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Temple of Epiphany card art
Live Play Data

Temple of Epiphany

Land · Secrets of Strixhaven Commander (SOC)
16%
Live Inclusion
Times Brought
1322
Decks Running
649
Median Cast Turn
4
Drawn → Played
71%
Format

16% of tracked Commander decks in Izzet colors run Temple of Epiphany. When drawn, 71% of copies reach the battlefield, with a median first-play turn of 4.

Temple of Epiphany is a steady presence across Izzet and three-color Red-Blue Commander decks on Playgroup Live. 16% of tracked decks include it, representing 649 of the 4174 distinct decks that have played a recorded game.

The clearest signal in the data is how reliably players play it when they see it. 71% of drawn copies reach the battlefield, and 68% of those are played on the same turn they are drawn. That figure reflects the nature of lands: players drop them as soon as it is useful, not because they are making a complex decision to hold. The scry 1 on entry adds a lightweight smoothing effect that costs nothing beyond a tap-in pace.

Across 1249 tracked multiplayer games, the card shows up overwhelmingly in Izzet (UR) commander pairings, with Rootha, Mastering the Moment leading the deck list by a wide margin. The commander spread is broad: 594 distinct players have brought it to a tracked game, and no single player accounts for more than a small fraction of total instances, a sign the data is well-distributed.

At a glance
  • 16% of tracked Commander decks include Temple of Epiphany
  • 71% of drawn copies reach the battlefield
  • 68% played on the same turn drawn
  • T4 median first-play turn
  • 92% battlefield stickiness once played
  • 594 distinct players have brought this card to a tracked game

First-cast turn

n=243
32%
T1
13%
T2
5%
T3
5%
T4
8%
T5
28%
T6-9
9%
T10+
Median 4 P25 1 · P75 7 · max 19
Cast same turn as drawn 68%

The "good card" funnel

1326 brought · 594 players
Brought to game
1326
Ever drawn
343
Reached battlefield
243
Still on board at game end
225
71%

Of 1326 copies brought to games, 343 were drawn, 243 of those were played, and the vast majority stayed on the battlefield through end of game.

≥ +3.5pp

Players who cast this card win 32% of the time (n=229) , vs 22% when it never left the library (n=844).

When players drew this card but left it in hand, they won 37% (n=93) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +9.6pp; 95% confidence interval +3.5pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

364 instances
3.8%
Library
61.8%
Battlefield
12.9%
Graveyard
3.8%
Exile

Most copies that never leave the library simply were not drawn in time, a structural feature of 100-card singleton rather than a signal about the card's power level.

Commanders that played this card

in tracked games

Rootha, Mastering the Moment leads the commander list by a clear margin, but the spread across Izzet and three-color UR commanders shows Temple of Epiphany is a format-wide inclusion rather than a niche pick.

Card text
Temple of Epiphany card

Temple of Epiphany

Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Adam Paquette

Frequently Asked

How often is Temple of Epiphany drawn in a Commander game?
Across 1249 tracked multiplayer games where this card was in the deck, it was drawn 26% of the time. That is a normal rate for a singleton land in a 100-card deck. Of 343 instances that reached a player's hand, 71% were played before the game ended.
What turn does Temple of Epiphany typically enter the battlefield?
Median first-play turn is 4. The distribution clusters heavily at turn 1, driven by opening-hand keeps, with a second wave spread across turns 5 through 7. The wide spread is expected for a land that enters tapped: players often prioritize untapped sources early and slot this in once the pace of play allows it.
Does casting Temple of Epiphany correlate with winning?
Win rate in participations where Temple of Epiphany was played is 32%, versus 22% in participations where it stayed in the library. The gap is a directional positive signal, but both sample sizes should be weighed before drawing firm conclusions. The cast-vs-library delta is a useful early indicator rather than a definitive proof of impact.
Is Temple of Epiphany legal in Commander?
Yes. Temple of Epiphany is legal in Commander, as well as in Legacy, Modern, Pioneer, Vintage, Historic, and most other constructed formats. It is not legal in Pauper or Pauper Commander, where its rare print at various sets puts it outside the common-only card pool.
Why do so many Izzet Commander decks include this land?
Temple of Epiphany produces both Blue and Red mana, matching the color identity of the vast majority of commanders that run it on Playgroup Live. The tap-in cost is the trade-off, but scry 1 on entry gives it a small edge over a basic Island or Mountain when deck-smoothing matters. In 100-card singleton, any consistent scry effect compounds across a long game.
How concentrated is the Temple of Epiphany data across players?
The data is well-spread. 594 distinct players have brought Temple of Epiphany to a tracked game on Playgroup Live, and the single heaviest contributor accounts for just 2% of all instances. That breadth adds confidence to the directional patterns visible in the stats.