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Part of Bloomburrow
·
Instant
·
Mystery Booster Commander Edition (MBC)
Live Play Data
Chaos Warp
29%
Live Inclusion
Times Brought
21511
Decks Running
9491
Median Cast Turn
7.0
Drawn → Played
63%
Format
First-cast turn
n=3078
0%
T1
0%
T2
3%
T3
8%
T4
12%
T5
60%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
9
· max
25
On curve
4%
(101 / 3078 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
21520 brought · 5269 playersBrought to game
21520
Ever drawn
4919
Reached battlefield
3078
Still on board at game end
164
≥ +1.7pp
Players who cast this card win 26% of the time (n=2981) , vs 23% when it never left the library (n=14812).
When players drew this card but left it in hand, they won 30% (n=1728).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.3pp; 95% confidence interval +1.7pp to +4.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
5473 instances3.6%
Library
3.0%
Battlefield
59.9%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
354 decks
-
2
Cloud, Ex-SOLDIER
251 decks
-
3
Krenko, Mob Boss
240 decks
-
4
Lathliss, Dragon Queen
236 decks
-
5
Valgavoth, Harrower of Souls
231 decks
-
6
Bello, Bard of the Brambles
222 decks
-
7
Rootha, Mastering the Moment
136 decks
-
8
Ureni of the Unwritten
112 decks
-
9
Kratos, God of War
98 decks
-
10
Inspirit, Flagship Vessel
96 decks
Card text
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Mystery Booster Commander Edition (MBC)
·
Rare
·
Illustrated by Trevor Claxton
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.