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Part of Bloomburrow
·
Instant
·
Marvel Super Heroes Commander (MSC)
Card Preview
Chaos Warp
Times Brought
1705
Decks Running
906
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
341 instances4.1%
Library
3.5%
Battlefield
55.4%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
43 decks
-
2
Cloud, Ex-SOLDIER
42 decks
-
3
Rootha, Mastering the Moment
34 decks
-
4
Krenko, Mob Boss
32 decks
-
5
Bello, Bard of the Brambles
29 decks
-
6
Valgavoth, Harrower of Souls
17 decks
-
7
Ureni of the Unwritten
16 decks
-
8
Dogmeat, Ever Loyal
15 decks
-
9
Zada, Hedron Grinder
15 decks
-
10
Inspirit, Flagship Vessel
14 decks
The "good card" funnel
1708 brought · 659 playersBrought to game
1708
Ever drawn
318
Reached battlefield
184
Still on board at game end
12
≥ -2.3pp
Players who cast this card win 26% of the time (n=172) , vs 24% when it never left the library (n=1195).
When players drew this card but left it in hand, they won 29% (n=121) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.5pp; 95% confidence interval -2.3pp to +5.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=184
2%
T1
1%
T2
7%
T3
8%
T4
14%
T5
60%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
17
On curve
9%
(12 / 184 cast on T3)
Cast same turn as drawn
30%
2221 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.