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Part of Bloomburrow
·
Instant
·
Mystery Booster Commander Edition (MBC)
Live Play Data
Chaos Warp
29%
Live Inclusion
Times Brought
12637
Decks Running
5999
Median Cast Turn
7
Drawn → Played
63%
Format
First-cast turn
n=1809
0%
T1
1%
T2
4%
T3
10%
T4
13%
T5
58%
T6-9
13%
T10+
Median
7
P25
5
· P75
8
· max
25
On curve
5%
(66 / 1809 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
12646 brought · 3548 playersBrought to game
12646
Ever drawn
2880
Reached battlefield
1809
Still on board at game end
90
≥ +0.8pp
Players who cast this card win 26% of the time (n=1679) , vs 23% when it never left the library (n=8137).
When players drew this card but left it in hand, they won 32% (n=933).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.9pp; 95% confidence interval +0.8pp to +5.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
3199 instances3.2%
Library
2.8%
Battlefield
60.1%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
244 decks
-
2
Cloud, Ex-SOLDIER
173 decks
-
3
Krenko, Mob Boss
165 decks
-
4
Valgavoth, Harrower of Souls
161 decks
-
5
Bello, Bard of the Brambles
147 decks
-
6
Rootha, Mastering the Moment
101 decks
-
7
Kratos, God of War
72 decks
-
8
Lathliss, Dragon Queen
70 decks
-
9
Ureni of the Unwritten
68 decks
-
10
Inspirit, Flagship Vessel
62 decks
Card text
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Mystery Booster Commander Edition (MBC)
·
Rare
·
Illustrated by Trevor Claxton
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.