Card Preview
Angel of Destiny
Times Brought
441
Decks Running
214
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Angel of Destiny
Creature — Angel Cleric
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
2 / 6
Zendikar Rising (ZNR)
·
Mythic
·
Illustrated by Ryan Pancoast
Final zone distribution
83 instances1.2%
Library
45.8%
Battlefield
25.3%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
76 decks
-
2
Bruna, the Fading Light
17 decks
-
3
Gisela, the Broken Blade
12 decks
-
4
Hope Estheim
9 decks
-
5
Kaalia of the Vast
9 decks
-
6
Whtz, the Bibliophile
8 decks
-
7
Bre of Clan Stoutarm
5 decks
-
8
Oloro, Ageless Ascetic
5 decks
-
9
Will, Scion of Peace
4 decks
-
10
Liesa, Shroud of Dusk
3 decks
The "good card" funnel
441 brought · 194 playersBrought to game
441
Ever drawn
74
Reached battlefield
55
Still on board at game end
38
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.2pp
Players who cast this card win 31% of the time (n=43) , vs 26% when it never left the library (n=237).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.8pp; 95% confidence interval -2.2pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=55
2%
T1
2%
T2
7%
T3
15%
T4
16%
T5
40%
T6-9
18%
T10+
Median
6
P25
4
· P75
9
· max
17
On curve
42%
(9 / 55 cast on T5)
Cast same turn as drawn
35%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.