizes are healthy, but the delta reflects deck quality and mana consistency together rather than the land's contribution in isolation.
Is Fetid Heath legal in Commander?
Yes. Fetid Heath is legal in Commander, as well as in Legacy, Modern, Vintage, Duel Commander, and Oathbreaker. It is not legal in Standard, Pioneer, Alchemy, Historic, Pauper, or Brawl. Its white-black color identity means it is eligible in any Commander deck with a commander that includes both W and B in its color identity, including Esper (WUB) and Mardu (WBR) commanders.
Which commanders most often run Fetid Heath?
Y'shtola, Night's Blessed leads the tracked deck count, followed by Killian, Decisive Mentor and Terra, Herald of Hope. The list spans Esper, Mardu, and pure Orzhov color identities, which makes sense: Fetid Heath's ability to produce WW, WB, or BB from a single land makes it especially valuable in two-color decks where both pips are frequently needed, and in three-color decks where flexible hybrid mana smooths early turns.
How concentrated is the Fetid Heath data among a few players?
The dataset is well-spread. 707 distinct players have brought Fetid Heath to a tracked game, and the single most active contributor accounts for just 1% of all instances. That low concentration means the observed patterns are not driven by one or two prolific players, which strengthens the directional signal from the data.