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Furycalm Snarl card art
Live Play Data

Furycalm Snarl

Land · Marvel Super Heroes Commander (MSC)
19%
Live Inclusion
Times Brought
2882
Decks Running
1325
Median Cast Turn
3
Drawn → Played
78%
Format

First-cast turn

n=529
30%
T1
12%
T2
10%
T3
10%
T4
8%
T5
23%
T6-9
7%
T10+
Median 3 P25 1 · P75 6 · max 17
Cast same turn as drawn 62%

The "good card" funnel

2884 brought · 1106 players
Brought to game
2884
Ever drawn
679
Reached battlefield
529
Still on board at game end
487

Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.9pp

Players who cast this card win 26% of the time (n=480) , vs 23% when it never left the library (n=1794).

When players drew this card but left it in hand, they won 31% (n=130).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.1pp; 95% confidence interval -0.9pp to +7.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

763 instances
3.4%
Library
63.8%
Battlefield
14.3%
Graveyard
4.8%
Exile

Commanders that played this card

in tracked games
Card text
Furycalm Snarl card

Furycalm Snarl

Land
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Pablo Mendoza

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.