Furycalm Snarl
Furycalm Snarl appears in 20% of tracked Red-White decks on Playgroup Live, and 82% of drawn copies reach the battlefield, with a median first-cast turn of 3.
Furycalm Snarl is a Boros staple land that shows up in 20% of Commander decks tracked in live play on Playgroup Live. Across 686 multiplayer games, it appeared in 376 of 1881 distinct tracked decks.
The card's mechanics reward early hand selection: revealing a Mountain or Plains on entry lets it enter untapped, making it function like a dual land in the right opening hand. That design shows up in the data. Median first cast lands on turn 3, and the mode is turn 1, meaning a sizable cluster of copies hit the battlefield in the very first turn of the game as part of an opening hand keep. Of drawn copies, 82% were played before the game ended, which is high for a land and reflects how quickly players prioritize mana fixing.
Furycalm Snarl's reach is broad. 343 distinct players have brought it to a tracked game, and the single heaviest contributor accounts for only 26% of total instances, a sign the data is well-spread across the community rather than skewed by one prolific pilot.
- 20% of tracked Commander decks include Furycalm Snarl
- 82% of drawn copies were played before the game ended
- T3 median first-cast turn, with mode on turn 1
- 91% battlefield stickiness once the land enters play
- 343 distinct players have brought this card to a tracked game
First-cast turn
n=159The "good card" funnel
746 brought · 343 playersOf 746 copies brought to tracked games, 193 were drawn, 159 of those were played, and the overwhelming majority remained on the battlefield through end of game.
Players who cast this card win 17% of the time (n=157) , vs 23% when it never left the library (n=495).
When players drew this card but left it in hand, they won 30% (n=33) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -5.1pp; 95% confidence interval -11.4pp to +1.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
213 instancesThe vast majority of Furycalm Snarls end games on the battlefield, which is exactly where a land should be: played early, producing mana throughout the game, and rarely bounced or destroyed.
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
36 decks
-
2
Quintorius, History Chaser
35 decks
-
3
Cloud, Ex-SOLDIER
31 decks
-
4
Pantlaza, Sun-Favored
30 decks
-
5
Terra, Herald of Hope
20 decks
-
6
Éowyn, Shieldmaiden
17 decks
-
7
Arabella, Abandoned Doll
11 decks
-
8
The Tenth Doctor
8 decks
-
9
Lightning, Army of One
7 decks
-
10
Lorehold, the Historian
7 decks
The commander spread is wide, spanning Boros, Jeskai, Naya, and Mardu shells, reflecting that any Red-White commander can slot this land in as a flexible dual.