Temple of Mystery
19% of tracked Commander decks in the Simic color pair run Temple of Mystery, and 73% of drawn copies reach the battlefield, with a median first-cast turn of 3.0.
Temple of Mystery sits in 19% of the Commander decks tracked on Playgroup Live, appearing in 352 of 1842 distinct decks that have played a recorded game. For a tapped dual that competes with fetchlands, shocklands, and a deep pool of green-blue fixing, that presence is a real endorsement from active players.
The behavioral story is simple: players deploy this land as soon as they can. 73% of drawn copies are played before the game ends, and the median first-cast turn lands at 3.0. The scry 1 trigger on entry converts an inherent tempo loss into a small but consistent deck-smoothing effect, which is why the card earns its slot even when cheaper untapped options exist.
The commander distribution is broad. 313 distinct players have brought Temple of Mystery to a tracked game, and no single player accounts for more than 27% of observations, giving the dataset healthy spread across the green-blue and three-color Simic-adjacent meta. Zimone, Infinite Analyst heads the commander list by a wide margin, followed by Ms. Bumbleflower and Tidus, Yuna's Guardian.
- 19% of tracked Commander decks include Temple of Mystery
- 73% of drawn copies reach the battlefield before the game ends
- T3.0 median turn of first play
- 96% battlefield stickiness once played
- 313 distinct players have brought this card to a tracked game
- 27% draw rate, consistent with a singleton in a 100-card deck
First-cast turn
n=126The "good card" funnel
640 brought · 313 playersOf 640 Temple of Mystery copies brought to tracked games, 172 were drawn, 126 of those were played onto the battlefield, and the vast majority stayed there through the end of the game.
Players who cast this card win 31% of the time (n=124) , vs 21% when it never left the library (n=424).
When players drew this card but left it in hand, they won 28% (n=45) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.8pp; 95% confidence interval +1.6pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
190 instancesNearly all Temple of Mystery copies that were never interacted with simply stayed in the library, which is the structural reality for most singletons in a 100-card deck. The cards that did surface were overwhelmingly still on the battlefield at game end.
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
43 decks
-
2
Ms. Bumbleflower
35 decks
-
3
Tidus, Yuna's Guardian
30 decks
-
4
Hakbal of the Surging Soul
18 decks
-
5
The Wise Mothman
15 decks
-
6
Ureni of the Unwritten
12 decks
-
7
Kenessos, Priest of Thassa
8 decks
-
8
Omo, Queen of Vesuva
8 decks
-
9
Gonti, Canny Acquisitor
7 decks
-
10
Miirym, Sentinel Wyrm
6 decks
Zimone, Infinite Analyst holds a clear lead at the top of the commander list, but the spread across Simic, Bant, and Temur commanders confirms Temple of Mystery earns its slot across a wide range of GU-inclusive strategies rather than being tied to one build.