Commander

Cecil, Dark Knight // Cecil, Redeemed Paladin

Global commander stats {W} {B} All Orzhov commanders
Win Rate 28%
83 Wins
204 Losses
Playtest a community deck
Overview

Summary

Cecil, Dark Knight // Cecil, Redeemed Paladin is a Magic: The Gathering commander tracked across 287 recorded Playgroup games, winning 28% of them (83204) at an Elo of 1,492, ranking #3247 globally.

Wins average 8 turns, with 4 damage dealt and 0.61 player kills per game on average.

Last full refresh
Sources Scryfall · EDHREC · JSON API

Frequently Asked

What is Cecil, Dark Knight // Cecil, Redeemed Paladin's win rate?
Cecil, Dark Knight // Cecil, Redeemed Paladin has a 28% win rate across 287 recorded Playgroup games (83 wins, 204 losses).
How long do winning games with Cecil, Dark Knight // Cecil, Redeemed Paladin take?
Wins with Cecil, Dark Knight // Cecil, Redeemed Paladin take on average 8 turns. Total tracked play time: 4 days.
How many decks use Cecil, Dark Knight // Cecil, Redeemed Paladin?
86 decks list Cecil, Dark Knight // Cecil, Redeemed Paladin as their commander on Playgroup, of which 51 have played at least one recorded game.
Global rank
3247
Wins by turn (avg.)
8
Elo rating
1492
Trend

Global Elo trend

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Trend

Commander popularity trend

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Averages

Misc. stats

Average damage per game 4
Average commander damage per game 3
Average poison counters given per game 2
Average kills per game 0.61
Average turn length 2 minutes
No. decks for this commander 86
No. decks with at least one game for this commander 51
No. games played with this commander 287
Total hours played 4 days
Community

Top 5 public decks

Rank Elo User Games Wins
1 1537 Cuyahoga89 (Kartensänger) 3 1
2 1512 Tyshakesit 1 1
3 1506 SassyPants 5 2
4 1488 Stinky Fingers 1 0
Outcomes

How does this commander win?

When Cecil, Dark Knight // Cecil, Redeemed Paladin wins, 49.02% of wins come via combat across tracked games with a recorded win condition.

Combat
49.02%
Non Combat Damage
19.61%
Commander Damage
17.65%
Alternative
7.84%
Combo
5.88%
Avg win turn 8.3 based on 83 wins with recorded turn counts
Table position

Does seating order matter?

Cecil, Dark Knight // Cecil, Redeemed Paladin wins 34.52% of games from position 1 and 0.0% from position 5 across tracked games.

1
Seat 1
34.52% n=84
2
Seat 2
32.67% n=101
3
Seat 3
16.07% n=56
4
Seat 4
18.18% n=33
5
Seat 5
0.0% n=2
6
Seat 6
0.0% n=1
Opening hands

Do mulligans hurt this commander?

Across tracked games, Cecil, Dark Knight // Cecil, Redeemed Paladin wins 25.64% after 0 mulligans and 50.0% after 3 mulligans.

0
0 mulligans
25.64% n=117
1
1 mulligan
31.15% n=61
2
2 mulligans
21.05% n=19
3
3 mulligans
50.0% n=4
Player reports

How do players rate games with this commander?

Pilot rating

Pilots rate their own games with Cecil, Dark Knight // Cecil, Redeemed Paladin 3.9/5 on average, across 195 self-reports.

3.9 / 5
🧂

Opponent salt

When Cecil, Dark Knight // Cecil, Redeemed Paladin wins, opponents flag the game as salty 73.5% of the time across 83 tracked wins.

73.5 \%
Head to head

Best and worst matchups

Opposing commanders with at least ten tracked games against Cecil, Dark Knight // Cecil, Redeemed Paladin. Pairs with fewer than 25 games are shown in italics; treat those as suggestive, not statistical.

Top 5 best matchups

Top 5 worst matchups