collections_bookmark
Part of Commander Masters
·
Instant
·
Star Trek Commander (TRC)
Live Play Data
Reality Shift
8%
Live Inclusion
Times Brought
5234
Decks Running
2358
Median Cast Turn
7
Drawn → Played
65%
Format
First-cast turn
n=891
0%
T1
1%
T2
3%
T3
8%
T4
15%
T5
56%
T6-9
17%
T10+
Median
7
P25
5
· P75
9
· max
19
On curve
1%
(5 / 891 cast on T2)
Cast same turn as drawn
25%
The "good card" funnel
5236 brought · 1844 playersBrought to game
5236
Ever drawn
1375
Reached battlefield
891
Still on board at game end
46
≥ +6.6pp
Players who cast this card win 31% of the time (n=855) , vs 21% when it never left the library (n=3419).
When players drew this card but left it in hand, they won 35% (n=457).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.8pp; 95% confidence interval +6.6pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1526 instances3.7%
Library
3.0%
Battlefield
58.9%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
157 decks
-
2
Rootha, Mastering the Moment
129 decks
-
3
Ureni of the Unwritten
110 decks
-
4
Commander Spock
61 decks
-
5
Shorikai, Genesis Engine
48 decks
-
6
Alela, Cunning Conqueror
43 decks
-
7
Saheeli, Radiant Creator
40 decks
-
8
Zimone, Mystery Unraveler
39 decks
-
9
Vivi Ornitier
38 decks
-
10
Umbris, Fear Manifest
34 decks
Card text
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Star Trek Commander (TRC)
·
Uncommon
·
Illustrated by Berto Martinez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.