Furycalm Snarl
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Furycalm Snarl
Final zone distribution
736 instancesCommanders that played this card
in tracked games-
1
Captain America, Team Leader
238 decks
-
2
Cloud, Ex-SOLDIER
198 decks
-
3
Quintorius, History Chaser
128 decks
-
4
Pantlaza, Sun-Favored
124 decks
-
5
Terra, Herald of Hope
91 decks
-
6
Éowyn, Shieldmaiden
85 decks
-
7
Thorin, King of Durin's Folk
46 decks
-
8
Satya, Aetherflux Genius
42 decks
-
9
Arabella, Abandoned Doll
27 decks
-
10
Winota, Joiner of Forces
26 decks
The "good card" funnel
3287 brought · 1358 playersOnce cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=438) , vs 26% when it never left the library (n=1832).
When players drew this card but left it in hand, they won 31% (n=71).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval +1.3pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.