Monthly Metagame Report

April 2026

The Commander metagame across 24,332 casual games tracked on Playgroup.gg. Win rates, movers, community sentiment, and diversity metrics across 2,305 unique commanders.

24,332
Games
2,305
Commanders
Total Games
24,332
-5.0% vs prev month
Unique Commanders
2,305
~same vs prev month
Typical Game
52m
+1.7% vs prev month
Avg Duration
58m
+2.0% vs prev month
Avg Rounds
8.8
~same vs prev month
Meta Narrative

24,332 games tracked on Playgroup in April 2026 across 2,305 unique commanders. That game count is down 5.0% from March, a typical spring dip, but the commander diversity figure held flat at 0.0% change. The Meta Diversity Index came in at 85.9, rated "Healthy", and the top 10 commanders accounted for only 9.1% of all games. 155 commanders were needed to cover half the total play. The format is not contracting around a dominant core.

Ashling, the Limitless (Five-Color) remained the most-played commander at 1,084 games, ahead of Auntie Ool, Cursewretch (Jund) at 846 and Y'shtola, Night's Blessed (Esper) at 807. But volume and win rate tell different stories at the top. Tivit, Seller of Secrets (Esper) led all commanders in both win rate (43.09%) and ELO (1,744) on 94 games, right at the 75-game ranked floor. Rograkh, Son of Rohgahh (Mono-Red) held the second ELO slot at 1,740 with a more robust 256-game sample. Temur and Izzet were the best-performing color combinations at 29.59% and 29.29% win rate respectively. Dimir and Grixis sat at the bottom, at 22.21% and 22.86%.

The typical game ran about 52 minutes (median 3,154 seconds), up 1.7% from last month. Average rounds held flat at 8.8. Combo remains the fastest path to victory at 6.7 average rounds; combat closes games out at 9.2. Seat one continues to hold a real edge at 28.9% win rate versus 22.8% for seat four in four-player pods, a gap that has been consistent across months. Players who kept their opening hand won at 29.8%; those who took three or more mulligans fell to 22.3%.

The mover to watch heading into May is Ob Nixilis, Captive Kingpin. A 9.79-point win rate jump to 42.16% plus a top-three ELO finish on 102 games is a combination that warrants attention. Kratos, God of War lands at 13.01% after a 10.46-point drop, the steepest fall and the lowest absolute win rate among qualified commanders this month. Whether that reflects a correcting metagame or a structural ceiling is a question the May data will need to answer.

Ashling, the Limitless art
Most Played
Ashling, the Limitless
1084 games 1084 games
Tivit, Seller of Secrets art
Highest Win Rate
Tivit, Seller of Secrets
43.09% 94 games
Tivit, Seller of Secrets art
Highest ELO
Most Played Commanders

Top 100 most-played commanders sized by play count.

Movers & Shakers

Win rate change vs the previous month. Commanders need 100+ games in both months to qualify.

Analysis

Three risers cleared the minimum threshold of 100 games this month, and the top two posted eye-catching swings. Elsha, Threefold Master (Jeskai) gained 9.97 percentage points to land at 31.43% win rate across 136 games. Ob Nixilis, Captive Kingpin (Rakdos) gained 9.79 points to reach 42.16%, the highest win rate of any commander meeting the ranked floor this month and a figure that also earns him a spot on the ELO leaderboard. Urtet, Remnant of Memnarch (Five-Color) rose 8.76 points, though its current rate of 24.29% is closer to the 25% baseline, so treat that swing as worth watching rather than a settled trend. The fallers tell a sharper story. Ellivere of the Wild Court (Selesnya) dropped 13.5 points to 17.91%. Ygra, Eater of All (Golgari) fell 11.7 points to 18.3%. Kratos, God of War (Mono-Red) lost 10.46 points and now sits at 13.01%, the lowest win rate among any commander with 100 or more games tracked this month. All three are well above the 100-game floor, so these are not noise. Among new arrivals, Myrel, Shield of Argive (Mono-White) debuted at 30.12% across 83 games, the strongest opening of the new entries.

Community Pulse
Avg Fun
~same
3.73
out of 5
Avg Salt
~same
1.44
opponent rating
1 2 3
Rated
-1.3%
66.7%
of games rated
Krenko, Mob Boss art
Saltiest Commander
Krenko, Mob Boss
1.71 avg opponent salt across 88 games
Etali, Primal Conqueror // Etali, Primal Sickness art
Most Fun Commander
Etali, Primal Conqueror // Etali, Primal Sickness
4.09 avg fun rating across 102 games
Analysis

66.7% of games tracked on Playgroup received a rating this month, down 1.3 percentage points from last month. Average fun held at 3.73 out of 5, unchanged. Average salt held at 1.44 on the 1-to-3 scale, also unchanged. At 1.44, the format sits comfortably in the lower half of the scale. Most games are generating little to no friction from losing players. Krenko, Mob Boss (Mono-Red) earned the saltiest rating at 1.71 across 88 qualifying games. That score sits notably above the format average but is still well below the scale's midpoint. Etali, Primal Conqueror // Etali, Primal Sickness (Gruul) topped the fun ratings at 4.09 across 102 games, nearly a full point above the format average. The gap between those two numbers reflects what casual Commander tables tend to reward: big, splashy, shared-chaos effects over fast or grinding strategies.

