Temple of Triumph card art
Live Play Data

Temple of Triumph

Land · Secrets of Strixhaven Commander (SOC)
6%
Deck Inclusion
Games Tracked
182
Decks Running
125
Median Cast Turn
4
Drawn → Played
75%

Temple of Triumph appears in 6% of tracked Commander decks — nearly all of them Boros or wider — and when drawn, players cast it 72% of the time, with a median first-cast turn of 5.

Temple of Triumph is a niche but consistent dual land in Boros and multicolor red-white Commander decks. Across 146 tracked games on Playgroup Live, it sits in 103 of 1,704 distinct decks, a 6% inclusion rate that reflects its color-restricted identity rather than any weakness.

The draw-to-play rate of 72% is the card's clearest signal: when a player draws it, they almost always play it. The median first-cast turn of 5 is slightly later than true utility lands, which makes sense. Temple of Triumph enters tapped, so players often hold it one extra turn to avoid tempo loss, and the scry 1 cushions that delay. Of 28 observed drawn-and-cast instances, 64% were cast on the same turn they were drawn — players are not agonizing over the decision.

Its commander distribution is heavily concentrated in pure Boros ({R}{W}) shells like Quintorius, History Chaser and Nelly Borca, Impulsive Accuser. That concentration is expected: the land only fits decks touching both red and white, keeping its overall inclusion rate low even as it earns a consistent slot in the decks that can run it.

At a glance
  • 6% inclusion rate across all tracked Commander decks
  • 72% of drawn Temple of Triumphs are cast before the game ends
  • T5 median first-cast turn
  • 64% of cast instances played the same turn they were drawn
  • 97% battlefield stickiness once it resolves
  • 103 distinct decks including Temple of Triumph in 146 tracked games

First-cast turn

n=37
35%
T1
8%
T2
3%
T3
5%
T4
19%
T5
19%
T6-9
11%
T10+
Median 4 P25 1 · P75 7 · max 12
Cast same turn as drawn 67%

The "good card" funnel

192 brought
Brought to game
192
Ever drawn
48
Reached battlefield
37
Still on board at game end
36
75%

Of 152 Temple of Triumphs brought to games, 39 were drawn, 29 of those were cast, and 28 were still on the battlefield when the game ended — a tight chain with very little attrition after the card resolves.

+1.7pp

Players who cast this card win 38% of the time (n=37) , vs 36% when it never left the library (n=141).

Final zone distribution

192 instances
73.4%
Library
18.8%
Battlefield
1.6%
Graveyard
1.6%
Exile

110 of 152 Temple of Triumphs never left the library, the expected outcome for any singleton in a 100-card deck. The 28 copies that ended on the battlefield represent every instance where a player drew and kept it through the game's end.

Top commanders running this card

by deck count

Quintorius, History Chaser alone accounts for 25 of the decks in our sample, nearly a quarter of the total. The distribution tails off sharply, reflecting how narrowly Temple of Triumph fits Boros and near-Boros color identities.

Frequently Asked
How often is Temple of Triumph drawn in a Commander game?

Across 152 deck-participations in our dataset, Temple of Triumph was drawn in 39 instances, a draw rate of about 26%. That is normal for a singleton in a 100-card deck. Of those 39 drawn instances, 29 were cast before the game ended, giving a draw-to-play rate of roughly 72%.

Does casting Temple of Triumph actually help you win?

In our current sample, the win rate when Temple of Triumph was cast is 34.5% (10 wins in 29 instances), versus 36.4% when it sat in the library all game (40 wins in 110 instances). The delta is -1.9 percentage points. Both buckets are below the threshold where we would call this conclusive, but there is no early signal that playing the land improves outcomes beyond the baseline. That is not unusual for a fixing land whose job is consistency rather than threat generation.

What turn does Temple of Triumph typically enter the battlefield?

The median first-cast turn is 5, with the 25th percentile at turn 1 (opening hand keeps) and the 75th percentile at turn 7. Ten of the 29 casts happened on turn 1, meaning players who kept it in their opening hand played it immediately. Most of the remaining casts are spread across turns 4 through 12, reflecting late draws where the scry 1 provides incremental value even at a mana tempo cost.

Why does Temple of Triumph enter tapped, and is that a real drawback in Commander?

Temple of Triumph is part of the original Theros scry land cycle. Entering tapped is the explicit cost for the scry 1 trigger on entry. In Commander, where games tend to run longer and the land is usually played in the mid-game rather than turn one, the tempo hit is less punishing than in 60-card formats. Our data shows 97% battlefield stickiness once it resolves, which suggests opponents rarely interact with it, and 64% of casts happen the same turn it is drawn, indicating players accept the trade-off readily.

Which commanders most commonly run Temple of Triumph?

Quintorius, History Chaser leads with 25 decks in our dataset, followed by Nelly Borca, Impulsive Accuser at 10 and Zinnia, Valley's Voice at 7. The top ten commanders are all Boros or multicolor shells that include red and white. That concentration is structural: the land's color identity limits it to decks touching both colors, which naturally narrows its commander distribution.

Is Temple of Triumph legal in Commander and other formats?

Temple of Triumph is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, Standard, Alchemy, and several other formats as of this writing. It is not legal in Pauper (rare) or Pauper Commander, and it is not legal in Premodern or Old School for era reasons. There are no bans or restrictions on the card in any format where it is legal.