Card Preview
Ardenn, Intrepid Archaeologist
Times Brought
308
Decks Running
130
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Ardenn, Intrepid Archaeologist
Legendary Creature — Kor Scout
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner (You can have two commanders if both have partner.)
2 / 2
Commander Legends (CMR)
·
Uncommon
·
Illustrated by Jason Rainville
Final zone distribution
72 instances50.0%
Battlefield
15.3%
Graveyard
4.2%
Exile
19.4%
Hand
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
16 decks
-
2
Captain America, First Avenger
14 decks
-
3
Cloud, Midgar Mercenary
11 decks
-
4
Rograkh, Son of Rohgahh
8 decks
-
5
Anti-Venom, Horrifying Healer
7 decks
-
6
Jin Sakai, Ghost of Tsushima
6 decks
-
7
Lightning, Army of One
5 decks
-
8
Amy Rose
4 decks
-
9
Arna Kennerüd, Skycaptain
4 decks
-
10
Galea, Kindler of Hope
4 decks
The "good card" funnel
308 brought · 135 playersBrought to game
308
Ever drawn
44
Reached battlefield
29
Still on board at game end
36
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.8pp
Players who cast this card win 28% of the time (n=23) , vs 29% when it never left the library (n=186).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.9pp; 95% confidence interval -11.8pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
0%
T1
17%
T2
14%
T3
24%
T4
14%
T5
24%
T6-9
7%
T10+
Median
4
P25
3
· P75
7
· max
10
On curve
31%
(4 / 29 cast on T3)
Cast same turn as drawn
19%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.