Monthly Metagame Report

January 2026

The Commander metagame across 25,995 casual games tracked on Playgroup.gg. Win rates, movers, community sentiment, and diversity metrics across 2,286 unique commanders.

25,995
Games
2,286
Commanders
Total Games
25,995
+20.3% vs prev month
Unique Commanders
2,286
+4.4% vs prev month
Typical Game
51m
~same vs prev month
Avg Duration
58m
+0.6% vs prev month
Avg Rounds
8.8
~same vs prev month
Meta Narrative

25,995 games were tracked on Playgroup in January 2026, a 20.3% increase over December. That volume jump is the headline: more data means more stable signals, and the month's patterns hold up well under scrutiny. The typical game ran about 52 minutes, with average rounds holding flat at 8.8. Game length barely moved, up just 0.2% on the median. January played a lot like December, only louder.

2,286 distinct commanders appeared across those games, up 4.4% from last month. The Meta Diversity Index landed at 85.6, rated "Healthy," consistent with where it has sat for the past several months. The top 10 commanders accounted for just 9.8% of total games, meaning no single archetype dominated the table. It takes 150 commanders to account for half the game volume, a number that underscores just how broadly distributed casual Commander actually is. Ashling, the Limitless led all commanders with 1,224 games, followed by Auntie Ool, Cursewretch at 1,120. Both are recent releases. Sephiroth, Fabled SOLDIER held the top ELO position at 1,741 across 303 games, with a 35.8% win rate to back it up.

The play experience in January was calm by the numbers. Salt averaged 1.43, the lowest figure in recent months, and fun held steady at 3.74. Combo closed out 6.4% of games and averaged just 6.8 rounds to victory, the fastest path available. Combat wins averaged 9.3 rounds. First-seat advantage remains real: the player in seat one won 29.8% of games, nearly 7 points ahead of seat four at 23.0%. Going to three or more mulligans cost meaningful ground, dropping win rate to 25.5% versus 30.2% for players who kept their opening hand.

Temur (GRU) was the best-performing color combination with a 29.36% win rate across 3,001 games, boosted in part by Magus Lucea Kane's strong January. Grixis (BRU) sat at the bottom of the color table at 23.02% despite high play volume. February will be worth watching for whether Magus Lucea Kane's surge holds, whether Dihada and Zaxara bounce back from their drops, and whether the new arrivals like Ramos, Dragon Engine accumulate enough games to confirm their early numbers.

Ashling, the Limitless art
Most Played
Ashling, the Limitless
1224 games 1224 games
Sythis, Harvest's Hand art
Highest Win Rate
Sythis, Harvest's Hand
43.94% 99 games
Most Played Commanders

Top 100 most-played commanders sized by play count.

Movers & Shakers

Win rate change vs the previous month. Commanders need 100+ games in both months to qualify.

Analysis

Magus Lucea Kane leads all risers in January, jumping 12.63 percentage points to a 30.7% win rate across 215 games. That is a substantial single-month swing for a commander with this volume, and it pushes Lucea Kane well above the 25% baseline. Korvold, Fae-Cursed King climbed 10.22 points to 32.1%, and Jund (BGR) as a color combination sits near the top of the most-played table with multiple representatives this month. Dr. Eggman rounds out the risers with a +10.44-point gain to 25.4% across 114 games. At that sample size, treat this as a commander worth watching rather than a settled trend. The fallers tell a symmetric story. Dihada, Binder of Wills dropped 13.3 points to land at 24.3%, the steepest single-commander decline this month. Zaxara, the Exemplary fell 11.04 points to 23.5%, and Rograkh, Son of Rohgahh slid 10.92 points to 24.9%. All three remain near the expected 25% baseline, so these are corrections toward average rather than collapses. Among new arrivals, Ramos, Dragon Engine debuts at 35.3% across 80 games and Gisa and Geralf at 31.5% across 88 games. Both cleared the minimum threshold and are worth monitoring as their sample sizes grow.

Community Pulse
Avg Fun
~same
3.74
out of 5
Avg Salt
-0.7%
1.43
opponent rating
1 2 3
Rated
~same
68.3%
of games rated
Zurgo Stormrender art
Saltiest Commander
Zurgo Stormrender
1.78 avg opponent salt across 109 games
Captain Howler, Sea Scourge art
Most Fun Commander
Captain Howler, Sea Scourge
4.2 avg fun rating across 87 games
Analysis

68.3% of January games received a rating, up 0.3% from last month. Average fun held at 3.74 out of 5, unchanged month over month. Average salt came in at 1.43 on the 1-to-3 scale, down 0.7% from the prior month. At 1.43, the typical game sits comfortably toward the low end of the salt range. Zurgo Stormrender earned the saltiest-commander designation with a 1.78 average across 109 rated games. That is noticeably above the field average but still below the midpoint of the scale. Captain Howler, Sea Scourge topped the fun leaderboard at 4.2 out of 5 across 87 games. Salt scores are attributed to the winning commander based on ratings from losing players, so both numbers reflect how opponents felt after the game ended.

Win Conditions

How games ended in January 2026 across 25,995 tracked games.

