Ancient Lumberknot card art
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Ancient Lumberknot

{2} {B} {G} · Creature — Treefolk · Innistrad: Crimson Vow (VOW)
0%
Decklist Inclusion
Times Brought
94
Decks Running
45
In Decks
218
Decklist Inclusion
0%
Format
Card text
Ancient Lumberknot card

Ancient Lumberknot

{2} {B} {G}
Creature — Treefolk
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
1 / 4
Innistrad: Crimson Vow (VOW) · Uncommon · Illustrated by Nicholas Gregory

Final zone distribution

32 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

94 brought · 47 players
Brought to game
94
Ever drawn
31
Reached battlefield
20
Still on board at game end
11

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.0pp

Players who cast this card win 32% of the time (n=19) , vs 25% when it never left the library (n=56).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.9pp; 95% confidence interval -15.0pp to +28.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
0%
T1
0%
T2
5%
T3
0%
T4
15%
T5
65%
T6-9
15%
T10+
Median 7.0 P25 6 · P75 9 · max 13
On curve 5% (0 / 20 cast on T4)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.