Live Play Data
Agadeem's Awakening // Agadeem, the Undercrypt
Sorcery // Land
·
Zendikar Rising (ZNR)
4%
Live Inclusion
Times Brought
1607
Decks Running
770
Median Cast Turn
6
Drawn → Played
52%
Format
First-cast turn
n=185
5%
T1
7%
T2
9%
T3
9%
T4
9%
T5
49%
T6-9
12%
T10+
Median
6
P25
4
· P75
8
· max
15
On curve
21%
(17 / 185 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
1607 brought · 630 playersBrought to game
1607
Ever drawn
355
Reached battlefield
185
Still on board at game end
98
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.9pp
Players who cast this card win 26% of the time (n=164) , vs 25% when it never left the library (n=994).
When players drew this card but left it in hand, they won 32% (n=145).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.1pp; 95% confidence interval -5.9pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
432 instances2.1%
Library
22.7%
Battlefield
33.6%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
49 decks
-
2
Edgar Markov
38 decks
-
3
Betor, Ancestor's Voice
24 decks
-
4
Yuriko, the Tiger's Shadow
23 decks
-
5
Jin Sakai, Ghost of Tsushima
19 decks
-
6
Teval, the Balanced Scale
15 decks
-
7
Fire Lord Azula
14 decks
-
8
Teysa Karlov
12 decks
-
9
Wilhelt, the Rotcleaver
11 decks
-
10
Varina, Lich Queen
10 decks
Card text
Agadeem's Awakening
Sorcery
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
Agadeem, the Undercrypt
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
Zendikar Rising (ZNR)
·
Mythic
·
Illustrated by Dmitry Burmak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.