Furycalm Snarl
19% of tracked Boros-accessible Commander decks on Playgroup Live run Furycalm Snarl, and 79% of drawn copies reach the battlefield before the game ends.
Furycalm Snarl shows up in 19% of Boros-accessible Commander decks tracked on Playgroup Live, appearing in 814 of the 4292 distinct decks that have played a tracked game. For a conditional dual land that requires a Mountain or Plains reveal, that footprint reflects how reliably red-white shells can fulfill that condition.
The draw-to-play number is 79%: of 423 instances drawn across 1576 tracked games, the overwhelming majority reached the battlefield. Median first play lands on turn 3.0, with the mode at turn 1, pointing to a card that rewards opening-hand inclusion. Players who draw it play it the same turn they draw it 61% of the time. The remainder sits in hand briefly before being played, not held strategically.
The data is well-spread across 705 distinct players, with no single contributor accounting for more than a small fraction of instances. That breadth adds confidence to what we observe, even though Playgroup Live's dataset remains directional rather than exhaustive.
- 19% of tracked Boros-accessible Commander decks include Furycalm Snarl
- 79% of drawn copies reach the battlefield before the game ends
- T3.0 median first-play turn, with a mode of turn 1
- 91% battlefield stickiness once the land enters play
- 61% same-turn play rate when drawn
- 705 distinct players have brought this card to a tracked game
First-cast turn
n=336The "good card" funnel
1698 brought · 705 playersOf 1698 Furycalm Snarls brought to games, 423 were drawn, 336 of those were played, and nearly all stayed on the battlefield through the end of the game.
Players who cast this card win 25% of the time (n=322) , vs 23% when it never left the library (n=1077).
When players drew this card but left it in hand, they won 28% (n=80) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.7pp; 95% confidence interval -3.2pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
471 instancesMost observed Furycalm Snarl copies finish the game on the battlefield, a strong result for a land and consistent with its 91% stickiness rate.
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
102 decks
-
2
Cloud, Ex-SOLDIER
88 decks
-
3
Quintorius, History Chaser
65 decks
-
4
Pantlaza, Sun-Favored
59 decks
-
5
Terra, Herald of Hope
48 decks
-
6
Éowyn, Shieldmaiden
40 decks
-
7
Arabella, Abandoned Doll
18 decks
-
8
The Tenth Doctor
15 decks
-
9
Commodore Guff
12 decks
-
10
Feather, the Redeemed
12 decks
Captain America, Cloud, and Quintorius each lead in raw deck count, with all top entries sharing red and white, the color pair this Snarl is built to support.