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Temple of Triumph card art
Live Play Data

Temple of Triumph

Land · Secrets of Strixhaven Commander (SOC)
15%
Live Inclusion
Times Brought
1284
Decks Running
638
Median Cast Turn
3
Drawn → Played
78%
Format

Temple of Triumph appears in 15% of tracked Commander decks on Playgroup Live, and 78% of drawn copies reach the battlefield, with a median first-cast turn of 3.

Temple of Triumph sits in 15% of the 4292 distinct Commander decks that have played a tracked game on Playgroup Live. Across 1205 multiplayer games, it has been brought to the table 1286 times and cast 235 times.

The practical draw-to-play rate is 78%, meaning the vast majority of drawn copies land on the battlefield before the game ends. Median first-cast turn is 3, though the distribution clusters hard at turn 1 for opening-hand keeps and spreads out through the mid-game for later draws. Once it resolves, 91% of cast copies finish the game in play, which is what you expect from a land with no inherent vulnerability to removal.

Its color identity of Red and White locks it into Boros and allied color pairs, which shapes the commander distribution heavily. Quintorius, History Chaser leads by a wide margin. The data is well-spread across 567 unique players, with the single heaviest contributor accounting for just 1% of all tracked instances, a meaningful signal that no single playgroup is distorting the numbers.

At a glance
  • 15% of tracked Commander decks include Temple of Triumph
  • 78% of drawn copies reach the battlefield
  • T3 median first-cast turn
  • 91% of cast copies remain on the battlefield at game end
  • 567 unique players have brought this card to a tracked game
  • 235 total times cast across all tracked games

First-cast turn

n=235
32%
T1
11%
T2
9%
T3
8%
T4
8%
T5
23%
T6-9
9%
T10+
Median 3 P25 1 · P75 6 · max 16
Cast same turn as drawn 60%

The "good card" funnel

1286 brought · 567 players
Brought to game
1286
Ever drawn
301
Reached battlefield
235
Still on board at game end
213
78%

Of 1286 copies brought to tracked games, 301 were drawn, 235 of those were cast, and 91% of cast copies ended the game still in play.

≥ -7.7pp

Players who cast this card win 23% of the time (n=214) , vs 25% when it never left the library (n=860).

When players drew this card but left it in hand, they won 23% (n=57) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -1.9pp; 95% confidence interval -7.7pp to +3.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

333 instances
3.0%
Library
64.0%
Battlefield
13.2%
Graveyard
6.3%
Exile

The overwhelming majority of Temple of Triumph instances never leave the library, a structural fact of 100-card singleton rather than a reflection on the card's power. Of the copies that were seen, most finished the game on the battlefield.

Commanders that played this card

in tracked games

Quintorius, History Chaser anchors the top of the list by a wide margin, and the rest of the distribution spreads across Boros, Mardu, Jeskai, and Naya commanders, showing that Temple of Triumph is a color-identity staple rather than a commander-specific inclusion.

Card text
Temple of Triumph card

Temple of Triumph

Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Piotr Dura

Frequently Asked

How often is Temple of Triumph drawn in a Commander game?
In 1205 tracked multiplayer games where Temple of Triumph was in the deck, it was drawn 23% of the time. That is consistent with a singleton in a 100-card deck. Of 301 instances that reached a player's hand, 78% were played before the game ended. The remainder are largely a game-length effect: lands drawn very late often have no remaining turns to hit the battlefield.
What turn does Temple of Triumph typically enter the battlefield?
Median first-cast turn is 3, with a mean of 4.2. The distribution is right-skewed: a large cluster of casts land on turn 1 from opening-hand keeps, and the bulk of the rest spread across turns 4 through 6. The p90 sits at turn 9, so late draws do show up, but they are the exception. The same-turn play rate of 60% confirms that players who draw it generally play it immediately rather than holding it.
Does casting Temple of Triumph correlate with winning?
In 214 participations where Temple of Triumph was cast, the normalized win rate is 23%. In 860 participations where it stayed in the library, it was 25%. The delta is -2.0 percentage points. Both sample sizes are large enough to treat this as a directional signal, and it suggests the land is roughly neutral to win rate on its own, which is expected for a utility dual land whose value is enabling other cards rather than generating direct advantage.
Is Temple of Triumph legal in Commander?
Yes. Temple of Triumph is legal in Commander, as well as in Legacy, Modern, Pioneer, Standard, Historic, Vintage, and most other constructed formats. It is not legal in Pauper or Pauper Commander due to its rare printing, and it is not legal in Old School or Premodern. Its color identity is Red and White, so it can only be included in decks whose commander has a color identity that contains both Red and White.
Which commanders play Temple of Triumph most often?
Quintorius, History Chaser leads the tracked data by a large margin, reflecting that Quintorius is a popular Boros commander whose color identity matches exactly. Beyond that top slot, the card spreads across Mardu (B/R/W), Jeskai (R/U/W), and Naya (G/R/W) commanders, as well as two-color Boros pairs. The concentration data is encouraging: 567 distinct players have contributed instances, and the single heaviest contributor accounts for just 1% of all tracked games with this card.
Why run Temple of Triumph over a basic Mountain or Plains?
The draw is the enters-tapped scry 1 trigger. In a singleton 100-card deck, top-deck smoothing compounds over the course of a game. The downside is entering tapped, which means it cannot contribute mana on the turn it is played. Most players accept that trade in decks that are not trying to develop on curve in the first two turns. The 78% play rate and 91% stickiness confirm that once players slot it in, they cast it and keep it.