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Part of Commander Masters
Live Play Data
Furycalm Snarl
Land
·
Marvel Super Heroes Commander (MSC)
17%
Live Inclusion
Times Brought
5108
Decks Running
2183
Median Cast Turn
3.0
Drawn → Played
77%
Format
First-cast turn
n=910
30%
T1
12%
T2
10%
T3
10%
T4
8%
T5
24%
T6-9
6%
T10+
Median
3.0
P25
1
· P75
6
· max
17
Cast same turn as drawn
62%
The "good card" funnel
5110 brought · 1798 playersBrought to game
5110
Ever drawn
1184
Reached battlefield
910
Still on board at game end
844
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.9pp
Players who cast this card win 27% of the time (n=818) , vs 23% when it never left the library (n=3254).
When players drew this card but left it in hand, they won 29% (n=241).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.0pp; 95% confidence interval +0.9pp to +7.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1339 instances3.4%
Library
63.0%
Battlefield
15.0%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
275 decks
-
2
Cloud, Ex-SOLDIER
223 decks
-
3
Pantlaza, Sun-Favored
149 decks
-
4
Quintorius, History Chaser
145 decks
-
5
Terra, Herald of Hope
128 decks
-
6
Éowyn, Shieldmaiden
108 decks
-
7
Thorin, King of Durin's Folk
66 decks
-
8
Arabella, Abandoned Doll
47 decks
-
9
Commodore Guff
43 decks
-
10
The Tenth Doctor
42 decks
Card text
Furycalm Snarl
Land
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Pablo Mendoza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.