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Part of Tarkir Dragonstorm
·
Enchantment
·
Tarkir: Dragonstorm (TDM)
Live Play Data
All-Out Assault
3%
Live Inclusion
Times Brought
251
Decks Running
139
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=34
0%
T1
0%
T2
0%
T3
6%
T4
9%
T5
59%
T6-9
26%
T10+
Median
7.0
P25
6
· P75
10
· max
15
On curve
15%
(3 / 34 cast on T5)
Cast same turn as drawn
6%
The "good card" funnel
251 brought · 130 playersBrought to game
251
Ever drawn
58
Reached battlefield
34
Still on board at game end
27
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.5pp
Players who cast this card win 45% of the time (n=32) , vs 26% when it never left the library (n=157).
When players drew this card but left it in hand, they won 22% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.7pp; 95% confidence interval +1.5pp to +36.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
62 instances1.6%
Library
43.5%
Battlefield
11.3%
Graveyard
9.7%
Exile
Commanders that played this card
in tracked games-
1
Zurgo Stormrender
18 decks
-
2
Isshin, Two Heavens as One
17 decks
-
3
Kaalia of the Vast
15 decks
-
4
Tsagan, Raider Warlord
14 decks
-
5
Caesar, Legion's Emperor
13 decks
-
6
Zurgo, Thunder's Decree
10 decks
-
7
Edgar Markov
5 decks
-
8
The Ur-Dragon
5 decks
-
9
Neriv, Heart of the Storm
4 decks
-
10
Queen Marchesa
4 decks
Card text
All-Out Assault
Enchantment
Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
Tarkir: Dragonstorm (TDM)
·
Mythic
·
Illustrated by Joshua Cairos
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.