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Temple of Epiphany card art
Live Play Data

Temple of Epiphany

Land · Secrets of Strixhaven Commander (SOC)
16%
Live Inclusion
Times Brought
891
Decks Running
457
Median Cast Turn
4.0
Drawn → Played
71%
Format

16% of tracked Commander decks in Izzet colors run Temple of Epiphany. When drawn, 71% of copies reach the battlefield, with a median first-cast turn of 4.0.

Temple of Epiphany slots into 16% of the 2801 tracked Commander decks in Playgroup Live's dataset. Its combination of blue-red fixing and an enters-tapped scry 1 makes it a reliable, low-drama mana base staple for Izzet and tri-color piles alike.

The play pattern is straightforward: 71% of drawn copies reach the battlefield before the game ends, and 92% of those stick once in play. The median first-cast turn of 4.0 reflects a land most players drop early. Nearly a third of all recorded casts happen on turn 1, drawn in the opening hand and slammed down immediately.

Spread across 415 distinct players with the single heaviest contributor accounting for just 2% of instances, the dataset here is genuinely diverse. That's an encouraging sign for any directional signals the numbers surface.

At a glance
  • 16% of tracked Commander decks include Temple of Epiphany
  • 71% of drawn copies reach the battlefield before the game ends
  • T4.0 median first-cast turn across all tracked games
  • 92% battlefield stickiness once the land hits play
  • 415 distinct players represented in the dataset
  • 29% win rate in games where Temple of Epiphany was cast

First-cast turn

n=164
32%
T1
12%
T2
5%
T3
4%
T4
10%
T5
27%
T6-9
10%
T10+
Median 4.0 P25 1 · P75 7 · max 14
Cast same turn as drawn 70%

The "good card" funnel

895 brought · 415 players
Brought to game
895
Ever drawn
230
Reached battlefield
164
Still on board at game end
152
71%

Of 895 Temple of Epiphany copies brought to games, 230 were drawn and 164 of those reached the battlefield. The drop between drawn and cast is small, a sign that players almost always play this land when they see it.

≥ -0.5pp

Players who cast this card win 29% of the time (n=159) , vs 22% when it never left the library (n=581).

When players drew this card but left it in hand, they won 36% (n=65) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.5pp; 95% confidence interval -0.5pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

246 instances
4.1%
Library
61.8%
Battlefield
13.8%
Graveyard
3.3%
Exile

The overwhelming majority of Temple of Epiphany copies finish on the battlefield, which is expected for a land that resolves uncountered and draws no removal. The small graveyard slice reflects mill, sacrifice effects, and land destruction rather than any particular vulnerability.

Commanders that played this card

in tracked games

Rootha, Mastering the Moment dominates the raw deck count at the top, but the list spans ten different commanders across Izzet, Jeskai, and Grixis color identities, showing how broadly this dual land fits into red-blue shells.

Frequently Asked

How often is Temple of Epiphany drawn in a Commander game?
Across 840 tracked games where the card was in the deck, Temple of Epiphany was drawn 26% of the time. That is typical for a singleton in a 100-card deck. Of 230 drawn copies, 71% were cast before the game concluded. The remainder reflects games that ended before the player had a chance or need to play it.
What turn does Temple of Epiphany usually enter the battlefield?
The median first-cast turn is 4.0, with the distribution skewed heavily toward the early turns. A large cluster of casts lands on turn 1, representing copies kept in opening hands. The spread extends out to turn 13 in the current dataset, but the 75th percentile sits at turn 6, meaning most copies that get played do so in the first half of the game.
Does casting Temple of Epiphany correlate with winning?
In participations where Temple of Epiphany was cast, the win rate is 29% across 159 observations. In participations where it stayed in the library, the win rate is 22% across 581 observations. The delta is +6.5 percentage points. Both sample sizes are substantial, so this is a consistent early signal, though Playgroup Live's dataset is not large enough to treat any correlation as conclusive.
Which commanders run Temple of Epiphany most often?
Rootha, Mastering the Moment leads the list by raw deck count, which makes sense given the Temple's blue-red color identity. Zinnia, Valley's Voice and Inspirit, Flagship Vessel also appear near the top, both sitting in Jeskai (white-blue-red) color identities that naturally want cheap, fixing dual lands. The spread across commanders is wide, confirming this is a format staple rather than a single-deck card.
Is Temple of Epiphany legal in Commander?
Yes. Temple of Epiphany is legal in Commander with no restrictions. It is also legal in Standard, Pioneer, Modern, Legacy, Vintage, Historic, Alchemy, and Brawl. It is not legal in Pauper or Pauper Commander, as it carries a rare printing.
Why play Temple of Epiphany over other Izzet dual lands?
Temple of Epiphany trades enter-tapped speed for a scry 1 on entry. In Commander, where tempo costs are lower than in faster formats, the scry acts as light deck sculpting every time the land comes down. The 92% stickiness figure confirms that once it enters play, it stays there for the rest of the game in the vast majority of cases, quietly contributing to the mana base without drawing removal.