Monthly Metagame Report

February 2026

The Commander metagame across 23,333 casual games tracked on Playgroup.gg. Win rates, movers, community sentiment, and diversity metrics across 2,280 unique commanders.

23,333
Games
2,280
Commanders
Total Games
23,333
-10.2% vs prev month
Unique Commanders
2,280
~same vs prev month
Typical Game
51m
~same vs prev month
Avg Duration
58m
~same vs prev month
Avg Rounds
8.8
~same vs prev month
Meta Narrative

23,333 games were tracked on Playgroup in February 2026, down 10.2% from January. February is a shorter month and the dip in volume is proportional. The commander pool stayed broad: 2,280 unique commanders appeared, down just 0.3%, and the Meta Diversity Index held at 85.1, rated "Healthy". The top 10 commanders accounted for only 11.1% of games, and it took 147 distinct commanders to cover half of all play. No single deck is bending the format.

Ashling, the Limitless (Five-Color) remained the most-played commander by a wide margin at 1,893 games, more than 300 ahead of second-place Auntie Ool, Cursewretch (Jund) at 1,519. Both are new enough that their metagame positioning is still settling. On the win-rate leaderboard, Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel (Mono-Black) sits at 39.55% across 292 games, the strongest volume-adjusted rate in the dataset. Kinnan, Bonder Prodigy (Simic) backs that up with the top ELO score of 1,775 and a 37.95% win rate across 166 games. Izzet posted the best color win rate at 29.58%, while Grixis landed near the bottom at 21.95% across 3,694 games.

The play experience was calm. The typical game ran about 52 minutes, essentially flat month over month (median duration down just 0.1%). Average rounds held at 8.8, unchanged. Combo remains the fastest path to victory at an average of 6.8 rounds, while combat games stretch to 9.3. First-seat advantage continues: seat one wins 30.7% of the time versus 22.1% for seat four. Mulligans carry a real but modest cost, dropping win rate from 30.5% with no mulligans to 25.6% after three or more.

Three things are worth watching in March. Yuriko's +10-point surge across 224 games is the most volume-supported mover on the board. Winota's 38.95% arrival win rate is the kind of number that either stabilizes or corrects sharply once a larger sample accumulates. And Glarb's near-15-point drop is steep enough that a one-month correction is plausible. The MDI has been within a 0.8-point band since January. Format health looks stable entering spring.

Ashling, the Limitless art
Most Played
Ashling, the Limitless
1893 games 1893 games
Kinnan, Bonder Prodigy art
Highest ELO
Kinnan, Bonder Prodigy
1775 166 games
Most Played Commanders

Top 100 most-played commanders sized by play count.

Movers & Shakers

Win rate change vs the previous month. Commanders need 100+ games in both months to qualify.

Analysis

Three commanders made substantial gains in February. Yuriko, the Tiger's Shadow (Dimir) leads the high-confidence risers: across 224 games, win rate climbed +10.37 percentage points to 34.71%, a meaningful signal at that volume. Omo, Queen of Vesuva (Simic) and Dihada, Binder of Wills (Mardu) each jumped over +11 points, though both sat closer to the 100-game floor — treat those numbers as worth watching rather than settled conclusions. The fallers tell a sharper story. Glarb, Calamity's Augur (Sultai) shed 14.89 points to land at 18.4% across 159 games. That is a steep drop that correlates with Sultai posting the fourth-worst color win rate this month at 23.89%. Chatterfang, Squirrel General (Golgari) fell 10.54 points to 25.92% across a healthy 244 games, and The Scarab God (Dimir) dropped 9.73 points to 19.36%. Among new arrivals crossing the ranked threshold for the first time, Winota, Joiner of Forces (Boros) drew immediate attention at 38.95% across 86 games. That sample is near the floor, but the number is hard to ignore. Inalla, Archmage Ritualist (Grixis) arrived at a steadier 29.34% across 121 games.

Community Pulse
Avg Fun
-0.8%
3.71
out of 5
Avg Salt
+0.7%
1.44
opponent rating
1 2 3
Rated
-0.6%
67.9%
of games rated
Kaalia of the Vast art
Saltiest Commander
Kaalia of the Vast
1.93 avg opponent salt across 82 games
Zedruu the Greathearted art
Most Fun Commander
Zedruu the Greathearted
4.12 avg fun rating across 83 games
Analysis

67.9% of games tracked on Playgroup received ratings this month, down 0.6% from January. The average fun score landed at 3.71 out of 5, down 0.8% from last month. Average salt came in at 1.44 on the 1-to-3 scale, up 0.7%. On a scale where 1 is no salt and 3 is very salty, 1.44 means the overwhelming majority of games felt fine to opponents. Kaalia of the Vast (Mardu) earned the saltiest rating at 1.93 across 82 rated games. That is the highest on the board but still well below the scale midpoint. Zedruu the Greathearted (Jeskai) topped the fun rankings at 4.12 out of 5 across 83 games, the clearest outlier on the positive side. Both commanders cleared the minimum pilot and game thresholds, so these are genuine community readings, not single-group artifacts.

Win Conditions

How games ended in February 2026 across 23,333 tracked games.

