Monthly Metagame Report

March 2026

The Commander metagame across 25,623 casual games tracked on Playgroup.gg. Win rates, movers, community sentiment, and diversity metrics across 2,305 unique commanders.

25,623
Games
2,305
Commanders
Total Games
25,623
+9.8% vs prev month
Unique Commanders
2,305
+1.1% vs prev month
Typical Game
51m
~same vs prev month
Avg Duration
57m
-0.7% vs prev month
Avg Rounds
8.8
~same vs prev month
Meta Narrative

25,623 games were tracked on Playgroup in March 2026, a 9.8% increase over February. That is the most meaningful headline: the player base logging games is growing, and the data this month reflects a broader, more diverse sample than any prior month this year. 2,305 distinct commanders appeared, up 1.1%. The Meta Diversity Index held at 85.6, rated "Healthy," and the top 10 commanders accounted for just 10.3% of total games. It takes 154 commanders to account for half the field. By every diversity measure, no single strategy is choking out the format.

Ashling, the Limitless led all commanders in play volume with 1,472 games, nearly 300 more than second-place Auntie Ool, Cursewretch at 1,145. Both are newer Five-Color and Jund (BGR) entries respectively, and their presence at the top reflects continued interest in recent releases. On the win-rate leaderboard, Minn, Wily Illusionist leads at 44.55% across 78 games. Atraxa, Grand Unifier and Winota, Joiner of Forces both clear 39%, each with 94 and 105 games respectively. Kuja, Genome Sorcerer holds the top ELO at 1793 over 247 games, the strongest combination of volume and sustained performance in the format this month.

The typical game ran about 52 minutes (median 3,100 seconds), down just 0.2% from last month. Average rounds held flat at 8.8. Combo closes games fastest at an average of 6.9 rounds; combat is the slowest path at 9.2. Turn-order advantage remains measurable: seat one wins 29.6% of four-player games, while seat four wins 23.2%. The community sentiment numbers are steady. Fun ticked up slightly to 3.73 out of 5, and salt held at 1.44 out of 3. Players are not reporting distress with the current field.

Three commanders to track in April: Zhulodok, Void Gorger continues to build both volume and win rate in the Colorless space. Ellivere of the Wild Court posted a dramatic single-month jump in Selesnya, and the new arrivals Ayara, First of Locthwain and Rocco, Cabaretti Caterer both debuted with win rates above 35%. If those numbers hold as their sample sizes grow, they will be legitimate contenders for the win-rate leaderboard next month.

Ashling, the Limitless art
Most Played
Ashling, the Limitless
1472 games 1472 games
Minn, Wily Illusionist art
Highest Win Rate
Minn, Wily Illusionist
44.55% 78 games
Most Played Commanders

Top 100 most-played commanders sized by play count.

Movers & Shakers

Win rate change vs the previous month. Commanders need 100+ games in both months to qualify.

Analysis

Ellivere of the Wild Court posted the largest win-rate gain this month, climbing 10.7 percentage points to 31.41% across 117 games. That kind of jump in Selesnya (GW) is worth noting, though the sample sits near the minimum threshold, so treat it as a signal to watch rather than a settled verdict. More convincing is Zhulodok, Void Gorger, up 8.9 points to 35.33% across a solid 242 games. Colorless strategies have quietly built volume, and Zhulodok's numbers are now hard to dismiss. Prosper, Tome-Bound rounds out the risers with a 7.73-point gain to 35.65% across 169 games, confirming a strong Rakdos (BR) resurgence this month. On the other side, Go-Shintai of Life's Origin fell 13.54 points to 23.96%, the steepest drop among qualifiers. Animar, Soul of Elements shed 10.61 points to land at 23.8% across 208 games. Sonic the Hedgehog fell 9.92 points to a rough 14.08% across 119 games. Among new arrivals crossing the games threshold for the first time, Ayara, First of Locthwain and Rocco, Cabaretti Caterer both debuted above 35%, and Kynaios and Tiro of Meletis came in at nearly 33%, making all three worth monitoring as their sample sizes grow.

Community Pulse
Avg Fun
+0.5%
3.73
out of 5
Avg Salt
~same
1.44
opponent rating
1 2 3
Rated
~same
67.6%
of games rated
Atraxa, Praetors' Voice art
Saltiest Commander
Atraxa, Praetors' Voice
1.71 avg opponent salt across 80 games
Anti-Venom, Horrifying Healer art
Most Fun Commander
Anti-Venom, Horrifying Healer
4.21 avg fun rating across 135 games
Analysis

67.6% of tracked games received ratings this month, down 0.4% from last month but still a strong response rate. The average fun score held at 3.73 out of 5, up 0.5% from the prior month. Average salt came in at 1.44 on the 1-to-3 scale, unchanged from February. At that level, most losing players report little to no frustration with the winning commander. Atraxa, Praetors' Voice earned the saltiest rating at 1.71 across 80 rated games. That score is elevated relative to the field average but still sits in the lower half of the scale. Anti-Venom, Horrifying Healer claimed the most fun rating at 4.21 out of 5 across 135 games. A Mono-White commander topping the fun chart is an unusual result and suggests its game plan generates positive table interaction regardless of outcome.

Win Conditions

How games ended in March 2026 across 25,623 tracked games.

