Live Play Data
Archmage's Charm
2%
Live Inclusion
Times Brought
296
Decks Running
157
Median Cast Turn
7
Drawn → Played
49%
Format
First-cast turn
n=43
0%
T1
0%
T2
2%
T3
14%
T4
21%
T5
51%
T6-9
12%
T10+
Median
7
P25
5
· P75
9
· max
23
On curve
2%
(1 / 43 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
296 brought · 146 playersBrought to game
296
Ever drawn
87
Reached battlefield
43
Still on board at game end
2
≥ -7.0pp
Players who cast this card win 26% of the time (n=38) , vs 19% when it never left the library (n=173).
When players drew this card but left it in hand, they won 39% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.4pp; 95% confidence interval -7.0pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
98 instances2.0%
Library
2.0%
Battlefield
53.1%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Namor the Sub-Mariner
18 decks
-
2
Vnwxt, Verbose Host
12 decks
-
3
Eluge, the Shoreless Sea
9 decks
-
4
Vivi Ornitier
6 decks
-
5
Baral, Chief of Compliance
5 decks
-
6
Quandrix, the Proof
4 decks
-
7
Braids, Conjurer Adept
3 decks
-
8
Bruvac the Grandiloquent
3 decks
-
9
Katara, Waterbending Master
3 decks
-
10
Riku of Many Paths
3 decks
Card text
Archmage's Charm
Instant
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Modern Horizons (MH1)
·
Rare
·
Illustrated by Alayna Danner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.