Temple of Triumph
Temple of Triumph appears in 15% of tracked Commander decks on Playgroup Live, and 78% of drawn copies reach the battlefield, with a median first-cast turn of 3.
Temple of Triumph sits in 15% of the 4292 distinct Commander decks that have played a tracked game on Playgroup Live. Across 1205 multiplayer games, it has been brought to the table 1286 times and cast 235 times.
The practical draw-to-play rate is 78%, meaning the vast majority of drawn copies land on the battlefield before the game ends. Median first-cast turn is 3, though the distribution clusters hard at turn 1 for opening-hand keeps and spreads out through the mid-game for later draws. Once it resolves, 91% of cast copies finish the game in play, which is what you expect from a land with no inherent vulnerability to removal.
Its color identity of Red and White locks it into Boros and allied color pairs, which shapes the commander distribution heavily. Quintorius, History Chaser leads by a wide margin. The data is well-spread across 567 unique players, with the single heaviest contributor accounting for just 1% of all tracked instances, a meaningful signal that no single playgroup is distorting the numbers.
- 15% of tracked Commander decks include Temple of Triumph
- 78% of drawn copies reach the battlefield
- T3 median first-cast turn
- 91% of cast copies remain on the battlefield at game end
- 567 unique players have brought this card to a tracked game
- 235 total times cast across all tracked games
First-cast turn
n=235The "good card" funnel
1286 brought · 567 playersOf 1286 copies brought to tracked games, 301 were drawn, 235 of those were cast, and 91% of cast copies ended the game still in play.
Players who cast this card win 23% of the time (n=214) , vs 25% when it never left the library (n=860).
When players drew this card but left it in hand, they won 23% (n=57) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.9pp; 95% confidence interval -7.7pp to +3.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
333 instancesThe overwhelming majority of Temple of Triumph instances never leave the library, a structural fact of 100-card singleton rather than a reflection on the card's power. Of the copies that were seen, most finished the game on the battlefield.
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
60 decks
-
2
Zinnia, Valley's Voice
38 decks
-
3
Kilo, Apogee Mind
29 decks
-
4
Caesar, Legion's Emperor
26 decks
-
5
Mr. House, President and CEO
26 decks
-
6
Inspirit, Flagship Vessel
22 decks
-
7
Dogmeat, Ever Loyal
18 decks
-
8
Arabella, Abandoned Doll
15 decks
-
9
Zurgo Stormrender
15 decks
-
10
Shiko and Narset, Unified
14 decks
Quintorius, History Chaser anchors the top of the list by a wide margin, and the rest of the distribution spreads across Boros, Mardu, Jeskai, and Naya commanders, showing that Temple of Triumph is a color-identity staple rather than a commander-specific inclusion.