Win Conditions

How games ended in April 2026 across 24,332 tracked games.

Combat
54.5%
Non Combat Damage
21.2% +0.6
Commander Damage
9.3%
Combo
6.0%
Alternative
6.0%
Mill
1.7%
Poison
1.3%
Infinite Combo Rate
5.1%
Analysis

Combat damage still accounts for 54.5% of wins, up a marginal 0.2 points from last month, continuing its position as the format's dominant finisher by a wide margin. Non-combat damage follows at 21.2%, up 0.6 points. Combo slipped from 6.4% to 6.0%, and Alternative win conditions fell from 6.3% to 6.0%. The infinite combo rate sits at 5.1% of all games. Mill (1.7%) and Poison (1.3%) remain niche. No category shifted by more than 0.8 points, making this one of the most stable win condition distributions in recent months.

Game Tempo
Fastest Win Condition
Combo
6.7 avg rounds
Slowest Win Condition
Combat
9.2 avg rounds
Turn Order Win Rate (4-Player Pods)
28.9%
1st
26.2%
2nd
23.8%
3rd
22.8%
4th
Mulligan Impact on Win Rate
0 mulligans
29.8%
1 mulligan
29.7%
2 mulligans
26.3%
3+ mulligans
22.3%
Color Performance
Best Performing
1
{G} {U} {R} Temur 29.59%
2
{U} {R} Izzet 29.29%
3
{U} Blue 27.9%
4
{R} {W} Boros 27.89%
5
Colorless 27.54%
Worst Performing
1
{U} {B} Dimir 22.21%
2
{U} {B} {R} Grixis 22.86%
3
{G} {W} {U} Bant 23.25%
4
{B} {G} Golgari 23.41%
5
{W} {U} {R} {G} Sans Black 23.48%
Meta Diversity Index
85.9
Healthy

An MDI of 86 reflects a healthy meta where most commanders see balanced play, with 155 commanders needed to cover half of all games.

Top 10 Dominance
9.1%
of games feature a top-10 commander
50% Coverage
155
commanders to cover half of games
MDI Trend
May 2026 Apr 2026 Mar 2026 Feb 2026 Jan 2026
85.1 85.9 85.6 85.1 85.6
Pod Size Distribution
17.9%
2p
28.7%
3p
45.8%
4p
6.6%
5p
1.1%
6p
Methodology

This report covers all finished multiplayer games tracked through the Playgroup.gg app during April 2026. Win rates are normalized to a 4-player baseline (25% expected) so pod size differences are weighted fairly. A commander needs at least 75 games to appear in ranked lists.

Salt ratings are measured from losing players and attributed to the winning commander. The scale runs 1 (no salt) to 3 (very salty). A Playgroup.gg editor reviews all content before publication.

Published:

Frequently Asked

How is the Playgroup.gg metagame report calculated?
Every finished multiplayer game tracked through the Playgroup app during the calendar month is included. Win rates are normalized to a 4-player baseline (25% expected) so pod size differences are weighted fairly. A commander needs at least 75 games to appear in ranked lists.
What is the Meta Diversity Index?
The Meta Diversity Index (MDI) uses Shannon entropy to measure how evenly commanders are distributed across games. A score of 100 means every commander is played equally. Below 70 indicates a few commanders dominate the meta. We normalize to a 0-100 scale so scores are comparable across months with different commander counts.
How is the salt rating calculated?
Salt ratings are collected from losing players after each game and attributed to the winning commander. The scale runs 1 (no salt) to 3 (very salty). This measures how opponents feel about losing to a particular commander, not how the winner feels. A rating of 1.4 means most games feel fine.
How is this different from EDHREC or EDHTop16?
EDHREC ranks by deck registration popularity. EDHTop16 tracks competitive tournament results. Playgroup.gg tracks actual casual game outcomes, including win rates, game length, community sentiment, and win conditions. This report covers 24,332 real games, not decklists or tournament finishes.
How many games are included in the April 2026 report?
24,332 games tracked on Playgroup during April 2026. These come from the Playgroup life counter app, Playgroup Live, and games logged on the website. The life counter app accounts for the majority of games. Every per-commander stat uses a minimum sample floor: commanders needed at least 75 games and 10 distinct pilots, with no single pilot accounting for more than 40% of a commander's games.
How are win rates normalized?
Win rates are normalized to a 4-player baseline, where the expected win rate is 25%. A commander with a 30% win rate is winning meaningfully more often than chance. This normalization accounts for the fact that games logged on Playgroup vary in pod size. The pod size distribution in April was 45.8% four-player, 28.7% three-player, and 17.9% two-player, so the adjustment matters.
What qualifies a commander to appear as a Mover?
A commander must have met the minimum games threshold in both the current month and the previous month to appear as a riser or faller. In April, that floor was 100 games. Commanders also needed at least 10 distinct pilots, with no single pilot exceeding 40% of their games. These filters ensure movers reflect genuine play trends rather than a single pilot's results.
Does taking a mulligan significantly hurt your chances of winning?
One mulligan has almost no effect: win rate drops from 29.8% to 29.7%. Two mulligans bring it down to 26.3%, and three or more mulligans drop it to 22.3%, meaningfully below the 25% baseline. The data suggests a single redraw is not punishing, but multiple mulligans correlate with a real win rate penalty across the 44,000-plus mulligan data points logged this month.