Aang, Swift Savior // Aang and La, Ocean's Fury card art
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Aang, Swift Savior // Aang and La, Ocean's Fury

Legendary Creature — Human Avatar Ally // Legendary Creature — Avatar Spirit Ally · Avatar: The Last Airbender (TLA)
0%
Decklist Inclusion
Times Brought
226
Decks Running
107
In Decks
603
Decklist Inclusion
0%
Format
Card text
Aang, Swift Savior // Aang and La, Ocean's Fury card Aang, Swift Savior // Aang and La, Ocean's Fury back face

Aang, Swift Savior

{1} {W} {U}
Legendary Creature — Human Avatar Ally
Flash Flying When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Waterbend {8}: Transform Aang.
2 / 3

Aang and La, Ocean's Fury

Legendary Creature — Avatar Spirit Ally
Reach, trample Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
5 / 5
Avatar: The Last Airbender (TLA) · Rare · Illustrated by Tetsuko

Final zone distribution

67 instances
53.7%
Battlefield
20.9%
Graveyard
13.4%
Exile
11.9%
Hand

The "good card" funnel

226 brought · 94 players
Brought to game
226
Ever drawn
60
Reached battlefield
51
Still on board at game end
36

Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.4pp

Players who cast this card win 29% of the time (n=50) , vs 23% when it never left the library (n=139).

Observed gap +6.0pp; 95% confidence interval -7.4pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=51
0%
T1
2%
T2
0%
T3
6%
T4
8%
T5
61%
T6-9
24%
T10+
Median 7 P25 6 · P75 9 · max 18
On curve 2% (0 / 51 cast on T3) Cast same turn as drawn 36%
51 of 100 times cast 51%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.