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Temple of Triumph card art
Live Play Data

Temple of Triumph

Land · Secrets of Strixhaven Commander (SOC)
16%
Live Inclusion
Times Brought
561
Decks Running
308
Median Cast Turn
4.0
Drawn → Played
79%
Format

Seen in 16% of tracked multiplayer Commander pods, Temple of Triumph is played on the same turn it's drawn 61% of the time, with a median first-play turn of 4.0.

Temple of Triumph shows up in 16% of multiplayer Commander pods tracked on Playgroup Live. That puts it in 308 of the 1881 distinct decks in the dataset, concentrated almost entirely in Boros (R/W) and allied three-color identities that need reliable dual-land coverage at a budget price point.

The draw-to-play rate sits at 79%, meaning roughly four of every five drawn copies reach the battlefield before the game ends. The entry-tapped clause costs tempo on the turn it's played, but the scry 1 trigger softens that cost by letting players filter the top of their library immediately. The land's 93% stickiness once it resolves reflects the basic reality that lands are rarely removed in Commander.

The data comes from 531 tracked multiplayer games. With 272 unique players contributing, no single player dominates the sample. The top contributor accounts for just 2% of all instances, which is a healthy spread for a format staple in color-restricted archetypes.

At a glance
  • 16% of tracked multiplayer Commander decks run Temple of Triumph
  • 79% of drawn copies reach the battlefield before the game ends
  • T4.0 median first-play turn
  • 93% battlefield stickiness once the land enters
  • 272 distinct players contribute to the multiplayer dataset, with no single player dominating
  • 61% of drawn copies are played on the same turn they arrive in hand

First-cast turn

n=104
34%
T1
7%
T2
6%
T3
10%
T4
10%
T5
25%
T6-9
10%
T10+
Median 4.0 P25 1 · P75 6 · max 16
Cast same turn as drawn 61%

The "good card" funnel

563 brought · 272 players
Brought to game
563
Ever drawn
132
Reached battlefield
104
Still on board at game end
97
79%

Of 563 Temple of Triumph copies brought to multiplayer games, 132 were drawn, 104 of those were played onto the battlefield, and 93% of landed copies stayed there through end of game.

≥ -11.2pp

Players who cast this card win 21% of the time (n=101) , vs 24% when it never left the library (n=390).

When players drew this card but left it in hand, they won 45% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -3.3pp; 95% confidence interval -11.2pp to +4.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

149 instances
1.3%
Library
65.1%
Battlefield
13.4%
Graveyard
6.7%
Exile

The vast majority of Temple of Triumph instances finish on the battlefield, reflecting how rarely lands are interacted with in Commander. The small graveyard and exile counts are mostly early destruction or strip effects.

Commanders that played this card

in tracked games

Quintorius, History Chaser dominates the top-commander list by raw count, but the spread across a dozen or more distinct commanders shows Temple of Triumph is a format-wide Boros staple rather than a single-deck card.

Frequently Asked

How often is Temple of Triumph drawn in a Commander game?
Across 531 tracked multiplayer games where the card was in the deck, it was drawn 23% of the time. That is typical for a singleton land in a 100-card deck. Of 132 instances that reached a player's hand, 79% were played before the game ended. The median first-play turn is 4.0, with a notable cluster of early plays in the opening hand.
Does the enter-tapped drawback hurt Temple of Triumph's playability?
The data suggests players accept the tempo cost readily. 61% of drawn copies are played on the same turn they're drawn, and the land's scry 1 trigger provides immediate value by letting players filter the top of the library. Battlefield stickiness is 93%, consistent with other untargeted permanents in the format.
Which commanders play Temple of Triumph most?
Quintorius, History Chaser leads the tracked multiplayer data by a clear margin, followed by Zinnia, Valley's Voice and Inspirit, Flagship Vessel. The pattern makes sense: Temple of Triumph is a legal inclusion only in decks containing red or white in their color identity, and Boros and allied three-color builds are among the most common archetypes in the dataset.
Is Temple of Triumph legal in Commander?
Yes. Temple of Triumph is legal in Commander, as well as Legacy, Modern, Pioneer, Vintage, Standard, Historic, and several other formats. It is not legal in Pauper or Pauper Commander, because it is a rare. It has no ban list entries in any tracked format.
How concentrated is the Temple of Triumph sample across players?
The multiplayer dataset includes 272 distinct players who have brought Temple of Triumph to a tracked game. The single heaviest contributor accounts for only 2% of all instances. That spread is a meaningful sign that the card's behavior in the data reflects a broad player base rather than one or two repeat pilots.
What does the win rate data say about Temple of Triumph?
In the multiplayer sample, the cast-vs-library win rate delta is small and the confidence interval crosses zero, so no directional conclusion about win-rate impact is warranted from this data alone. With 101 cast observations and 390 library observations, this is an early signal worth watching as the dataset grows rather than a definitive finding. Lands like this are infrastructure: their value shows up in enabling other cards, not in a clean win-rate lift.