Card Preview
Furycalm Snarl
Land
·
Marvel Super Heroes Commander (MSC)
5%
Decklist Inclusion
Times Brought
455
Decks Running
245
In Decks
1918
Decklist Inclusion
5%
Format
Final zone distribution
119 instances4.2%
Library
70.6%
Battlefield
11.8%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
27 decks
-
2
Cloud, Ex-SOLDIER
18 decks
-
3
Pantlaza, Sun-Favored
17 decks
-
4
Captain America, Team Leader
15 decks
-
5
Éowyn, Shieldmaiden
14 decks
-
6
Terra, Herald of Hope
12 decks
-
7
Arabella, Abandoned Doll
10 decks
-
8
Lorehold, the Historian
6 decks
-
9
Nelly Borca, Impulsive Accuser
6 decks
-
10
Feather, the Redeemed
5 decks
The "good card" funnel
457 brought · 220 playersBrought to game
457
Ever drawn
107
Reached battlefield
89
Still on board at game end
84
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.0pp
Players who cast this card win 20% of the time (n=89) , vs 24% when it never left the library (n=321).
When players drew this card but left it in hand, they won 24% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -4.4pp; 95% confidence interval -13.0pp to +4.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=89
35%
T1
12%
T2
10%
T3
8%
T4
6%
T5
22%
T6-9
7%
T10+
Median
3
P25
1
· P75
6
· max
13
Cast same turn as drawn
67%
89 of 100 times cast
89%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.