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Charix, the Raging Isle
Bracket 3·Upgraded
Created on August 17, 2026 by Extal.
Win Rate 44%
4 Wins
5 Losses

02:03 Avg. Turn Length
7.5 Avg. Wins By Round
0.33 Avg. Kills Per Game
15.78 Avg. Damage Per Game
8.33 Avg. Game Rounds
Est. Power Level
3.8
Confidence Rating
60%
Competitive Rating
Casual
Largest Win Streak 2
Largest Kill Streak 2
Games 9

ELO Graph

1500
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Damage Graph

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Salty Score

100.0%
Salt received 0.11/game
Salt given 0.44/game

How the deck performed

Self-rated across 8 games

Underperformed 3
As expected 3
Popped off 2

Arch-enemies

Nostalgia
Was killed by you 2 time(s)

Nostalgia
Was done 53 damage by you

dina just nu
Killed you 2 time(s)

Turn length per round

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Bragging rights

Total damage done 142
Total kills 3
Time played 02:36:32
Total healing done 42
Total turns played 76
Average game time 00:47:38
Self damage done 25
Average commander damage per game 10.67
Dominant win-con Commander Damage
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Based on 9 games. Stats become more reliable with 10+ games.
Deck Health
Games Tracked
9
Cast On Curve
16%
Weak
Draw to Play
84%
Efficient
Commander
Avg Turn First Cast
3.9
Times Removed / Game
0.5
Casts / Game
1.5

Based on 8 games where your commander was cast.

Stars

Cards with the biggest win rate uplift when you play them.

Sol Ring art
+83pp n=3
Sol Ring
Shadowspear art
+83pp n=3
Shadowspear
Charix, the Raging Isle art
+50pp n=8
Charix, the Raging Isle
Gilded Scuttler art
+10pp n=4
Gilded Scuttler

Dead draws

Rarely played when drawn. 30% or less play rate, 3+ draws.

No dead draws detected yet.

Underperformers

You win less when you cast these than when you don't.

  • Sword of the Animist
    -67pp n=3
  • Castle Vantress
    -35pp n=4
  • Slip Through Space
    -17pp n=3
  • Strata Scythe
    -17pp n=3
  • Propaganda
    -17pp n=3

Lands in opening hand vs win rate

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Your best win rate is with 4 lands in your opening hand.

Best opening hand cards

by win rate
  • Purple-Crystal Crab
    2 games 100%
  • Gilded Scuttler
    3 games 67%
  • Island
    20 games 55%
  • Blackblade Reforged
    2 games 50%
  • Propaganda
    2 games 50%
  • Castle Vantress
    3 games 33%
  • Crab Umbra
    2 games 0%

Card performance

Your commander counts as drawn in every game and as played when cast from the command zone.

Card Drawn Played Play %
Island
9 9 100%
Charix, the Raging Isle
9 8 89%
Castle Vantress
4 4 100%
Gilded Scuttler
4 4 100%
Slip Through Space
3 3 100%
Sword of the Animist
3 3 100%
Strata Scythe
4 3 75%
Sol Ring
2 3 150%
Shadowspear
4 3 75%
Propaganda
3 3 100%
Swiftfoot Boots
2 2 100%
Shorecomber Crab
2 2 100%
Scrabbling Skullcrab
2 2 100%
Hard Evidence
2 2 100%
Terrain Generator
2 2 100%
Myriad Landscape
2 2 100%
Purple-Crystal Crab
2 2 100%
Crab Umbra
3 2 67%
Preordain
2 2 100%
Blackblade Reforged
2 2 100%
Brainstorm
1 1 100%
Opt
1 1 100%
Ponder
1 1 100%
Horseshoe Crab
1 1 100%
Negate
2 1 50%
Sapphire Medallion
1 1 100%
Arcane Signet
2 1 50%
Caged Sun
2 1 50%
Fabricate
1 1 100%
Imprisoned in the Moon
1 1 100%
Crystacean
2 1 50%
Commander's Plate
1 1 100%
Ruin Crab
1 1 100%
Jwari Scuttler
1 1 100%
Hedron Crab
1 1 100%
Tale's End
1 1 100%
Eddymurk Crab
3 1 33%
Aqueous Form
2 1 50%
High Tide
2 1 50%
Mystic Sanctuary
1 1 100%
Auramancer's Guise
1 1 100%
Reliquary Tower
1 1 100%
Ancient Crab
1 1 100%
Canyon Crab
1 1 100%
Rogue's Passage
1 1 100%
Cyclonic Rift
0 0
Hullbreaker Horror
0 0
Engulf the Shore
0 0
Thassa's Emissary
1 0 0%
Wishcoin Crab
0 0
Flow of Knowledge
0 0
Skittering Crustacean
0 0
Arcane Denial
0 0
Counterspell
0 0
Thought Vessel
0 0
Mind Stone
0 0
Scuttletide
1 0 0%
Chromeshell Crab
0 0
Mirrorshell Crab
1 0 0%
Iceberg Cancrix
1 0 0%
Fortress Crab
0 0
Giant Crab
0 0
Drownyard Behemoth
0 0
Dreadlight Monstrosity
0 0
Training Grounds
0 0
Rhystic Study
2 0 0%
Flow of Ideas
0 0
Winged Boots
0 0
Haunted Cloak
1 0 0%
Fireshrieker
1 0 0%