Namor [Mid 3]

Namor the Sub-Mariner
Bracket 3·Upgraded
Created on August 24, 2026 by Bobbi_Wasabi.
Win Rate 53%
8 Wins
7 Losses

01:24 Avg. Turn Length
5.75 Avg. Wins By Round
0.47 Avg. Kills Per Game
20.47 Avg. Damage Per Game
6.33 Avg. Game Rounds
Est. Power Level
4.5
Confidence Rating
80%
Competitive Rating
Casual
Largest Win Streak 3
Largest Kill Streak 4
Games 15

ELO Graph

1559
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Damage Graph

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Salty Score

100.0%
Salt received 0.14/game
Salt given 0.64/game

How the deck performed

Self-rated across 13 games

Underperformed 1
As expected 12
Popped off 0

Arch-enemies

Put it On!
Was killed by you 1 time(s)

Radha
Was done 46 damage by you

teval
Killed you 1 time(s)

Turn length per round

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Bragging rights

Total damage done 271
Total kills 7
Time played 02:14:00
Total healing done 11
Total turns played 95
Average game time 00:29:10
Self damage done 3
Average commander damage per game 16.53
Dominant win-con Commander Damage
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Deck Health
Games Tracked
15
Cast On Curve
5%
Weak
Draw to Play
69%
Efficient
Commander
Avg Turn First Cast
2.7
Times Removed / Game
0.5
Casts / Game
1.2

Based on 13 games where your commander was cast.

Stars

Cards with the biggest win rate uplift when you play them.

Namor the Sub-Mariner art
+62pp n=13
Namor the Sub-Mariner
Water Whip art
+58pp n=3
Water Whip
Pym Particles art
+58pp n=3
Pym Particles
Shadow Rift art
+58pp n=3
Shadow Rift
Frantic Search art
+30pp n=4
Frantic Search

Dead draws

Rarely played when drawn. 30% or less play rate, 3+ draws.

  • Confound
    0% of 4 draws
  • Pongify
    25% of 4 draws

Underperformers

You win less when you cast these than when you don't.

  • Deliberate
    -42pp n=3
  • Arcane Denial
    -39pp n=4
  • An Offer You Can't Refuse
    -39pp n=4
  • Swiftfoot Boots
    -25pp n=3
  • Thought Scour
    -25pp n=3

Lands in opening hand vs win rate

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Your best win rate is with 4 lands in your opening hand.

Best opening hand cards

by win rate
  • Confound
    2 games 100%
  • Confounding Conundrum
    2 games 100%
  • Whispers of the Muse
    2 games 100%
  • Tune the Narrative
    2 games 100%
  • In Too Deep
    2 games 100%
  • Rogue's Passage
    3 games 67%
  • Island
    36 games 61%
  • Thought Scour
    2 games 50%

Card performance

Your commander counts as drawn in every game and as played when cast from the command zone.

Card Drawn Played Play %
Island
15 15 100%
Namor the Sub-Mariner
15 13 87%
In Too Deep
7 5 71%
Confounding Conundrum
5 5 100%
Cerulean Wisps
4 4 100%
Arcane Denial
4 4 100%
Frantic Search
4 4 100%
An Offer You Can't Refuse
5 4 80%
Swiftfoot Boots
3 3 100%
High Tide
4 3 75%
Thought Scour
4 3 75%
Transcendent Message
4 3 75%
Quicken
3 3 100%
Sink into Stupor // Soporific Springs
4 3 75%
Fleeting Distraction
3 3 100%
Water Whip
7 3 43%
Mystic Sanctuary
4 3 75%
Lightning Greaves
6 3 50%
Super Intelligence
4 3 75%
Pym Particles
4 3 75%
Rogue's Passage
5 3 60%
Deliberate
4 3 75%
Whispers of the Muse
3 3 100%
Brainstorm
3 3 100%
Harmonized Crescendo
5 3 60%
Shadow Rift
3 3 100%
Curiosity
3 3 100%
Ominous Seas
3 3 100%
Slip Through Space
4 3 75%
Skullclamp
3 2 67%
Snap
2 2 100%
Tune the Narrative
3 2 67%
Borne Upon a Wind
3 2 67%
Illusion of Choice
2 2 100%
Curate
2 2 100%
Mental Note
2 2 100%
Hithlain Knots
2 2 100%
Illusionist's Gambit
3 2 67%
Reach Through Mists
2 2 100%
Stubborn Denial
4 2 50%
Consider
2 2 100%
Spirit Water Revival
2 2 100%
Twisted Image
3 2 67%
Enter the Enigma
2 2 100%
Counterspell
4 2 50%
Take the Fall
2 2 100%
Proft's Eidetic Memory
2 2 100%
Rapid Hybridization
3 2 67%
Zhalfirin Shapecraft
6 2 33%
Council's Deliberation
3 2 67%
Leap
1 1 100%
Pongify
4 1 25%
Visions of Beyond
1 1 100%
Combat Research
1 1 100%
Rewind
2 1 50%
Swan Song
3 1 33%
Teleport
3 1 33%
Raise the Palisade
2 1 50%
Aetherize
3 1 33%
Opt
1 1 100%
Peek
2 1 50%
War Room
1 1 100%
Mental Modulation
2 1 50%
Reset
3 1 33%
Negate
0 0
Obsessive Search
0 0
Vodalian Hexcatcher
1 0 0%
Archmage's Charm
2 0 0%
Long River's Pull
1 0 0%
Redirect
2 0 0%
Waterbender Ascension
2 0 0%
Confound
4 0 0%
Keep Safe
2 0 0%