Furycalm Snarl
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Furycalm Snarl
Final zone distribution
264 instancesCommanders that played this card
in tracked games-
1
Captain America, Team Leader
89 decks
-
2
Cloud, Ex-SOLDIER
82 decks
-
3
Quintorius, History Chaser
64 decks
-
4
Pantlaza, Sun-Favored
47 decks
-
5
Terra, Herald of Hope
32 decks
-
6
Éowyn, Shieldmaiden
30 decks
-
7
Satya, Aetherflux Genius
12 decks
-
8
Arabella, Abandoned Doll
10 decks
-
9
Thorin, King of Durin's Folk
9 decks
-
10
Winota, Joiner of Forces
9 decks
The "good card" funnel
1114 brought · 540 playersOnce cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=168) , vs 26% when it never left the library (n=671).
When players drew this card but left it in hand, they won 35% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.3pp; 95% confidence interval +0.2pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=203Full analysis unlocks as more games are tracked. Stats refresh nightly.