Aetherflux Conduit card art
Live Play Data

Aetherflux Conduit

{6} · Artifact · Aetherdrift Commander (DRC)
0%
Live Inclusion
Times Brought
249
Decks Running
121
Median Cast Turn
7
Drawn → Played
68%
Format

First-cast turn

n=39
0%
T1
0%
T2
0%
T3
5%
T4
13%
T5
62%
T6-9
21%
T10+
Median 7 P25 6 · P75 9 · max 15
On curve 41% (9 / 39 cast on T6) Cast same turn as drawn 21%

The "good card" funnel

250 brought · 108 players
Brought to game
250
Ever drawn
57
Reached battlefield
39
Still on board at game end
26

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.9pp

Players who cast this card win 22% of the time (n=37) , vs 18% when it never left the library (n=166).

When players drew this card but left it in hand, they won 7% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.9pp; 95% confidence interval -9.9pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

63 instances
3.2%
Library
41.3%
Battlefield
28.6%
Graveyard
4.8%
Exile
Card text
Aetherflux Conduit card

Aetherflux Conduit

{6}
Artifact
Whenever you cast a spell, you get an amount of {E} (energy counters) equal to the amount of mana spent to cast that spell. {T}, Pay fifty {E}: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
Aetherdrift Commander (DRC) · Rare · Illustrated by Michael Phillippi

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.