Live Play Data
Acidic Soil
0%
Live Inclusion
Times Brought
153
Decks Running
58
Median Cast Turn
7.0
Drawn → Played
57%
Format
First-cast turn
n=24
0%
T1
0%
T2
0%
T3
8%
T4
17%
T5
58%
T6-9
17%
T10+
Median
7.0
P25
6
· P75
8
· max
11
On curve
0%
(0 / 24 cast on T3)
Cast same turn as drawn
10%
The "good card" funnel
153 brought · 59 playersBrought to game
153
Ever drawn
42
Reached battlefield
24
Still on board at game end
7
≥ -0.1pp
Players who cast this card win 38% of the time (n=23) , vs 18% when it never left the library (n=100).
When players drew this card but left it in hand, they won 19% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.7pp; 95% confidence interval -0.1pp to +39.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances16.3%
Battlefield
46.5%
Graveyard
4.7%
Exile
32.6%
Hand
Commanders that played this card
in tracked games-
1
Daredevil, Fearless Fighter
9 decks
-
2
Neheb, the Eternal
7 decks
-
3
Indoraptor, the Perfect Hybrid
6 decks
-
4
Queen Marchesa
3 decks
-
5
Auntie Blyte, Bad Influence
2 decks
-
6
Esika, God of the Tree // The Prismatic Bridge
2 decks
-
7
Niv-Mizzet, Visionary
2 decks
-
8
Ojer Axonil, Deepest Might // Temple of Power
2 decks
-
9
Rem Karolus, Stalwart Slayer
2 decks
-
10
Solphim, Mayhem Dominus
2 decks
Card text
Acidic Soil
Sorcery
Acidic Soil deals damage to each player equal to the number of lands they control.
Urza's Saga (USG)
·
Uncommon
·
Illustrated by Scott M. Fischer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.