Card Preview
Agadeem's Awakening // Agadeem, the Undercrypt
Sorcery // Land
·
Zendikar Rising (ZNR)
2%
Decklist Inclusion
Times Brought
576
Decks Running
298
In Decks
1872
Decklist Inclusion
2%
Format
Card text
Agadeem's Awakening
Sorcery
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
Agadeem, the Undercrypt
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
Zendikar Rising (ZNR)
·
Mythic
·
Illustrated by Dmitry Burmak
Final zone distribution
156 instances4.5%
Library
23.1%
Battlefield
28.2%
Graveyard
11.5%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
19 decks
-
2
Betor, Ancestor's Voice
11 decks
-
3
Edgar Markov
9 decks
-
4
Teval, the Balanced Scale
9 decks
-
5
Jin Sakai, Ghost of Tsushima
8 decks
-
6
Yuriko, the Tiger's Shadow
7 decks
-
7
Valgavoth, Harrower of Souls
5 decks
-
8
Henzie "Toolbox" Torre
4 decks
-
9
Oloro, Ageless Ascetic
4 decks
-
10
Sauron, the Dark Lord
4 decks
The "good card" funnel
576 brought · 255 playersBrought to game
576
Ever drawn
131
Reached battlefield
70
Still on board at game end
36
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.1pp
Players who cast this card win 34% of the time (n=61) , vs 26% when it never left the library (n=360).
When players drew this card but left it in hand, they won 30% (n=58) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.4pp; 95% confidence interval -5.1pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=70
9%
T1
4%
T2
7%
T3
7%
T4
7%
T5
54%
T6-9
11%
T10+
Median
7.0
P25
4
· P75
8
· max
12
On curve
20%
(5 / 70 cast on T3)
Cast same turn as drawn
34%
70 of 100 times cast
70%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.