Combat
54.7% +0.7
Non Combat Damage
20.8% -1.1
Commander Damage
9.1%
Combo
6.4%
Alternative
5.9%
Mill
1.9%
Poison
1.2%
Infinite Combo Rate
5.0%
Analysis

54.7% of wins came through combat damage, up slightly from 54.0% last month. Non-combat damage fell from 21.9% to 20.8%, the most notable shift in the distribution. Commander damage held nearly flat at 9.1%. Combo accounted for 6.4% of wins, up a fraction from 6.2%, and infinite combos specifically appeared in 5.0% of all games. Alternative win conditions ticked up to 5.9% from 5.6%. The overall picture is stable: this remains a combat-first metagame with combo as a consistent but minority path to victory.

Game Tempo
Fastest Win Condition
Combo
6.8 avg rounds
Slowest Win Condition
Combat
9.3 avg rounds
Turn Order Win Rate (4-Player Pods)
29.8%
1st
26.9%
2nd
24.7%
3rd
23.0%
4th
0.0%
5th
Mulligan Impact on Win Rate
0 mulligans
30.2%
1 mulligan
29.6%
2 mulligans
26.3%
3+ mulligans
25.5%
Color Performance
Best Performing
1
{G} {U} {R} Temur 29.36%
2
{W} {U} {B} {R} Sans Green 29.17%
3
{U} Blue 29.12%
4
Colorless 28.63%
5
{U} {R} Izzet 28.5%
Worst Performing
1
{U} {B} {R} Grixis 23.02%
2
{B} {G} {U} Sultai 23.56%
3
{U} {B} Dimir 23.63%
4
{W} {B} {G} Abzan 24.4%
5
{R} {G} Gruul 24.49%
Meta Diversity Index
85.6
Healthy

An MDI of 86 reflects a healthy meta where most commanders see balanced play, with 150 commanders needed to cover half of all games.

Top 10 Dominance
9.8%
of games feature a top-10 commander
50% Coverage
150
commanders to cover half of games
MDI Trend
May 2026 Apr 2026 Mar 2026 Feb 2026 Jan 2026
85.1 85.9 85.6 85.1 85.6
Pod Size Distribution
18.8%
2p
28.8%
3p
44.7%
4p
6.7%
5p
1.0%
6p
0.0%
7p
Methodology

This report covers all finished multiplayer games tracked through the Playgroup.gg app during January 2026. Win rates are normalized to a 4-player baseline (25% expected) so pod size differences are weighted fairly. A commander needs at least 75 games to appear in ranked lists.

Salt ratings are measured from losing players and attributed to the winning commander. The scale runs 1 (no salt) to 3 (very salty). A Playgroup.gg editor reviews all content before publication.

Published:

Frequently Asked

How is the Playgroup.gg metagame report calculated?
Every finished multiplayer game tracked through the Playgroup app during the calendar month is included. Win rates are normalized to a 4-player baseline (25% expected) so pod size differences are weighted fairly. A commander needs at least 75 games to appear in ranked lists.
What is the Meta Diversity Index?
The Meta Diversity Index (MDI) uses Shannon entropy to measure how evenly commanders are distributed across games. A score of 100 means every commander is played equally. Below 70 indicates a few commanders dominate the meta. We normalize to a 0-100 scale so scores are comparable across months with different commander counts.
How is the salt rating calculated?
Salt ratings are collected from losing players after each game and attributed to the winning commander. The scale runs 1 (no salt) to 3 (very salty). This measures how opponents feel about losing to a particular commander, not how the winner feels. A rating of 1.4 means most games feel fine.
How is this different from EDHREC or EDHTop16?
EDHREC ranks by deck registration popularity. EDHTop16 tracks competitive tournament results. Playgroup.gg tracks actual casual game outcomes, including win rates, game length, community sentiment, and win conditions. This report covers 25,995 real games, not decklists or tournament finishes.
How many games are included in this report?
25,995 games were tracked on Playgroup in January 2026, across Playgroup's apps including the life counter app and Playgroup Live. That is a 20.3% increase over the prior month, making it one of the higher-volume months in recent history and providing robust sample sizes for most of the analysis.
How are win rates normalized?
Win rates are normalized to a 4-player baseline, where 25% represents an exactly average outcome. A commander with a 30% win rate is winning more often than expected; one at 20% is winning less. This normalization accounts for the fact that pod sizes vary, so a win in a 3-player game and a win in a 5-player game are treated consistently.
What floors do commanders need to clear to appear in the rankings?
Every commander on the leaderboards played at least 75 games (min_games_ranked) with at least 10 distinct pilots, and no single pilot accounted for more than 40% of that commander's games. Commanders in the movers lists needed at least 100 games in both this month and last month. These filters prevent single-pilot anomalies from skewing the data.
Does seat order affect win rate?
Yes, consistently. In January, the player in seat one won 29.8% of games while seat four won just 23.0%. Seats two and three fell between those values at 26.9% and 24.7% respectively. This first-seat advantage is a persistent pattern in casual Commander and is visible every month across Playgroup's tracked games.