Forgotten Ancient
8% of tracked Commander decks run Forgotten Ancient, and when it resolves, the win rate is 32%, a +7.0 percentage-point lift over games where it never left the library.
Forgotten Ancient sits in 8% of the 8985 distinct Commander decks tracked on Playgroup Live. That puts it well below staple territory, but its presence is concentrated in counter-synergy shells where every spell cast by any player becomes raw material for the board.
The median first-cast turn is 6.0, late for a 4-mana creature. Only 25% of casts land on curve, and the card spends a median of one full turn in hand before it is cast, with 33% of drawn copies played the same turn they arrive. That pattern points to a card players hold deliberately, waiting for a moment when its triggers will compound quickly. Once it resolves, 56% of copies remain on the battlefield at game's end, a sign that opponents often let it sit rather than spending removal on a creature with no immediate threat.
The top commander slots are dominated by spell-heavy Simic and Bant builds, where the density of cantrips and interaction makes the Ancient grow fast. Its presence in Atraxa, Praetors' Voice lists adds a second axis: proliferate extends the value of every counter the Ancient accumulates before moving them.
- 8% of tracked Commander decks include Forgotten Ancient
- T6.0 median first-cast turn, late by design in spell-dense pods
- 64% of drawn copies reach the battlefield before the game ends
- 56% battlefield stickiness once cast
- 32% win rate in games where Forgotten Ancient resolved
- 610 distinct players have brought it to a tracked game, well-spread data
First-cast turn
n=218The "good card" funnel
1359 brought · 610 playersOf 1359 copies brought to games, 340 were drawn, 218 of those were cast, and 56% of resolved copies remained on the battlefield at game's end.
Players who cast this card win 32% of the time (n=203) , vs 25% when it never left the library (n=883).
When players drew this card but left it in hand, they won 29% (n=114) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.0pp; 95% confidence interval +0.5pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
362 instancesMost Forgotten Ancients that never left the library simply weren't drawn, a structural feature of 100-card singleton decks rather than a comment on the card's power. Among copies that were cast, a meaningful share end the game on the battlefield.
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
98 decks
-
2
Zimone, Infinite Analyst
88 decks
-
3
Tidus, Yuna's Guardian
75 decks
-
4
The Astonishing Ant-Man
23 decks
-
5
Kotis, the Fangkeeper
20 decks
-
6
Yuna, Grand Summoner
16 decks
-
7
Animar, Soul of Elements
14 decks
-
8
Wolverine, Best There Is
14 decks
-
9
Atraxa, Praetors' Voice
13 decks
-
10
Gluntch, the Bestower
11 decks
The top-commander list skews heavily toward spell-dense Simic and Bant shells, where Forgotten Ancient can trigger on every cantrip and piece of interaction cast by all four players.