Combat
54.3% -1.1
Non Combat Damage
20.6% -0.6
Commander Damage
9.2% +0.6
Combo
6.4%
Alternative
6.3% +0.6
Mill
1.8%
Poison
1.4%
Infinite Combo Rate
4.9%
Analysis

Combat damage remains the dominant path to victory at 54.3%, down slightly from 55.4% last month. Non-combat damage follows at 20.6%, also marginally down. Commander damage ticked up to 9.2% from 8.6%. Combo held nearly flat at 6.4%. The most notable shift is Alternative win conditions, which climbed from 5.7% to 6.3%. The infinite combo rate sits at 4.9% of all games, meaning roughly one in twenty games ends on an infinite loop. Mill (1.8%) and Poison (1.4%) remain at the margins.

Game Tempo
Fastest Win Condition
Combo
6.9 avg rounds
Slowest Win Condition
Combat
9.2 avg rounds
Turn Order Win Rate (4-Player Pods)
29.6%
1st
26.8%
2nd
24.1%
3rd
23.2%
4th
Mulligan Impact on Win Rate
0 mulligans
29.6%
1 mulligan
29.9%
2 mulligans
28.4%
3+ mulligans
24.2%
Color Performance
Best Performing
1
{W} {U} {B} {R} Sans Green 31.25%
2
{U} Blue 30.56%
3
{U} {R} Izzet 29.52%
4
Colorless 28.54%
5
{W} {U} {B} {G} Sans Red 28.41%
Worst Performing
1
{U} {B} {R} {G} Sans White 21.47%
2
{U} {B} {R} Grixis 22.18%
3
{G} {W} Selesnya 22.94%
4
{W} {B} {G} Abzan 23.38%
5
{U} {B} Dimir 23.39%
Meta Diversity Index
85.6
Healthy

An MDI of 86 reflects a healthy meta where most commanders see balanced play, with 154 commanders needed to cover half of all games.

Top 10 Dominance
10.3%
of games feature a top-10 commander
50% Coverage
154
commanders to cover half of games
MDI Trend
May 2026 Apr 2026 Mar 2026 Feb 2026 Jan 2026
85.1 85.9 85.6 85.1 85.6
Pod Size Distribution
18.7%
2p
29.0%
3p
44.6%
4p
6.8%
5p
0.9%
6p
Methodology

This report covers all finished multiplayer games tracked through the Playgroup.gg app during March 2026. Win rates are normalized to a 4-player baseline (25% expected) so pod size differences are weighted fairly. A commander needs at least 75 games to appear in ranked lists.

Salt ratings are measured from losing players and attributed to the winning commander. The scale runs 1 (no salt) to 3 (very salty). A Playgroup.gg editor reviews all content before publication.

Published:

Frequently Asked

How is the Playgroup.gg metagame report calculated?
Every finished multiplayer game tracked through the Playgroup app during the calendar month is included. Win rates are normalized to a 4-player baseline (25% expected) so pod size differences are weighted fairly. A commander needs at least 75 games to appear in ranked lists.
What is the Meta Diversity Index?
The Meta Diversity Index (MDI) uses Shannon entropy to measure how evenly commanders are distributed across games. A score of 100 means every commander is played equally. Below 70 indicates a few commanders dominate the meta. We normalize to a 0-100 scale so scores are comparable across months with different commander counts.
How is the salt rating calculated?
Salt ratings are collected from losing players after each game and attributed to the winning commander. The scale runs 1 (no salt) to 3 (very salty). This measures how opponents feel about losing to a particular commander, not how the winner feels. A rating of 1.4 means most games feel fine.
How is this different from EDHREC or EDHTop16?
EDHREC ranks by deck registration popularity. EDHTop16 tracks competitive tournament results. Playgroup.gg tracks actual casual game outcomes, including win rates, game length, community sentiment, and win conditions. This report covers 25,623 real games, not decklists or tournament finishes.
How many games were tracked in March 2026?
25,623 games were tracked on Playgroup in March 2026 across the Playgroup life counter app, Playgroup Live, and the website. The majority are logged via the life counter app. This represents a 9.8% increase over the prior month, making it the largest monthly sample recorded so far in 2026.
How are win rates normalized?
Win rates on Playgroup are normalized to a 4-player baseline, where the expected win rate is 25%. A commander with a 35% win rate is outperforming that baseline by 10 percentage points. This normalization accounts for the fact that smaller pod sizes (2- or 3-player games) would otherwise inflate raw win rates. Every commander on the leaderboards cleared a minimum of 75 games with at least 10 distinct pilots, so single-player outliers are excluded.
Does going first in Commander actually matter?
Across March's four-player games, seat one won 29.6% of the time compared to 23.2% for seat four. That is a 6.4 percentage-point gap between first and last chair. The data is consistent with prior months and aligns with the general understanding that early tempo matters in a format where players start at 40 life. All four seat positions are included in the win-rate normalization methodology, so this advantage is baked into the context when evaluating commander performance.
How do commanders qualify for the movers and risers lists?
To appear as a mover, a commander must have logged at least 100 games in both the current and prior month, have at least 10 distinct pilots, and no single pilot can account for more than 40% of that commander's games. These thresholds are designed to filter out commanders whose numbers are driven by one highly active player. Commanders near the minimum game floor are flagged as 'worth watching' rather than settled results, since a large win-rate swing on 100 games carries more variance than the same swing on 300+ games.