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Part of Bloomburrow
·
Instant
·
Mystery Booster Commander Edition (MBC)
Card Preview
Chaos Warp
Times Brought
12632
Decks Running
6001
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Mystery Booster Commander Edition (MBC)
·
Rare
·
Illustrated by Trevor Claxton
Final zone distribution
2626 instances2.9%
Library
3.3%
Battlefield
58.5%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
305 decks
-
2
Cloud, Ex-SOLDIER
222 decks
-
3
Lathliss, Dragon Queen
212 decks
-
4
Krenko, Mob Boss
200 decks
-
5
Bello, Bard of the Brambles
161 decks
-
6
Valgavoth, Harrower of Souls
132 decks
-
7
Rootha, Mastering the Moment
91 decks
-
8
Zada, Hedron Grinder
87 decks
-
9
Ureni of the Unwritten
86 decks
-
10
Dogmeat, Ever Loyal
83 decks
The "good card" funnel
12636 brought · 3703 playersBrought to game
12636
Ever drawn
2439
Reached battlefield
1493
Still on board at game end
87
≥ -2.4pp
Players who cast this card win 24% of the time (n=1413) , vs 25% when it never left the library (n=8795).
When players drew this card but left it in hand, they won 28% (n=835).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.0pp; 95% confidence interval -2.4pp to +0.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=1493
1%
T1
1%
T2
6%
T3
9%
T4
15%
T5
56%
T6-9
12%
T10+
Median
7
P25
5
· P75
8
· max
20
On curve
8%
(94 / 1493 cast on T3)
Cast same turn as drawn
28%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.