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Chaos Warp card art
Live Play Data

Chaos Warp

{2} {R} · Instant · Mystery Booster Commander Edition (MBC)
30%
Live Inclusion
Times Brought
8740
Decks Running
4341
Median Cast Turn
7.0
Drawn → Played
63%
Format

First-cast turn

n=1260
0%
T1
1%
T2
3%
T3
10%
T4
14%
T5
59%
T6-9
13%
T10+
Median 7.0 P25 5 · P75 8 · max 25
On curve 5% (42 / 1260 cast on T3) Cast same turn as drawn 28%

The "good card" funnel

8749 brought · 2646 players
Brought to game
8749
Ever drawn
2001
Reached battlefield
1260
Still on board at game end
66
≥ +0.4pp

Players who cast this card win 26% of the time (n=1183) , vs 23% when it never left the library (n=5671).

When players drew this card but left it in hand, they won 32% (n=649).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.9pp; 95% confidence interval +0.4pp to +5.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

2227 instances
3.0%
Library
3.0%
Battlefield
60.2%
Graveyard
8.2%
Exile

Commanders that played this card

in tracked games
Card text
Chaos Warp card

Chaos Warp

{2} {R}
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Mystery Booster Commander Edition (MBC) · Rare · Illustrated by Trevor Claxton

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.