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Part of Bloomburrow
·
Instant
·
Mystery Booster Commander Edition (MBC)
Live Play Data
Chaos Warp
29%
Live Inclusion
Times Brought
17012
Decks Running
7740
Median Cast Turn
7.0
Drawn → Played
63%
Format
First-cast turn
n=2458
0%
T1
1%
T2
4%
T3
10%
T4
13%
T5
59%
T6-9
13%
T10+
Median
7.0
P25
5
· P75
8
· max
25
On curve
5%
(93 / 2458 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
17021 brought · 4419 playersBrought to game
17021
Ever drawn
3907
Reached battlefield
2458
Still on board at game end
130
≥ +1.8pp
Players who cast this card win 26% of the time (n=2259) , vs 23% when it never left the library (n=10976).
When players drew this card but left it in hand, they won 30% (n=1263).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.7pp; 95% confidence interval +1.8pp to +5.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
4356 instances3.5%
Library
3.0%
Battlefield
60.0%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
294 decks
-
2
Cloud, Ex-SOLDIER
213 decks
-
3
Krenko, Mob Boss
201 decks
-
4
Valgavoth, Harrower of Souls
198 decks
-
5
Bello, Bard of the Brambles
185 decks
-
6
Lathliss, Dragon Queen
174 decks
-
7
Rootha, Mastering the Moment
121 decks
-
8
Ureni of the Unwritten
88 decks
-
9
Kratos, God of War
87 decks
-
10
Inspirit, Flagship Vessel
78 decks
Card text
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Mystery Booster Commander Edition (MBC)
·
Rare
·
Illustrated by Trevor Claxton
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.