Combat
55.4% +0.7
Non Combat Damage
21.2%
Commander Damage
8.6% -0.5
Combo
6.3%
Alternative
5.7%
Mill
1.4% -0.5
Poison
1.3%
Infinite Combo Rate
5.1%
Analysis

55.4% of wins came through combat damage, up from 54.7% the prior month. Non-combat damage held second at 21.2%. Commander damage slipped from 9.1% to 8.6%. Combo edged down one-tenth of a point to 6.3%. The infinite combo rate sits at 5.1% of all games. Mill fell from 1.9% to 1.4%, its most notable single-category shift. The overall picture is stability: combat dominates, combos remain a small but consistent fraction, and no win condition moved more than half a percentage point except mill.

Game Tempo
Fastest Win Condition
Combo
6.8 avg rounds
Slowest Win Condition
Combat
9.3 avg rounds
Turn Order Win Rate (4-Player Pods)
30.7%
1st
26.8%
2nd
24.5%
3rd
22.1%
4th
0.0%
5th
Mulligan Impact on Win Rate
0 mulligans
30.5%
1 mulligan
29.1%
2 mulligans
28.0%
3+ mulligans
25.6%
Color Performance
Best Performing
1
{U} {R} Izzet 29.58%
2
{G} {U} {R} Temur 29.09%
3
{W} {U} {B} {R} {G} Five Color 28.37%
4
{W} {U} {B} {R} Sans Green 27.73%
5
{U} Blue 27.38%
Worst Performing
1
{W} {U} {R} {G} Sans Black 21.52%
2
{U} {B} {R} Grixis 21.95%
3
{U} {B} Dimir 23.79%
4
{B} {G} {U} Sultai 23.89%
5
{G} {W} Selesnya 23.98%
Meta Diversity Index
85.1
Healthy

An MDI of 85 reflects a healthy meta where most commanders see balanced play, with 147 commanders needed to cover half of all games.

Top 10 Dominance
11.1%
of games feature a top-10 commander
50% Coverage
147
commanders to cover half of games
MDI Trend
May 2026 Apr 2026 Mar 2026 Feb 2026 Jan 2026
85.1 85.9 85.6 85.1 85.6
Pod Size Distribution
18.9%
2p
29.4%
3p
44.2%
4p
6.6%
5p
0.9%
6p
Methodology

This report covers all finished multiplayer games tracked through the Playgroup.gg app during February 2026. Win rates are normalized to a 4-player baseline (25% expected) so pod size differences are weighted fairly. A commander needs at least 75 games to appear in ranked lists.

Salt ratings are measured from losing players and attributed to the winning commander. The scale runs 1 (no salt) to 3 (very salty). A Playgroup.gg editor reviews all content before publication.

Published:

Frequently Asked

How is the Playgroup.gg metagame report calculated?
Every finished multiplayer game tracked through the Playgroup app during the calendar month is included. Win rates are normalized to a 4-player baseline (25% expected) so pod size differences are weighted fairly. A commander needs at least 75 games to appear in ranked lists.
What is the Meta Diversity Index?
The Meta Diversity Index (MDI) uses Shannon entropy to measure how evenly commanders are distributed across games. A score of 100 means every commander is played equally. Below 70 indicates a few commanders dominate the meta. We normalize to a 0-100 scale so scores are comparable across months with different commander counts.
How is the salt rating calculated?
Salt ratings are collected from losing players after each game and attributed to the winning commander. The scale runs 1 (no salt) to 3 (very salty). This measures how opponents feel about losing to a particular commander, not how the winner feels. A rating of 1.4 means most games feel fine.
How is this different from EDHREC or EDHTop16?
EDHREC ranks by deck registration popularity. EDHTop16 tracks competitive tournament results. Playgroup.gg tracks actual casual game outcomes, including win rates, game length, community sentiment, and win conditions. This report covers 23,333 real games, not decklists or tournament finishes.
How many games were tracked in February 2026?
23,333 games were logged across Playgroup's apps in February 2026. That includes games recorded through the Playgroup life counter app, Playgroup Live, and the website, with the life counter app accounting for the majority. The total was down 10.2% from January, consistent with February being a shorter month.
How are win rates normalized?
Win rates on Playgroup are normalized to a 4-player baseline, where 25% represents an average expected win rate. A commander at 35% is winning meaningfully more often than chance. This normalization accounts for different pod sizes so that commanders played mainly in smaller or larger pods are compared on equal footing.
What sample-size floors apply to the movers and leaderboards?
Every commander on the ranked leaderboards played at least 75 games and had at least 10 distinct pilots. No single pilot accounted for more than 40% of a commander's games. For the movers list, commanders needed at least 100 games in both this month and last month. These floors keep the numbers from being dominated by single-group variance, though commanders near the minimum floors are framed as 'worth watching' rather than settled signals.
Which commander had the biggest win-rate drop in February?
Glarb, Calamity's Augur (Sultai) fell 14.89 percentage points to a win rate of 18.4% across 159 games. That is the steepest single-month decline among commanders who cleared the movers threshold. Sultai also posted one of the weakest color win rates this month at 23.89%, suggesting broader headwinds for that color combination rather than an isolated result.