Chaos Warp
30% of tracked Commander decks run Chaos Warp, and when drawn it reaches the stack 63% of the time, with a median first-cast turn of 7.
Chaos Warp sits in 30% of the 10042 tracked Commander decks on Playgroup Live, making it one of red's most-played pieces of targeted removal. Across 4722 tracked games it has been brought to the table 5749 times, drawn 1319 times, and cast 831 times.
The draw-to-play figure of 63% reflects how often a drawn copy reaches the stack before the game ends. Median first cast lands on turn 7, consistent with the card's role as reactive removal held until a meaningful target appears rather than slammed at the first opportunity. The hand-to-cast data reinforces this: players hold the card for a median of 2 turns after drawing it before firing.
Red's removal suite is notoriously shallow in Commander, and Chaos Warp fills a gap no other mono-red instant can: it handles any permanent type, including enchantments and planeswalkers. The randomness of the replacement effect is the cost of that flexibility, and these numbers suggest players accept the risk readily across a wide spread of commanders and strategies.
- 30% of tracked Commander decks include Chaos Warp
- 23% draw rate, normal for a singleton in a 100-card deck
- 63% of drawn copies reach the stack before the game ends
- T7 median first-cast turn
- 1894 distinct players have brought Chaos Warp to a tracked game, showing broad spread
- 831 total casts recorded across all tracked games
First-cast turn
n=831The "good card" funnel
5749 brought · 1894 playersOf 5749 Chaos Warps brought to games, 1319 were drawn, and 831 of those were cast, tracing a steady funnel from deck to stack across thousands of tracked participations.
Players who cast this card win 27% of the time (n=794) , vs 24% when it never left the library (n=3789).
When players drew this card but left it in hand, they won 32% (n=433) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.3pp; 95% confidence interval +0.2pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1474 instancesAs an instant, Chaos Warp resolves to the graveyard in the vast majority of cases. The small battlefield count reflects the card's replacement effect sometimes putting it back into play via a chained reveal.
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
124 decks
-
2
Cloud, Ex-SOLDIER
100 decks
-
3
Krenko, Mob Boss
84 decks
-
4
Valgavoth, Harrower of Souls
82 decks
-
5
Bello, Bard of the Brambles
68 decks
-
6
Rootha, Mastering the Moment
64 decks
-
7
Ureni of the Unwritten
40 decks
-
8
Kilo, Apogee Mind
33 decks
-
9
Deadpool, Trading Card
32 decks
-
10
Inspirit, Flagship Vessel
31 decks
Doctor Doom, King of Latveria leads the list with the most decks, but the top commanders span mono-red through three-color identities, showing Chaos Warp is a format-wide inclusion rather than a niche pick tied to one strategy.