Ancient Lumberknot card art
Live Play Data

Ancient Lumberknot

{2} {B} {G} · Creature — Treefolk · Innistrad: Crimson Vow (VOW)
1%
Live Inclusion
Times Brought
133
Decks Running
62
Median Cast Turn
7
Drawn → Played
68%
Format

First-cast turn

n=25
0%
T1
0%
T2
4%
T3
4%
T4
16%
T5
60%
T6-9
16%
T10+
Median 7 P25 6 · P75 9 · max 14
On curve 8% (1 / 25 cast on T4) Cast same turn as drawn 13%

The "good card" funnel

133 brought · 63 players
Brought to game
133
Ever drawn
37
Reached battlefield
25
Still on board at game end
16

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.5pp

Players who cast this card win 33% of the time (n=24) , vs 24% when it never left the library (n=84).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.4pp; 95% confidence interval -10.5pp to +29.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

40 instances
2.5%
Library
40.0%
Battlefield
22.5%
Graveyard
10.0%
Exile

Commanders that played this card

in tracked games
Card text
Ancient Lumberknot card

Ancient Lumberknot

{2} {B} {G}
Creature — Treefolk
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
1 / 4
Innistrad: Crimson Vow (VOW) · Uncommon · Illustrated by Nicholas Gregory

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.