Temple of Triumph
Seen in 16% of tracked multiplayer Commander pods, Temple of Triumph is played on the same turn it's drawn 61% of the time, with a median first-play turn of 4.0.
Temple of Triumph shows up in 16% of multiplayer Commander pods tracked on Playgroup Live. That puts it in 308 of the 1881 distinct decks in the dataset, concentrated almost entirely in Boros (R/W) and allied three-color identities that need reliable dual-land coverage at a budget price point.
The draw-to-play rate sits at 79%, meaning roughly four of every five drawn copies reach the battlefield before the game ends. The entry-tapped clause costs tempo on the turn it's played, but the scry 1 trigger softens that cost by letting players filter the top of their library immediately. The land's 93% stickiness once it resolves reflects the basic reality that lands are rarely removed in Commander.
The data comes from 531 tracked multiplayer games. With 272 unique players contributing, no single player dominates the sample. The top contributor accounts for just 2% of all instances, which is a healthy spread for a format staple in color-restricted archetypes.
- 16% of tracked multiplayer Commander decks run Temple of Triumph
- 79% of drawn copies reach the battlefield before the game ends
- T4.0 median first-play turn
- 93% battlefield stickiness once the land enters
- 272 distinct players contribute to the multiplayer dataset, with no single player dominating
- 61% of drawn copies are played on the same turn they arrive in hand
First-cast turn
n=104The "good card" funnel
563 brought · 272 playersOf 563 Temple of Triumph copies brought to multiplayer games, 132 were drawn, 104 of those were played onto the battlefield, and 93% of landed copies stayed there through end of game.
Players who cast this card win 21% of the time (n=101) , vs 24% when it never left the library (n=390).
When players drew this card but left it in hand, they won 45% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -3.3pp; 95% confidence interval -11.2pp to +4.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
149 instancesThe vast majority of Temple of Triumph instances finish on the battlefield, reflecting how rarely lands are interacted with in Commander. The small graveyard and exile counts are mostly early destruction or strip effects.
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
34 decks
-
2
Zinnia, Valley's Voice
25 decks
-
3
Mr. House, President and CEO
14 decks
-
4
Inspirit, Flagship Vessel
12 decks
-
5
Kilo, Apogee Mind
12 decks
-
6
Zurgo Stormrender
9 decks
-
7
Arabella, Abandoned Doll
8 decks
-
8
Caesar, Legion's Emperor
8 decks
-
9
Dogmeat, Ever Loyal
7 decks
-
10
The Tenth Doctor
7 decks
Quintorius, History Chaser dominates the top-commander list by raw count, but the spread across a dozen or more distinct commanders shows Temple of Triumph is a format-wide Boros staple rather than a single-deck card.